Ever wondered why your enchanted weapon not charging when using Soul Siphon perk from Ordinator? Or why Summermyst's enchanted glove not recharging your weapon past the initial value when equipped? It's because there's a bug in Skyrim engine that prevent you from doing so. This mod will fix that and allow weapons to charge to their maximum limit.
Use version 1.1 under Old Files *Only needed for enchantment charge meter to be accurate*
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Changelogs
Version 2.0.2
Fix an error from a missing INI folder when installing.
Version 2.0.1
Update support for AE >= 1.6.629
Version 2.0
SKSE plugin DLL version.
Fix weapon charge drained when rapidly changing weapon.
Now work on both player and NPCs.
Version 1.1
More robust code to prevent unintended weapon discharge.
Version 1.0.1
Disable debug notification.
Version 1.0
Initial release.
DO NOT USE WITH SCRAMBLED BUGS, YOU WILL GET YOUR WEAPON CHARGE DRAINED SINCE BOTH MODS DO THE SAME THING.
Problem Ordinator perk "Soul Siphon" does not charge an empty enchanted weapon. Summermyst enchanted glove that restore weapon charge not working past their initial value when first equipped.
Cause There's a bug in Skyrim engine that prevent equipped enchanted weapon from charging past their initial value when first equipped. It set actor base item charge value to current soul level instead of max soul level. This mod fix the problem by setting the correct actor value and allowing enchanted weapon to restore its charge by using a spell or other enchantment that affect the "RightItemCharge" or "LeftItemCharge" actor value.
Compatibility v1.x - Papyrus script version. Should be compatible with everything. May drain charge randomly under high script load. v2.x - SKSE plugin version. Now work with all NPC and without any inconsistency from script lag.