Skyrim Special Edition

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NordSlordy

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NordSlordy

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  1. NordSlordy
    NordSlordy
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    ChangeLog
    2-7-2022
    -Added WIP Male Animations updates *Done
    2-8-2022
    -Removed all footstep annotations,  in theory it will lessen steps but I still hear some randomly personally
    -Main Files and Wip Male for Main files new conditions allow any dual magic NPC with ring to use animations!
    3-8-2022
    -Now includes full male animation rework!
    6-5-2022
    -New lesser ring
    -Both Rings placed in game world! no need for spawning them in!
    -Animation fixes! No more weird blending with rogue walk animations! For Female and Male chars!
    6-13-2022
    -Fixed DAR numbering for no esp file to match main file!
    6-16-2022
    -Added Hovering Shout Animations!
    TO DO LIST
    COMPLETED FOR THE MOMENT
    NEWS
    *Now includes full male animation rework in main file!
    "Just want to say thank you to anyone who tries out my mod!
    I put a lot of work into this and I hope it shows!
    Now I am off for the night. I hope it works out fine so I don't wake up to a list of bug reports lol"
  2. NordSlordy
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    Recommended DAR _conditions.txt changes
    It is important that the last condition has no AND or OR
    Spoiler:  
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    I dont recommend unless you know what you are doing!

    Remove "IsActorBase("Skyrim.esm" | 0x00000007) AND"
    to make the anims work for all characters who dual wield magic

    Add "IsFemale() AND"
    To prevent male characters from using the animations

    Remove "IsWeaponDrawn() AND"
    To make walk/crouch animations work when magic not drawn(buggy)

    Add HasMagicEffect("Magistrate Levitate.esp" | 0x020083EA) to use anims when casting levitate spell from magistrate
    Try this instead
    IsEquippedRight("Magistrate Levitate.esp" | 0x0083EB) OR
    IsEquippedLeft("Magistrate Levitate.esp" | 0x0083EB) AND


    To remove dual cast dependency simply change the AND in the middle of these lines
    Spoiler:  
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    IsEquippedRightType(12) OR
    IsEquippedRightType(13) OR
    IsEquippedRightType(14) OR
    IsEquippedRightType(15) OR
    IsEquippedRightType(16) OR
    IsEquippedRightType(17)
    AND
    IsEquippedLeftType(12) OR
    IsEquippedLeftType(13) OR
    IsEquippedLeftType(14) OR
    IsEquippedLeftType(15) OR
    IsEquippedLeftType(16) OR
    IsEquippedLeftType(17)

    To OR
    Spoiler:  
    Show
    IsEquippedRightType(12) OR
    IsEquippedRightType(13) OR
    IsEquippedRightType(14) OR
    IsEquippedRightType(15) OR
    IsEquippedRightType(16) OR
    IsEquippedRightType(17)
    OR
    IsEquippedLeftType(12) OR
    IsEquippedLeftType(13) OR
    IsEquippedLeftType(14) OR
    IsEquippedLeftType(15) OR
    IsEquippedLeftType(16) OR
    IsEquippedLeftType(17)

    To make the animations play after becoming adept in destruction magic
    use this condition orochimay found!
    Spoiler:  
    Show
     
    NOT IsActorValueLessThan(20, 60)


    STANCES Dynamic Animation Sets Codes
    Spoiler:  
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    Spoiler:  
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    Add this to the TOP of my mods conditions text file to make them only play on High Stance!
    HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518) AND

    OR THIS For Mid 
    HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519) AND

    OR THIS For Low
    HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x0004251A) AND


  3. NordSlordy
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    More Details you need?
    The main mod has two options to enable the anims.

    Via the once a day Power Tome that lasts for 30 minutes, or the ring that has a constant effect!
    Via DAR, the first file Animations will only play if the player is dual wielding any spell type AND only when the ring or power is enabled/equipped!

    The second mod file

    Is always enabled but via DAR only uses the animations when the character dual wields spells!!
    Should be compatible with any spell mod as long as they fit in the spell categories!

    Overwriting the main file with the second file
    Will Simply replace the conditions so the animations are always enabled when dual wielding spells
  4. NordSlordy
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    Slight possible incompatibility with Humanoid Vampire Lords mod!
    I don't recommend allowing Humanoid Vampires to save the rings a part of your outfit!
    If you use this mod as you may get permanent water walking!
  5. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  6. xxTheProdigyIVxx
    xxTheProdigyIVxx
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    Only thing I dislike is how the character hovers really high compared to using Gunslicer's which is just slightly above the ground which the latter is preferable.
    1. Tenz81
      Tenz81
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      yes I also would prefer much less high, the minimum possible for seeing the targets better. 
      Other than that great mod! I had to remove some unuseful animations (for me at least), since I wanted to hover only when casting, and also changed  the OR in AND when checking weapons are NOT equipped
    2. FootFreeBird
      FootFreeBird
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      Gunslicer made a magic animation set? Plz tell me where can I find it? I don't see it on Nexus...
    3. LilithShafir
      LilithShafir
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      here you go fam

      https://www.loverslab.com/files/file/8148-gsposes-slal/
    4. kneedweed
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      sorry for asking but which file is the one for floating animation?
  7. Tenkmods
    Tenkmods
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    .
  8. Anfitilogj5
    Anfitilogj5
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    Um my game isn't launching while this is enabled 
  9. tirso188
    tirso188
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    Does the version with no espfe has rings on it?
  10. Hjokibear
    Hjokibear
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    Pretty great mod!  I think it could really shine if you added a muffle effect to silence foot steps, some sort of slowfall / glide to stop fall damage, and make it not activate floor traps!  A transition animation between standing and floating would also be really nifty, and it would be absolutely perfect if the power was toggleable, and made you float even without spells drawn!  8/10 and endorsed!
  11. Deo088
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    Hello, I'm a VR user and I only want other NPCs to use the animation. I've installed the second file and it does work, but how can I exclude my character from the animation list?
  12. sirgerald397
    sirgerald397
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    Hi, I don't know if this is being updated anymore, but I think there is a small bug. The 1 handed speel equip idle animations for a male character are feminine.
  13. TheXXI
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    I removed IsWeaponDrawn() AND, but the character falls to the ground and runs on foot in a sprint, the sprint only works with active magic. Is it possible to make it work without magic?
  14. CragOrion
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    Where are the rings at?