File information

Last updated

Original upload

Created by

RowanMaBoot

Uploaded by

RowanMaBoot

Virus scan

Safe to use

84 comments

  1. RowanMaBoot
    RowanMaBoot
    • premium
    • 546 kudos
    Locked
    Sticky
    I've released (16-MAY-24) a rather large update. SkyPatcher and Base Object Swapper support has been added.

    If you are on Skyrim VR, which is currently not supported by SkyPatcher, the legacy distribution files have been maintained in the installer.
  2. Maximus030Maximus
    Maximus030Maximus
    • supporter
    • 0 kudos
    is there a way to make it so that 90% of the food is rotten?
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      Yes - you can modify the changes in Spoiled_Rotten_SWAP.ini!
    2. Maximus030Maximus
      Maximus030Maximus
      • supporter
      • 0 kudos
      would this mod compatible with  Simple Food Spoilage ? If loaded after?
    3. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      Simple Food Spoilage includes its own spoiled foods - it's either/or, the two are not compatible.

      If you want food to actually spoil in your inventory, I'd recommend that mod over this (since I just wanted very simple spoiled food items for extra variety).
    4. bocharuk
      bocharuk
      • supporter
      • 1 kudos
      How would one do this exactly?  I've been fiddling around with the Spoiled_Rotten_SWAP.ini and can't seem to get anywhere. 

      What does the following mean, specifically the '(40)', which I assume means 40% chance, but 40% chance of what?  Replacing?  Not replacing?

      ; Replace all food in locations with these keywords
      [Forms|LocTypeDungeon, LocTypeDraugrCrypt, LocSetNordicRuin]
      FoodApple|FoodAppleBad01|NONE|chanceS(40)

      and how does that tie into the other set of lines in the file?

      ; Chance of replacing in these locations
      [Forms|LocTypeClearable]
      FoodApple|FoodAppleBad01|NONE|chanceS(20)

      Thanks,

      bocharuk
    5. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      That'll be a 40% chance of replacing, so if you change it to 100 it will always replace food in those locations with rotten variants.

      Please mind that it is a base object swapper "swap" so this is a swap for items on surfaces (shelves, tables), not in containers.
    6. bocharuk
      bocharuk
      • supporter
      • 1 kudos
      Ah, I didn't know that it was for surface models only - although that makes complete sense now that I think about it.

      Thank you.

      bocharuk
  3. gunchaparmy3162
    gunchaparmy3162
    • member
    • 5 kudos
    Any chance of SPID working to distribute spolied food?
  4. Karmadjan
    Karmadjan
    • member
    • 2 kudos
    Thank you for this wonderful mod. I love to venture on bandit covens only to find their poor nutrition habits.
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      No problem!! That is exactly the feel I was going for - glad you like it!
  5. Lynzula
    Lynzula
    • supporter
    • 14 kudos
    Switched from the other food spoilage mod to this one because the other was simply too buggy for my taste, even if they did have a working food spoiling system. I imagine it's rather taxing on a heavily modded game. This one seems simple and all you really need to add that little extra depth of immersion.
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      It's a good system - but similarly I just wanted some immersion/extra diversity without the complexity. Glad you (and others!) are enjoying it for what it is!
  6. ParsaFaramarzi
    ParsaFaramarzi
    • premium
    • 34 kudos
    hey rowan, i wanted to know if you could make a patch for gourmet. i wanted to make one myself but i didnt know what keywords or other stuff i should give to the records
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      Hey! Absolutely - I'll see what I can do. Will be able to add support via KID.

