Skyrim Special Edition
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Plotinuz and zuzaman90

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Plotinus

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This is a Requiem - Magic Redone patch for the Wildlander modlist version 1.1.0 as released on Wabbajack 20.06.2022

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This is a Requiem - Magic Redone patch (version 1) for the Wildlander modlist version 1 as released on Wabbajack 07.01.2022
YOU NEED A NEW GAME. If you add it to an existing save, you will get black screen and sound and a failed load of the game.

0.6 (Submitted by zuzaman90)

Version compatible with Magic Redone 0.5 and Wildlander 1.1.0
Added Magic Redone leveled list and keyword changes overlooked in previous version
Forwarded crafting changes from Wildlander for staffs
Changed the release archive and readme to remove the optional file as Wildlander 1.1.X comes with a built in Reqtificator
NOTE: 
Wildlander is getting multiple hotfixes after the 1.1.0 release.  I will first check and adjust this compatibility patch after the initial issues get solved.
This current version might have bugs!


Changenote:

Adjusted all spell tome prices. Base value of a spell tome is now the same across spell level (Novice - Master) and across the schools (some slight variations across schools).
Generally base prices have increased. This is to make it worthwhile to find rare spell tomes as loot, to encourage alternative ways of learning spells (spell research), make speech skills attractive to mages, and mitigate overconsumption of book purchases in the early game.
Yes. It will also reward scholar mages for writing spell tomes and sell. That's another staple of earning gold at the price of mental exhaustion and not doing more fun stuff. Like exploring and fighting. To each his/her own game.
I would also encourage players to download and use a Spell Learning overhaul (Patch here: https://www.nexusmods.com/skyrimspecialedition/mods/63686) to further encourage roleplaying instead of merely powergaming.   

Changenote:
Patched changes to some cells. Noxcrab handplaced tomes and this carried over vanilla cell records. Changed them to Wildlander (while leaving the tomes of course)
Updated to work with Magic Redone v0.31

This is a Requiem - Magic Redone patch (version 0.6) for the Wildlander modlist version 1.1.0 as released on Wabbajack 20.06.2022
YOU NEED A NEW GAME. If you add it to an existing save, you will get black screen and sound and a failed load of the game.
A hard requirement is also Noxcrabs Special Feats with the Magic Redone SF patch (https://www.nexusmods.com/skyrimspecialedition/mods/42588)
AND the Ultra version of Wildlander 1.1.

You can read about Noxcrabs's excellent mod here: https://www.nexusmods.com/skyrimspecialedition/mods/59302
This is only a patch to make his work meld well into a Wildlander (Ultra) game.

In Wildlander there is one two mod that affect the stats of the characters in the game.
1. Requiem for the indifferent.esp which patch together all the mods into a consistent whole.
Noxcrabs Magic Redone however must apply 4 (5 with the Special Feats) perks to every NPC to make his "magic" work.

What I have done is to create a Spell Perk Item Distributor configuration file that will dynamically distribute these perks to all NPC's as you meet them.
This should allow us to use the Magic Redone mod in the Wildlander modlist without things breaking badly.
Other things that have been done is to set sound effect and some visual effects to be in line with Wildlander and Wildlander Full.
What this all means for you, is that when you activate the mod, it should be sufficient for you to place the included files in the indicated spot, and it should run without anything more to be done by you. This presupposes of course that you have not modded the list even more and need to to your own delta patches.


Requirements:
1. Wildlander modlist: https://www.wildlandermod.com/download
2. Requiem - Magic Redone 0.5: https://www.nexusmods.com/skyrimspecialedition/mods/59302
3. Spell Perk Item Distributor (SPID. Included in the Wildlander modlist)
Optional Requirement if you do not wish to run the Reqtificator and generate your own requiem for the indifferent.esp and delta patch:

Requiem - Special Feats: https://www.nexusmods.com/skyrimspecialedition/mods/42588
Requiem - Magic Redone SF Patch: https://www.nexusmods.com/skyrimspecialedition/mods/59302?tab=files

The patch consists of one file.
1. Requiem Wildlander - Magic Redone Patch.esp
This is the patch. Its for the Ultra version of Wildlander.


Note from zuzaman90:
As the optional file was based on Wildlander 1.0 NPC merged edits, it is not applicable anymore on Wildlander 1.1.X. 
Please make sure to run the Reqtificator in MO2 after actiovating the plugins to generate a new Requiem for the indifferent.esp.

Loadorder (Right side in MO2):

Wildlander.esp
-
Requiem - Magic Redone.esp
Requiem - Special Feats.esp
Requiem - Magic Redone SF Patch.esp
Requiem - Magic Redone Wildlander Patch.esp 
-
-
Requiem for the indifferent.esp
-
Changelog.
0.6 (Submitted by zuzaman90)
Version compatible with Magic Redone 0.5 and Wildlander 1.1
Added Magic Redone leveled list and keyword changes overlooked in previous version
Forwarded crafting changes from Wildlander for staffs

0.5 (Submitted by zuzaman90)
Adjustments o encompass changes from Magic Redone 0.5
Added tome prices for new items
Forwarded visual effect for a new projectile

0.4
Updated cell records and spell tome prices. See readme.

0.3
Updated to Magic Redone v 0.31

0.2 
Added SPID configuration file.
Forwarded sound and visual effects from Wildlander and Wildlander-Full.
Recreated the Requiem - Magic Redone optional place below Requiem for the indifferent patch.esp
Cleaning

0.1 
Wildlander.esp have numerous changes to sound and effects to spells that I did not patch in this first version.
I do not know the vision of Noxcrab for the changes he have done, and I do not know the details behind the visual and audio changes.
After two records I gave up on that. Noxcrab and perhaps Dylan (Wildlander mod author) will need to give their input on what the heck they intend to happen.
Spell Research patch (shudder. Many MANY spells and scrolls........)