Hi, in the description you said "It seems that the reason for this is that FSMQ06 does not have the Allows Reserved flag set for certain NPC aliases. This patch fixes that allowing the main quest to progress as intended." I got a similar problem to this one in the Mod "Project AHO": DwarfSphereQ05 is not starting and the console commands won't help either because a script seems to not start. I'm trying to find a solution and try to understand your approach here. Could you elaborate a little where to set Allows Reserved flags (in Xedit I suppose?) and how you did it? Just if you have the time! The other forum threads of AHO won't come up with a solution because it seems to be a rare bug and it might be self inflicted while modding the game. But the console commands never failed me before so so this here might be a lead!
Just checked your changes in XEdit and am trying to understand it ^^" UPDATE: I tried to copy your method and added those Allows Reserved flags to the quest, but it didn't work. :-( Gonna have to keep on searching. Still great work on this one! If I run into the bug I'll know what to get!
If you can’t start the quest using setstage, There is likely failure to fill a quest alias preventing the quest from starting.
you can try binary searching each quest alias by deleting half of them in the ck at a time until you find the alias that doesn’t fill then go from there.
Hey thank for the mod but quick question is there any way to get rid of the bandit just being there without just killing him? i know hes supposed to be there for this quest but id love it if someone manged to finally fix that
Just as an FYI, I think I understand your problem and have fixed it. 1) You are using Falskaar addons and patches, and the Bug Fixes.esp enables that bandit to allow the quest to continue in case it doesn't spawn. 2) I think I have a patch that actually fixes that quest, allowing the bandit to only appear during the scenethat I will hopefully upload here in a bit.
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"It seems that the reason for this is that FSMQ06 does not have the Allows Reserved flag set for certain NPC aliases. This patch fixes that
allowing the main quest to progress as intended."
I got a similar problem to this one in the Mod "Project AHO": DwarfSphereQ05 is not starting and the console commands won't help either because a script seems to not start.
I'm trying to find a solution and try to understand your approach here. Could you elaborate a little where to set Allows Reserved flags (in Xedit I suppose?) and how you did it?
Just if you have the time! The other forum threads of AHO won't come up with a solution because it seems to be a rare bug and it might be self inflicted while modding the game. But the console commands never failed me before so so this here might be a lead!
Just checked your changes in XEdit and am trying to understand it ^^"
UPDATE: I tried to copy your method and added those Allows Reserved flags to the quest, but it didn't work. :-( Gonna have to keep on searching. Still great work on this one! If I run into the bug I'll know what to get!
you can try binary searching each quest alias by deleting half of them in the ck at a time until you find the alias that doesn’t fill then go from there.
1) You are using Falskaar addons and patches, and the Bug Fixes.esp enables that bandit to allow the quest to continue in case it doesn't spawn.
2) I think I have a patch that actually fixes that quest, allowing the bandit to only appear during the scenethat I will hopefully upload here in a bit.