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Tossapon

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32 comments

  1. Sarevok42
    Sarevok42
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    Tried using the version 1.1 since I don't want to install SKSE and its Address Library for just 1 mod, and unfortunately it just drains all the charge in my weapons upon equip. The only other mod I have is USSEP, which I think shouldn't interfere with this one.
    1. Sarevok42
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      excerpt from my Papyrus log file(2 weapons were equipped during this time):

      [02/27/2025 - 01:01:05AM] Cannot open store for class "wornobject", missing file?
      [02/27/2025 - 01:01:05AM] error: Unable to obtain function call information - returning None
      stack:
      [Active effect 3 on  (00000014)].__EnchantedWeaponFix.OnObjectEquipped() - "__EnchantedWeaponFix.psc" Line 33
      [02/27/2025 - 01:01:05AM] warning: Assigning None to a non-object variable named "::temp5"
      stack:
      [Active effect 3 on  (00000014)].__EnchantedWeaponFix.OnObjectEquipped() - "__EnchantedWeaponFix.psc" Line 33
      [02/27/2025 - 01:01:13AM] error: Static function GetItemMaxCharge not found on object wornobject. Aborting call and returning None
      stack:
      [Active effect 3 on  (00000014)].__EnchantedWeaponFix.OnObjectEquipped() - "__EnchantedWeaponFix.psc" Line 33
      [02/27/2025 - 01:01:13AM] warning: Assigning None to a non-object variable named "::temp5"
      stack:
      [Active effect 3 on  (00000014)].__EnchantedWeaponFix.OnObjectEquipped() - "__EnchantedWeaponFix.psc" Line 33
    2. Sarevok42
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      Based on the errors in the log above, it seems that papyrus version is still requiring the SKSE
    3. Tossapon
      Tossapon
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      Yes, it still needs SKSE because the functions used is not provided by vanilla script engine.
  2. NewThalos
    NewThalos
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    Can someone aid me in figuring out which version of the mod has pre-AE assets? I want to modify this mod for my VR loadout. 
    1. Tossapon
      Tossapon
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      There is no DLL version for non-AE. Perhaps you can use v1.1 for that. It uses the papyrus script and should be able to use with Skyrim VR.
    2. NewThalos
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      Came back to necro this thread and confirm that the v1.1 script version works for VR. 
  3. Darklocq
    Darklocq
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    The DLL installer throws a FOMOD error.
    1. Tossapon
      Tossapon
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      What kind of error? It worked fine for me without any problem at all.
    2. Darklocq
      Darklocq
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      It puts up an error about a missing INI file.  Might not get that error unless you pick a specific option. (Not sure; I uninstalled it since I have Scrambled Bugs.)
    3. Tossapon
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      Thank you for reporting. Fixed.
  4. siNchilll
    siNchilll
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    Hi,
    Is it  possible to get a version for 1.5.97?
    1. Tossapon
      Tossapon
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      Use Scrambled Bugs if you're using 1.5.97.
  5. Motenator
    Motenator
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    is this needed with USSEP and Engine Fixes?
    1. Tossapon
      Tossapon
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      Those mods did not fix this issue but if you're using Scrambled Bugs then you don't need this mod.
    2. Motenator
      Motenator
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      thanks alot.
    3. Sorlomon
      Sorlomon
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      "but if you're using Scrambled Bugs then you don't need this mod"

      You should put this in the intro.
    4. Tossapon
      Tossapon
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      You should read the BIG RED TEXT in the description page.
  6. Trunixx
    Trunixx
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    nvm
  7. 1143486661
    1143486661
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    Oh,Is there no se version?
    1. Tossapon
      Tossapon
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      This mod is not needed if you're using Scrambled Bugs, it contains the same fix and supports SE version.
  8. Pyramidhead123
    Pyramidhead123
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    MO2 is reporting that the new .dll is being reported an incompatible.
    1. Tossapon
      Tossapon
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      Which version of Skyrim are you using? Is it from Steam or somewhere else? I put checks in to restrict version to 1.6.xxx and byte pattern matching of patching offsets to prevent incompatibility in.

      Please look in SKSE log folder and find EnchantChargeFix.log and see if there is an error message.
    2. Pyramidhead123
      Pyramidhead123
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      "Not supported on pre anniversary editions"

      Got it, thanks.
    3. Tossapon
      Tossapon
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      If you're using SE version then install Scrambled Bugs instead if this. That one has the same fix and support SE version.
  9. ZelieSovn
    ZelieSovn
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    deleted comment
  10. RestitutorOrbix
    RestitutorOrbix
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    After I installed this, my current enchanted weapons get drained of charge every time I equip them.
    1. Tossapon
      Tossapon
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      I think you may already have a mod that does this already. I don't know which but this mod set your base actor value to maximum charge and then damage that value to the current charge level allowing them to be restored normally. If you somehow have a mod that does the same thing, you may ended up with double damage to your enchanted weapon charge resulting in negative charge value.

      Uninstall this if that is the case. If not, use the 1.0 version, it include debug message about detected weapon charge level and see if it's correctly detected.
    2. RestitutorOrbix
      RestitutorOrbix
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      I upgraded to v1.0 and the problem seems to have disappeared!

      Edit: I started a new playthrough with a different character and the problem returned.  Don't know why!