Skyrim Special Edition
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Plotinuz and zuzaman90

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Plotinus

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29 comments

  1. MemeB0y
    MemeB0y
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    So from the discription i guess.... It won't work with new version? Since its not 1.1.0? Has enyone tried? I don't have Nexus Premium and don't want to break my game to reinstall it again for 9 hours...
    1. thetalf
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      you probably moved on at this point, but for reference you would not have had to redownload the modpack. just disable the mod in MO2 (this patch, special feats, and magic redone) and start a new character. I'm testing it with 1.1.9 currently.
    2. pletter
      pletter
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      @thetalf Any updates on 1.1.9 working with this?
  2. TronKitten
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    IS it normal the flesh spells give pretty high armour? Iron flesh gives me 686 armor rating, Oakflesh gives 194 and Stoneflesh gives 403
    1. wildgriffin2k
      wildgriffin2k
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      I fixed it with this mod - https://www.nexusmods.com/skyrimspecialedition/mods/13381?tab=description
      Set magnitude to original values from Wildlander alteration wiki page.
  3. Ramnozach
    Ramnozach
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    Do you use the latest version of this mod with Magic Redone version 0.7.1?
  4. majuko
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    This patch is a Godsend! Any word on updating it for 1.1.5 or can I use it out of the box? I'm really excited to use this!

    Thank you for any news!
    1. Plotinus
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      Should work out of the box. You have to run reqtificator.

      No need to use the Requiem for the indifferent patch.
  5. thpassenger
    thpassenger
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    I don't know if it's just a magic redone thing but I find the free spells from perks of destruction a bit weird. I think they maybe should be from the basics types (frost, fire and shock). Also from my playing arround I found basic spells (sparks, flames, icewind) very very weak... also don't know if it's just a base magic redone thing
    1. Plotinus
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      That’s Magic Redone. This patch only make the visuals, sound and such work with Wildlander (and distribute perks through a script that allow new effects to affect you and npcs. This was for Wildlander 1.0 due to issues with Reqtificator in that version)
  6. thpassenger
    thpassenger
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    Is this compatible with new Wildlander version (1.1)? I'm waiting to play until I can use all your addons. They are mandatory to me  :D
    1. deleted66803066
      deleted66803066
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      Just uploaded the new version with adjustments for Wildlander 1.1.0.
      NOTE: As there were some issues at the initial 1.1 rollout of Wildlander, I will wait for the first round of hotfixes before providing the next version.
      This version might be bug-prone!
    2. thpassenger
      thpassenger
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      Thanks man, cool you made this happen so quick :D
    3. deleted66803066
      deleted66803066
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      Most welcome. As mentioned this was for 1.1.0. I'll revisit the plugin again after a few days of waiting to see if there is another update after 1.1.3.
  7. Blitzenrival
    Blitzenrival
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    Is it still safe to use the latest version of this with the new 0.4 version of Magic Redone?
    1. Plotinus
      Plotinus
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      Yes. I updated it to 0.4
  8. ScottiJL
    ScottiJL
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    Restoration tree seems to be unmodified? Or is this just me?
    1. Plotinus
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      See changes here: https://www.nexusmods.com/skyrimspecialedition/mods/59302
  9. Ramnozach
    Ramnozach
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    Some spells are unable to be learned via Spell Research. Some of the spells I've personally have been unable to learn are 'Absorb Health' concentration spell and 'unlock novice lock'. Both Novice alteration spells
    1. Plotinus
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      That's because Noxcrabs added spells do not yet have Spell research archetypes patch. And Noxcrab have also changed around level of master for many spells. 

      I have updated the Requiem spell research patch: https://www.nexusmods.com/skyrimspecialedition/mods/57178?tab=files

      But Magic Redone have many new spells, and change around a lot of the other spells. This means that someone will have to create an explicit Spell Research Patch for Magic redone that add all the missing spells, and adjust levels in all Skyrim, DLC's and Requiem to match Noxcrabs Magic Redone.
    2. Ramnozach
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      Sorry, thought that you did the SR patch already for magic redone. Is there anyway I could help you make the SR patch for Magic Redone, if you plan to do so? I could maybe help with the tedious work of adding archetypes to all the new spells
    3. Plotinus
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      If you wish to I have included my source csv files in this mod. They can be used as base.

      In the following link under misc files you can download the Spell Research import program. https://www.nexusmods.com/skyrimspecialedition/mods/20983?tab=files

      If you go through the csv files (Skyrim, Dawnguard, Dragonborn, update and Requiem) and adjust all the spells that noxcrab changes, you will get a good feel for how spell archetypes are structured while also changing them according to Noxcrabs changes.

      Then you can create a new csv file with Magic Redone as mod and add in all the extra spells, following the archetype "lore" you get a feel for from the other files. I can check it with you and create the mod and upload here as an alternate Requiem import (because the two import mods will be mutually exclusive) and credit you for the MR patch. 

      Everything is straight forward. It just take time.
  10. hijazo00o
    hijazo00o
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    magic redone have cell records overwriting wildlander.esp that doesnt get patched means it wont get ELE/RS lighting
    1. Plotinus
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      Fixed now in latest release.