To everyone looking for the items, IDK where you get them in game but the items are called "Warden Loran Armor Set" "Warden Barbute Loran" "Warden Barbute Loran Opend" Typo is actually how its spelt "Warden Loran Armor Back Cape Dec" No idea what Dec stands for? Decoration? "Warden GreatSword" In addition. Learn to use SSEEdit, it'll really speed up finding stuff when there's no context to how you get it.
Hey, is there any kind of an "official" website or name for this armor mod? I would love to find out more about it, like if there are any retextures etc.
thats not even the right armor... Thats a shitty low res base warden set from for honor, the one in this video is all black with a nicer helmet and way better textures.
when I use this with the one click power attack, it overrides the standing still power attack with the forward power attack. so I cant chain the attacks as you intended. is there a fix for this or did I install something wrong?
Edit: I've disabled all the optional settings for one click power attack and just kept the extra power attack button active for directional power attacks and now the standing still power attack actions work with the usual mouse attack button, so i can break shields and continue attacking. I'll leave this here incase anyone is curious like I was. PS I'm using the one click power attack that's recommended with this mod on the description page!
Edit2: I'm pretty sure what actually fixed it was the option in one click power attack for "long press". changing that to vanilla fixed it haha
I am confused about one thing. I did read the description where "MCO" is clearly mentioned in the requirements. But by MCO does it imply MCO with directional attacks or MCO DXP (distar experience) without directional attacks. Just wanted to clear this up before I choose my perk overhaul.
If this moveset supports directional attacks then I won't have to worry much about perk overhaul. Otherwise, I would first look for those perk overhauls which have the best support (i.e., patches) for DXP (most likely I will have to go with Ordinator).
When i made this mod, there wasnt even an option for directional attacks with MCO, so i use the version without them, though of course it wont break your game or crash anything to use the version with directional attacks, i just wont be able to give advice on it and report how it plays as i dont use it. Its entirely up to you.
MCO movesets can use either of both, just that they dont feature custom attacks and you use vanilla directionals if you do just use MCO.
If you want anything resembling a directional attack if your using DXP then have a gander at dxp key utils and assign your conditions in a DAR file accordingly, though these don't activate direction based perks as you say.
I would love to use this mod but I use ABR instead of SkySA. Is there any way to get this mod working with ABR? I was able to get your other move sets working with ABR by just changing the file names, but that didn't seem to work for this mod for some reason.
Edit: Nevermind, I figured it out. I was just naming the files wrong and forgot to specify left or right lol. Love the animations! Looks perfect for a heavy high-stance-esque move set!
I completey removed all of my mods and started it over to see if I could get it to work. Currently I just have nemesis, SKY SA, Spindrift Knight Moveset, Warden Moveset, Address library, realm of lorkhan, DAR, AMR. Still not working. The Spindrift Knight Moveset isnt working either. Ugh it all looks so sick. Hoping to get it working soon
I don't know about CGO + SkySA compatibility for this animation but I can confirm that this works 100% fine with CGO, ABR, DAR, Ultimate Combat, and AMR. You just need to rename the files to the proper names.
Excellent Animation sadly the Animation Recovery of SkySA/ MCO is too long as always. I understand the design choice of course.
Spoiler:
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To better explain it, the Ice Skating of Skyrim is bad but can be fixed by lowering the speed in which the PC performs steps during the attack and prevent the PC to constantly do sidesteps like a Crab while attacking limiting it to one step which makes it realistic. If we also add our fixes on a behavior level it becomes perfect and thus sideattacks wont be a problem anymore. The mod Precision helped in that regard to ,making it even look better due to its hitstop method. Movement lock while performing the attack is of course mandatory. Lastly adjusting the Turning Rate like Mortal Enemies and Valravn do is the last step to add realism to it while the Vanilla Hitframe Bug is fixed via RetimedHitFrame. Of course if we introduce better boss mechanics to Skyrim with Special Attacks some of them (fantasy like) such a forward Warhammer Swing on the ground that creates Frost Particles that explode etc. there will be some greater Delay/ Animation Recovery time to make everything Telegraphed but not as slow. I guess it depends on a Behavior level depending on what Animation will be designed for it.
In general SkySA Intense Combat did it well with the exception of very long animation recovery time (which i never figured out how can i tweak it due to lack of data) Otherwise this Animation Moveset is simply perfect as well as the Speed of each Strike. Its well balanced.
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saucearmorhttps://imgur.com/a/QUcW8i7
"Warden Loran Armor Set"
"Warden Barbute Loran"
"Warden Barbute Loran Opend" Typo is actually how its spelt
"Warden Loran Armor Back Cape Dec" No idea what Dec stands for? Decoration?
"Warden GreatSword"
In addition. Learn to use SSEEdit, it'll really speed up finding stuff when there's no context to how you get it.
Edit: I've disabled all the optional settings for one click power attack and just kept the extra power attack button active for directional power attacks and now the standing still power attack actions work with the usual mouse attack button, so i can break shields and continue attacking. I'll leave this here incase anyone is curious like I was. PS I'm using the one click power attack that's recommended with this mod on the description page!
Edit2: I'm pretty sure what actually fixed it was the option in one click power attack for "long press". changing that to vanilla fixed it haha
If this moveset supports directional attacks then I won't have to worry much about perk overhaul. Otherwise, I would first look for those perk overhauls which have the best support (i.e., patches) for DXP (most likely I will have to go with Ordinator).
If you want anything resembling a directional attack if your using DXP then have a gander at dxp key utils and assign your conditions in a DAR file accordingly, though these don't activate direction based perks as you say.
Well done and thanks.😌
Edit: Nevermind, I figured it out. I was just naming the files wrong and forgot to specify left or right lol. Love the animations! Looks perfect for a heavy high-stance-esque move set!
Also, amazing animations! Love it!
To better explain it, the Ice Skating of Skyrim is bad but can be fixed by lowering the speed in which the PC performs steps during the attack and prevent the PC to constantly do sidesteps like a Crab while attacking limiting it to one step which makes it realistic. If we also add our fixes on a behavior level it becomes perfect and thus sideattacks wont be a problem anymore.
The mod Precision helped in that regard to ,making it even look better due to its hitstop method.
Movement lock while performing the attack is of course mandatory. Lastly adjusting the Turning Rate like Mortal Enemies and Valravn do is the last step to add realism to it while the Vanilla Hitframe Bug is fixed via RetimedHitFrame.
Of course if we introduce better boss mechanics to Skyrim with Special Attacks some of them (fantasy like) such a forward Warhammer Swing on the ground that creates Frost Particles that explode etc. there will be some greater Delay/ Animation Recovery time to make everything Telegraphed but not as slow. I guess it depends on a Behavior level depending on what Animation will be designed for it.
In general SkySA Intense Combat did it well with the exception of very long animation recovery time (which i never figured out how can i tweak it due to lack of data) Otherwise this Animation Moveset is simply perfect as well as the Speed of each Strike. Its well balanced.