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Activity logs
This page was last updated on 30 November 2024, 4:51PM
- Changelogs
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Version 2.1.2
- Revert ground detecting method
- Fixed height fix jittering when game paused
- Set loglevel to info
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Version 2.1.1
- Fixed that VR build does not working
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Version 2.1.0
- Fixed jittering by height/highheel fixes
- No longer spamming stack in every loop
- Improved geometry fix
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Version 2.0.17
- Fixed the vibration in specific situation due to auto highheel feature
- Change some settings defaults
- Fixed the inability to detect swimming correctly
- Added option that built with non-edited commonlib-NG
- Added exceptions for some furniture
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Version 2.0.16
- Add exception condition on GeometryFix function of Height fix
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Version 2.0.15
- Fixes that geometry fixes modifiers are unintentionally initialized when re-drawing geometries
- Change height fixes not to work while swimming
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Version 2.0.14
- Remove the actor scan function and replace it with another method - improved performance
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Version 2.0.13
- Fixed Memory Manager is not working properly for virtual node (also known as weapon ctd issue)
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Version 2.0.12
- improved performance for actor scanning
- Fixed the player's position was recognized as 0, 0, 0
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Version 2.0.11
- Change to geometry update only when an object is called in an animation (reduce the frequency of geometry updates)
- Added function to autohighheels to fix some objects misaligned in Racemenu high heel
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Version 2.0.10
- rolled back geometry fix to 2.0.5
- Added GeometryFix = false to config file for temporary fix because no one was trying to set it up on their own
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Version 2.0.9
- Fixed that exception processing for node initialization does not work correctly sometimes due to cell move, etc (AE)
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Version 2.0.8
- Fixed the reverse of distance
- Change the default value for distance to 0 (no limit distance)
- Added some explain in the config file
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Version 2.0.7
- hotfix - Fixed that fixes is not applied when switching between 1st camera and 3rd camera
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Version 2.0.6
- Fixed the memory allocate issue in Cross VR version of Commonlib-NG
- Built by dividing it into SE/AE and VR instead of Cross VR
- Engine fix is not requirement - Fixed the memory leak when fixing geometry
- Improved to casting more safety than before
- Fixed the possibility of freezing when the virtual node created by this mod is edited by another mod
- Improved wrist fix
- Fixed the memory allocate issue in Cross VR version of Commonlib-NG
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Version 2.0.5
- add this change "Fixes that some objects are misaligned on NPCs" again
- Change the virtual node name to a better method than before
- Add compatibility for VRIK
- Fixed that the height offset is not normally set to 0 due to buffer size when toggle height fix and auto high heel to disable
- Added setting that add XPMSSE as a dependency although safer than before when set the height offset (XPMSSE on [FixHeight] in MuJointFix.ini)
- change most functions to pause when the game paused
- sse engine fixes / engine fixes vr added as dependency
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Version 2.0.4
- rolled back the change that "Fixes that some objects are misaligned on NPCs"
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Version 2.0.3
- Fixed heightfix didn't work due to buffer size value was fixed to 0
- Fixes that some objects are misaligned on NPCs
- Removed the possibility of writing a big dump on the save file
- Fixes that some toggles are incorrectly toggled by save file data
- when fixing misaligned objects, Now takes a geometry that needs to be fixed by more strictly and safely
- Improved height fix when simple mode is disabled
- Change some config defaults
- Remove dependencies for skeleton mod such as XPMSSE
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Version 2.0.2
- fixed typo in config file
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Version 2.0.1
- fixed ctd issue that cast actor bug
- fixed the misalignment of weapon at the hip
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Version 2.0.0
- refactoring entire code
- migration to commonlib-NG, so now can run SE, AE, VR with one dll and Address library is now required and support the AE latest version
- fixed the object misalignment due to buttfix and heightfix
- improved Heightfix and autohighheel feature
- improved papyrus script that provides in this mod (toggle fixes function)
- added for auto toggle script for SL/Ostim
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Version 1.3.2
- slightly improved logging
- add NoMannequin option for not work on the mannequin
- slightly improved actor tracking
- Fixed the Anus fix was not working properly
- Now check the riding correctly
- minor fix - edit FurnitureDisable value to 1 in MuJointFix.ini file (no version change)
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Version 1.3.1
- Improved height correction and fixed jittering by height correction
- Fixed BufferCount didn't work as intended
- Add exception handling to re-attach virtual nodes when virtual node is attached but sometimes disappears
- Improved compatibility of Fix anus function
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Version 1.3.0
- Height correction - deleted Virtual node option and the detect highheel function is available even when not a virtual node
- Add functions that fix butt cheeks and fix wrist
- Minor improvement in fix knee and high heel detection
- Add AE support
- Supports papyrus scripts that can temporarily turn height correction off and on, and turn fix butt cheeks off and on
