By chance, does it work to stop ennemies aggro when in combat? In vanilla, as soon as I'm detected, enemies know precisely where I am even if there are 4 walls and a dragon between them and I with 100 stealth, invisibility and silent moves... Thank you.
So, I have a question about the option for having invisibility make you actually undetectable. Is it just undetectable by sight, only being able to be detected by sound or contact? Or does it make you TRULY undetectable. Because I might not turn that option on if it is the latter since I feel it would break immersion since invisibility is supposed to only allow you to avoid being seen, but will not avoid being heard or touched.
Well imagine you're a NPC chilling in your house at night and you hear loud clanking because the Dragonborn forgot to apply muffle before sneaking around in heavy steel armor. Another point is that a guard has line of sight of a door opening by itself and a coin purse levitating in the air before vanishing.
Another excellent mod by PO3! I consider it QoL even if it is borderline cheating (depending on the options you enable). Does exactly as advertised and I've yet to encounter any bugs. This is perfect for my non-stealthy character that needs to get through TG or DB quests. Thanks!
The description says that NPCs not detecting invisible character is 'off' by default. Since MCM is not listed as a requirement, I assume this doesn't have an MCM. How might I go about changing this setting? I did a quick search through my game files for an .ini or something like that but couldn't find anything for this mod.
Preventing NPCs from "seeing" me while invisible (homing in with the same precision as if I was fully visible) is all I really want out of this mod, so I just need to know how to enable that setting.
For me it's not, because the blood makes the npcs easy to see when they use an invisibilty potion/spell. po3_EnhancedInvisibility.ini: ;Arrows hitting an invisible character will turn invisible Dynamic Attached Arrow Refraction = true The arrows will turn invisible if it hit an invisible character, so the blood must also become invisible on npcs and player character.
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In vanilla, as soon as I'm detected, enemies know precisely where I am even if there are 4 walls and a dragon between them and I with 100 stealth, invisibility and silent moves...
Thank you.
Sorry. Couldn't resist.
Preventing NPCs from "seeing" me while invisible (homing in with the same precision as if I was fully visible) is all I really want out of this mod, so I just need to know how to enable that setting.
if you can't find that in your game folder/mod manager you likely didn't install this correctly.
po3_EnhancedInvisibility.ini:
;Arrows hitting an invisible character will turn invisible
Dynamic Attached Arrow Refraction = true
The arrows will turn invisible if it hit an invisible character, so the blood must also become invisible on npcs and player character.