ChangeLog 2-7-2022 -Added WIP Male Animations updates *Done 2-8-2022 -Removed all footstep annotations, in theory it will lessen steps but I still hear some randomly personally -Main Files and Wip Male for Main files new conditions allow any dual magic NPC with ring to use animations! 3-8-2022 -Now includes full male animation rework! 6-5-2022 -New lesser ring -Both Rings placed in game world! no need for spawning them in! -Animation fixes! No more weird blending with rogue walk animations! For Female and Male chars! 6-13-2022 -Fixed DAR numbering for no esp file to match main file! 6-16-2022 -Added Hovering Shout Animations! TO DO LIST COMPLETED FOR THE MOMENT
NEWS *Now includes full male animation rework in main file! "Just want to say thank you to anyone who tries out my mod! I put a lot of work into this and I hope it shows! Now I am off for the night. I hope it works out fine so I don't wake up to a list of bug reports lol"
Recommended DAR _conditions.txt changes It is important that the last condition has no AND or OR
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I dont recommend unless you know what you are doing!
Remove "IsActorBase("Skyrim.esm" | 0x00000007) AND" to make the anims work for all characters who dual wield magic
Add "IsFemale() AND" To prevent male characters from using the animations
Remove "IsWeaponDrawn() AND" To make walk/crouch animations work when magic not drawn(buggy)
Add HasMagicEffect("Magistrate Levitate.esp" | 0x020083EA) to use anims when casting levitate spell from magistrate Try this instead IsEquippedRight("Magistrate Levitate.esp" | 0x0083EB) OR IsEquippedLeft("Magistrate Levitate.esp" | 0x0083EB) AND
To remove dual cast dependency simply change the AND in the middle of these lines
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IsEquippedRightType(12) OR IsEquippedRightType(13) OR IsEquippedRightType(14) OR IsEquippedRightType(15) OR IsEquippedRightType(16) OR IsEquippedRightType(17) AND IsEquippedLeftType(12) OR IsEquippedLeftType(13) OR IsEquippedLeftType(14) OR IsEquippedLeftType(15) OR IsEquippedLeftType(16) OR IsEquippedLeftType(17)
To OR
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IsEquippedRightType(12) OR IsEquippedRightType(13) OR IsEquippedRightType(14) OR IsEquippedRightType(15) OR IsEquippedRightType(16) OR IsEquippedRightType(17) OR IsEquippedLeftType(12) OR IsEquippedLeftType(13) OR IsEquippedLeftType(14) OR IsEquippedLeftType(15) OR IsEquippedLeftType(16) OR IsEquippedLeftType(17)
To make the animations play after becoming adept in destruction magic use this condition orochimay found!
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NOT IsActorValueLessThan(20, 60)
STANCES Dynamic Animation Sets Codes
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Add this to the TOP of my mods conditions text file to make them only play on High Stance! HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518) AND
OR THIS For Mid HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519) AND
OR THIS For Low HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x0004251A) AND
Slight possible incompatibility with Humanoid Vampire Lords mod! I don't recommend allowing Humanoid Vampires to save the rings a part of your outfit! If you use this mod as you may get permanent water walking!
Only thing I dislike is how the character hovers really high compared to using Gunslicer's which is just slightly above the ground which the latter is preferable.
yes I also would prefer much less high, the minimum possible for seeing the targets better. Other than that great mod! I had to remove some unuseful animations (for me at least), since I wanted to hover only when casting, and also changed the OR in AND when checking weapons are NOT equipped
Pretty great mod! I think it could really shine if you added a muffle effect to silence foot steps, some sort of slowfall / glide to stop fall damage, and make it not activate floor traps! A transition animation between standing and floating would also be really nifty, and it would be absolutely perfect if the power was toggleable, and made you float even without spells drawn! 8/10 and endorsed!
Hello, I'm a VR user and I only want other NPCs to use the animation. I've installed the second file and it does work, but how can I exclude my character from the animation list?
Hi, I don't know if this is being updated anymore, but I think there is a small bug. The 1 handed speel equip idle animations for a male character are feminine.
I removed IsWeaponDrawn() AND, but the character falls to the ground and runs on foot in a sprint, the sprint only works with active magic. Is it possible to make it work without magic?
265 comments
2-7-2022
-
Added WIP Male Animations updates*Done2-8-2022
-Removed all footstep annotations, in theory it will lessen steps but I still hear some randomly personally
-Main Files and Wip Male for Main files new conditions allow any dual magic NPC with ring to use animations!
3-8-2022
-Now includes full male animation rework!
6-5-2022
-New lesser ring
-Both Rings placed in game world! no need for spawning them in!
-Animation fixes! No more weird blending with rogue walk animations! For Female and Male chars!
6-13-2022
-Fixed DAR numbering for no esp file to match main file!
6-16-2022
-Added Hovering Shout Animations!
TO DO LIST
COMPLETED FOR THE MOMENT
*Now includes full male animation rework in main file!
"Just want to say thank you to anyone who tries out my mod!
I put a lot of work into this and I hope it shows!
Now I am off for the night. I hope it works out fine so I don't wake up to a list of bug reports lol"
It is important that the last condition has no AND or OR
Remove "IsActorBase("Skyrim.esm" | 0x00000007) AND"
to make the anims work for all characters who dual wield magic
Add "IsFemale() AND"
To prevent male characters from using the animations
Remove "IsWeaponDrawn() AND"
To make walk/crouch animations work when magic not drawn(buggy)
Add
HasMagicEffect("Magistrate Levitate.esp" | 0x020083EA) to use anims when castinglevitate spell from magistrateTry this instead
IsEquippedRight("Magistrate Levitate.esp" | 0x0083EB) OR
IsEquippedLeft("Magistrate Levitate.esp" | 0x0083EB) AND
To remove dual cast dependency simply change the AND in the middle of these lines
IsEquippedRightType(12) OR
IsEquippedRightType(13) OR
IsEquippedRightType(14) OR
IsEquippedRightType(15) OR
IsEquippedRightType(16) OR
IsEquippedRightType(17) AND
IsEquippedLeftType(12) OR
IsEquippedLeftType(13) OR
IsEquippedLeftType(14) OR
IsEquippedLeftType(15) OR
IsEquippedLeftType(16) OR
IsEquippedLeftType(17)
To OR
IsEquippedRightType(12) OR
IsEquippedRightType(13) OR
IsEquippedRightType(14) OR
IsEquippedRightType(15) OR
IsEquippedRightType(16) OR
IsEquippedRightType(17) OR
IsEquippedLeftType(12) OR
IsEquippedLeftType(13) OR
IsEquippedLeftType(14) OR
IsEquippedLeftType(15) OR
IsEquippedLeftType(16) OR
IsEquippedLeftType(17)
To make the animations play after becoming adept in destruction magic
use this condition orochimay found!
NOT IsActorValueLessThan(20, 60)
STANCES Dynamic Animation Sets Codes
HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518) AND
OR THIS For Mid
HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519) AND
OR THIS For Low
HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x0004251A) AND
I don't recommend allowing Humanoid Vampires to save the rings a part of your outfit!
If you use this mod as you may get permanent water walking!
Other than that great mod! I had to remove some unuseful animations (for me at least), since I wanted to hover only when casting, and also changed the OR in AND when checking weapons are NOT equipped
https://www.loverslab.com/files/file/8148-gsposes-slal/