- made more smooth transition when adding or auto removing high heels or Height correction than before
- Change the settings file to read again each time go to the main menu
- Improved performance with native parallel processing
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Version 1.2.2
- fixed floating bug
- Improve compatibility with NPC node editing mod like NIOPA in HeightVirtualNode = 0 state
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Version 1.2.1
- reduce jitter when equip or unequip high heels
- Fixed issue that sometimes the high heel offset was not applied correctly when HeightVirtualNode is 0
- to suit the current situation, changed the explanation of ini file (no version change)
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Version 1.2.0
- added a virtual node option (HeightVirtualNode) for height correction in ini file and now can choose whether to use a virtual node for height correction
- Unlike what used to infer about the high heel offset, now can read and apply the high heel offset
What can do with this :
if HeightVirtualNode is 1, can use the auto high heel function
if HeightVirtualNode is 0, random fluctuations in height due to high heels and etc are prevented - added an auto high heel function that prevents the character from floating on ground due to high heels when lying down, if HeightVirtualNode is 1, this will apply
- When hands and pelvis and butts touches the ground, height correction is automatically disabled (this same in auto highheel function)
- When the game is paused, the work is completely stopped
- When using a virtual node, the compatibility with SMP has been improved (but can't make it completely compatible, if you want to see more details, please look at the ini file)
- The node update time is the default engine specification (one per 2 frames), not one per frames (but in the case of fixing anus, forced node update is still required so only for this still apply)
- Hotfix - change HeightVirtualNode value to 0 in ini file
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Version 1.1.2
- Fixed that duplicates or freeze the body in 1st camera
- Change the node update unit
- Add exception processing so that virtual nodes are not add and duplicated even though virtual node already been added
- Change the default setting that height correction not to be apply when using furniture (you can enable this in ini file)
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Version 1.1.1
- Change the ground reference point from NPC to NPC Root
- this will be solve the sometimes floating problems - more clear ini config
- Change the ground reference point from NPC to NPC Root
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Version 1.1.0
- Now make and use virtual bones instead of actual bones
- XPMSSE is no longer a required (but still recommended)
- Now don't use NPC node, so the high heels problem has been solved
- Compatibility with other mods of adjusting NPC node or CME Body node is improved like "Niopa" or "Misc High Heels Sitting Height Fix" or etc - Bone valid is verified in bone units, not in actor units
- Added options to disable height correction when riding or use furniture or death state in ini file
- no longer need the wait functions because of virtual bones, so deleted it
- Now make and use virtual bones instead of actual bones
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Version 1.0.4
- Now that height fix does not apply to horse riding
- SSE version : Improving performance in the process of checking if that actor is being used furniture
- Fixed weird knee in some poses
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Version 1.0.3
- leave the node update time in per frame to SKSE task autonomously
- added exception handling more than before
- added the LoadingWait option in ini config so that can wait after loading (default : disable)
this option is for those who have ctd after loading screen - added HeightBase and HighheelCorrection option in ini config
- Now don't reset the actor list periodically
- this fixed that some actors legs become weird when moving cells sometimes - Now use distance option is default (if you want disable this, edit value to 0)
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Version 1.0.2
- Fixed CTD issue
- Now works only the humanoid races
- hotfix - Fixed that furniture use is not properly check
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Version 1.0.1
- Fix height is automatically disabled while using furniture for compatibility with some mods like "Misc High Heels Sitting Height Fix"
- Fixed the ctd when changeform into a vampire or a werewolf
- Fixed the feet being buried by high heel mod
- Added a cooltime for skee can load correctly when game loaded
- if HeightAmount is 0 in ini file, change to skip fix height function completely
- Fixed problem where logging file is created in the wrong place in the VR version
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Version 1.0.0
- First release
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- Author's activity
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November 2024
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30 Nov 2024, 4:51PM | Action by: Acro748
Changelog added
'Change log added for version 2.1.2'
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30 Nov 2024, 4:50PM | Action by: Acro748
Changelog added
'Change log added for version 2.1.2'
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30 Nov 2024, 4:49PM | Action by: Acro748
File added
'Mu Joint Fix [version 2.1.2]'
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27 Nov 2024, 5:34PM | Action by: Acro748
Changelog added
'Change log added for version 2.1.1'
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27 Nov 2024, 5:33PM | Action by: Acro748
File added
'Mu Joint Fix [version 2.1.1]'
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26 Nov 2024, 5:13PM | Action by: Acro748
Changelog added
'Change log added for version 2.1.0'
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26 Nov 2024, 5:13PM | Action by: Acro748
Changelog added
'Change log added for version 2.1.0'
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26 Nov 2024, 5:11PM | Action by: Acro748
Attribute change
'File \'Mu Joint Fix - vanilla NG\' description changed.
