So from the discription i guess.... It won't work with new version? Since its not 1.1.0? Has enyone tried? I don't have Nexus Premium and don't want to break my game to reinstall it again for 9 hours...
you probably moved on at this point, but for reference you would not have had to redownload the modpack. just disable the mod in MO2 (this patch, special feats, and magic redone) and start a new character. I'm testing it with 1.1.9 currently.
I fixed it with this mod - https://www.nexusmods.com/skyrimspecialedition/mods/13381?tab=description Set magnitude to original values from Wildlander alteration wiki page.
I don't know if it's just a magic redone thing but I find the free spells from perks of destruction a bit weird. I think they maybe should be from the basics types (frost, fire and shock). Also from my playing arround I found basic spells (sparks, flames, icewind) very very weak... also don't know if it's just a base magic redone thing
That’s Magic Redone. This patch only make the visuals, sound and such work with Wildlander (and distribute perks through a script that allow new effects to affect you and npcs. This was for Wildlander 1.0 due to issues with Reqtificator in that version)
Just uploaded the new version with adjustments for Wildlander 1.1.0. NOTE: As there were some issues at the initial 1.1 rollout of Wildlander, I will wait for the first round of hotfixes before providing the next version. This version might be bug-prone!
Most welcome. As mentioned this was for 1.1.0. I'll revisit the plugin again after a few days of waiting to see if there is another update after 1.1.3.
Some spells are unable to be learned via Spell Research. Some of the spells I've personally have been unable to learn are 'Absorb Health' concentration spell and 'unlock novice lock'. Both Novice alteration spells
That's because Noxcrabs added spells do not yet have Spell research archetypes patch. And Noxcrab have also changed around level of master for many spells.
I have updated the Requiem spell research patch: https://www.nexusmods.com/skyrimspecialedition/mods/57178?tab=files
But Magic Redone have many new spells, and change around a lot of the other spells. This means that someone will have to create an explicit Spell Research Patch for Magic redone that add all the missing spells, and adjust levels in all Skyrim, DLC's and Requiem to match Noxcrabs Magic Redone.
Sorry, thought that you did the SR patch already for magic redone. Is there anyway I could help you make the SR patch for Magic Redone, if you plan to do so? I could maybe help with the tedious work of adding archetypes to all the new spells
If you wish to I have included my source csv files in this mod. They can be used as base.
In the following link under misc files you can download the Spell Research import program. https://www.nexusmods.com/skyrimspecialedition/mods/20983?tab=files
If you go through the csv files (Skyrim, Dawnguard, Dragonborn, update and Requiem) and adjust all the spells that noxcrab changes, you will get a good feel for how spell archetypes are structured while also changing them according to Noxcrabs changes.
Then you can create a new csv file with Magic Redone as mod and add in all the extra spells, following the archetype "lore" you get a feel for from the other files. I can check it with you and create the mod and upload here as an alternate Requiem import (because the two import mods will be mutually exclusive) and credit you for the MR patch.
Everything is straight forward. It just take time.
29 comments
Set magnitude to original values from Wildlander alteration wiki page.
Thank you for any news!
No need to use the Requiem for the indifferent patch.
NOTE: As there were some issues at the initial 1.1 rollout of Wildlander, I will wait for the first round of hotfixes before providing the next version.
This version might be bug-prone!
I have updated the Requiem spell research patch: https://www.nexusmods.com/skyrimspecialedition/mods/57178?tab=files
But Magic Redone have many new spells, and change around a lot of the other spells. This means that someone will have to create an explicit Spell Research Patch for Magic redone that add all the missing spells, and adjust levels in all Skyrim, DLC's and Requiem to match Noxcrabs Magic Redone.
In the following link under misc files you can download the Spell Research import program. https://www.nexusmods.com/skyrimspecialedition/mods/20983?tab=files
If you go through the csv files (Skyrim, Dawnguard, Dragonborn, update and Requiem) and adjust all the spells that noxcrab changes, you will get a good feel for how spell archetypes are structured while also changing them according to Noxcrabs changes.
Then you can create a new csv file with Magic Redone as mod and add in all the extra spells, following the archetype "lore" you get a feel for from the other files. I can check it with you and create the mod and upload here as an alternate Requiem import (because the two import mods will be mutually exclusive) and credit you for the MR patch.
Everything is straight forward. It just take time.