      In your opinion, would it make more sense to have the spoiled items use the poisoned food icon, or their respective food/veggie/etc icons?
    2. ParsaFaramarzi
      ParsaFaramarzi
      • premium
      • 34 kudos
      Thank you very much! I personally would like to see a stale icon version of their edible counterpart.
    3. WallRockTree
      WallRockTree
      • premium
      • 31 kudos
      Hi, I would be interested in the Gourmet patch, too! Thanks for being willing to do it.
    4. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      I had a look, at it appears novel/new icons requires building a custom .swf - which is a bit out of scope (and frankly, I'm not familiar and not sure I can edit the Gourmet .swf and re-distribute willy-nilly). However, I will add the regular gourmet icons in the meantime.
  7. swervinboy
    swervinboy
    • member
    • 4 kudos
    How can I disable  the little hunger restoration it gives?

    so it will literally be useless .( no benefit of eating it)

    But it is good to have for immersion in dungeson..
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      You can remove the hunger effect via xEdit by deleting the respective effect. However, if you install the food poisoning module you won't want to eat the food - due to the health damage and risk of getting rattles.

      I'll look into adding an optional module to remove the survival hunger gain in the future.
    2. swervinboy
      swervinboy
      • member
      • 4 kudos

      I am using sunhelm and I just realized,,

      Example : Withered Cabbage literally won't give any hunger resotration at all. 
      I spawned 20 and ate all,  my hunger is still the same, 

      Tho my health is decreasing which is inteded.

      by "with sunhelm in mind" do you mean it's just the inspiration and the foods are meant not to give small hunger at all?


      I just checkd xedit and, the hunger restore only works for CC Survival, correct?
    3. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      In regards to SunHelm, I assumed it would accept/use the vanilla survival effects to indicate if something should fill hunger.

      However, the intent of this mod is to replace edible food with "junk" food items to make mods such as SunHelm a little more difficult. I can look into why the food items aren't restoring hunger for SunHelm items though.
    4. swervinboy
      swervinboy
      • member
      • 4 kudos
      Yes, it works perfectly with sunhelm making food rarer.

      I have a question tho.. I assume this is from your mod?
      https://imgur.com/a/hSgglOS

      because when choosing those options it actually restores hunger now 
    5. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      I'm not sure what that menu is from, defo not this mod. If you're using SunHelm, it might provide that as a means to add compatibility to unknown mods. Realistic Needs and Diseases, if I recall correctly, had a very similar feature back in the day.
  8. toosober
    toosober
    • premium
    • 2 kudos
    Does this synergize well with "garbage loot"? I don't want to lose the misc junk added by that one, but I also like how this mod handles some things as well.
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      It should work fine alongside it! The only "issue" you'll get is multiple spoiled variations of food, as that mod also adds some spoiled variants (not as many as spoiled Rotten).

      They don't have too much overlap in what is distributed, as Garbage Loot does seem to overhaul specific containers, whilst I do my magic in a less specific, more broad scope. Best bet is to try it out!
  9. JEIKARAH
    JEIKARAH
    • supporter
    • 3 kudos
    Wonderful, it works as advertised, does anyone have an idea how to make this mod use animation in EAS? It would be great if someone would patch it.
  10. CloudAndProud13
    CloudAndProud13
    • premium
    • 87 kudos
    Shouldn't "Old Potatoes" be "Old Potato", in keeping with how Skyrim items are otherwise named?
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      Good catch! Defo should - will get it corrected.
    2. CloudAndProud13
      CloudAndProud13
      • premium
      • 87 kudos
      :D Thanks!
  11. sparklingsliver
    sparklingsliver
    • member
    • 1 kudos
    what is the difference between this and Simple Food Spoilage ? 
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 546 kudos
      Honestly, I was only made aware of that a few days ago - Spoiled Rotten was released a couple of years ago, in contrast.

      Major difference: Simple Food Spoilage adds food spoilage. If you want food spoilage, it will be a better choice.

      Spoiled Rotten is mod-friendly and is implemented differently, using SkyPatcher. It supports survival (Simple Food Spoilage does too if you use a third-party patch) and has zero performance impact/overhead. It optionally includes contracting rattles from spoiled food, if you want that too. So, if you want something more simple, Spoiled Rotten may be a better choice.

      I also include different meshes/textures as of 2.1.0, based on SMIM, to blend better with most folks LO.