File \'Mu Joint Fix - vanilla NG\' category changed to Old versions.'
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26 Nov 2024, 5:10PM | Action by: Acro748
File added
'SL-OStim Patch [version 1.0.0]'
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26 Nov 2024, 5:09PM | Action by: Acro748
File added
'Mu Joint Fix [version 2.1.0]'
July 2023
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12 Jul 2023, 5:01AM | Action by: Acro748
Attribute change
'File \'Mu Joint Fix - vanilla NG\' category changed to Miscellaneous.'
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11 Jul 2023, 6:03PM | Action by: Acro748
Changelog added
'Change log added for version 2.0.17'
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11 Jul 2023, 6:02PM | Action by: Acro748
Attribute change
'File \'Mu Joint Fix - vanilla NG\' description changed.'
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11 Jul 2023, 6:02PM | Action by: Acro748
Attribute change
'File \'Mu Joint Fix - NG original\' changed to \'Mu Joint Fix - vanilla NG\'.'
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11 Jul 2023, 5:56PM | Action by: Acro748
Attribute change
'File \'Mu Joint Fix - NG original\' description changed.'
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11 Jul 2023, 5:55PM | Action by: Acro748
Changelog added
'Change log added for version 2.0.17'
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11 Jul 2023, 5:52PM | Action by: Acro748
File added
'Mu Joint Fix - NG original [version 2.0.17]'
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11 Jul 2023, 5:49PM | Action by: Acro748
File added
'Mu Joint Fix [version 2.0.17]'
April 2023
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08 Apr 2023, 9:31PM | Action by: Acro748
Changelog added
'Change log added for version 2.0.16'
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08 Apr 2023, 9:30PM | Action by: Acro748
File added
'Mu Joint Fix [version 2.0.16]'
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- Mod page activity
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May 2025
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19 May 2025, 9:11PM | Action by: atomicliquorice
Tracked
'Mu Joint Fix (Knee Fix dll edition)'
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19 May 2025, 7:10PM | Action by: 5ivexxxxx
Untracked
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19 May 2025, 1:12PM | Action by: feralbumblebee
Endorsed
'Mu Joint Fix (Knee Fix dll edition)'
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19 May 2025, 6:24AM | Action by: DagoC92
Tracked
'Mu Joint Fix (Knee Fix dll edition)'
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19 May 2025, 6:24AM | Action by: DagoC92
Endorsed
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19 May 2025, 12:20AM | Action by: BlueBlazeCOMET
Untracked
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18 May 2025, 2:10PM | Action by: Kateriana
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18 May 2025, 5:15AM | Action by: eksplosivo
Tracked
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17 May 2025, 6:59PM | Action by: xuefeng324
Endorsed
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17 May 2025, 3:42PM | Action by: Jungandier
Endorsed
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17 May 2025, 3:17PM | Action by: garyyue
Endorsed
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16 May 2025, 6:44PM | Action by: Ntpractical11
Tracked
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16 May 2025, 12:02PM | Action by: Caebros
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16 May 2025, 10:43AM | Action by: tranquility511
Tracked
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16 May 2025, 10:43AM | Action by: sexist00001
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16 May 2025, 10:22AM | Action by: Ansares
Tracked
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16 May 2025, 9:30AM | Action by: Roothr
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15 May 2025, 5:50PM | Action by: Yokai2041
Tracked
'Mu Joint Fix (Knee Fix dll edition)'
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15 May 2025, 1:07PM | Action by: gustavobraga
Endorsed
'Mu Joint Fix (Knee Fix dll edition)'
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15 May 2025, 3:04AM | Action by: OsamuAmatsu90
Tracked
'Mu Joint Fix (Knee Fix dll edition)'
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