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BecomingNplus1

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BecomingNplus1

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42 comments

  1. BecomingNplus1
    BecomingNplus1
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    Detailed NPCs is my suite of mods that equips various items to NPCs relevant to their roles (e.g., guards, mercenaries, farmers, etc.). As a result, Detailed NPCs enhances storytelling through small visual cues that provide insights (even clues!) to all the wonderful (and not so wonderful!) NPCs in game. Many of my mods can be used together to create layers of meaning.
  2. BecomingNplus1
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    New versions (1.1) will remove Loot message about an error with the FormIDs. Thanks to bootlegbaby for pointing this out.
  3. BecomingNplus1
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    Version 1.2 places the String ID (ActorTypeNPC) in the correct syntax. 
    Safe to update, but any personal _DISTRI.ini settings will be changed to the new settings. 

    Alternatively, changes in v1.1 can be achieved by manually editing the _DISTRI.ini.
  4. BecomingNplus1
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  5. Shaggy0w0
    Shaggy0w0
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    Editied the DISTRI file, anyone feel free to use these

    ;Equip random backpack to Hunter NPCs
    Spell = 0x811~WFPtoNPCs.esp|ActorTypeNPC|0004E509|NONE|NONE|NONE|70
    ;Equip random backpack to Bandit NPCs
    Spell = 0x811~WFPtoNPCs.esp|ActorTypeNPC|0001BCC0|NONE|NONE|NONE|35
    ;Equip random backpack to Hunters of Hircine NPCs
    Spell = 0x811~WFPtoNPCs.esp|ActorTypeNPC|000955E6|NONE|NONE|NONE|80
    ;Equips random backpack to Forsworn NPCs
    Spell = 0x811~WFPtoNPCs.esp|ActorTypeNPC|00043599|NONE|NONE|NONE|50
    ;Equips random backpack to Skall NPCs
    Spell = 0x811~WFPtoNPCs.esp|ActorTypeNPC|xx018F9A|NONE|NONE|NONE|50
    1. bustanaut
      bustanaut
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      Thanks bro.
    2. MurdertheH
      MurdertheH
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      Hope you're being blessed
  6. Drifter2464
    Drifter2464
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    How do i exclude followers from getting these backpacks?
    1. spigboy
      spigboy
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      Current Follower Faction 5C84E
      Potential Follower Faction 5C84D
      Dismissed Follower Faction 5C84C
      ^Think these are what you are looking for-
      I'm not yet well versed with SPID, but from my understanding, If you edit the DISTRI.ini file to include the form ID (believe that's what it's called) of the group you want to omit from distribution, with a - before the code, it will do what you want.  Gonna use the hunter file's .ini for an attempted example.
      So my guess is that:
      ;Equips the Hunter Backpack to all Hunter and Trapper NPCs
      Spell = 0x811~WFBPtoNPCsHunter.esp|NONE|0004E509,0403A4CA|NONE|NONE|NONE|100
      should end up looking more like:
      ;Equips the Hunter Backpack to all Hunter and Trapper NPCs
      Spell = 0x811~WFBPtoNPCsHunter.esp|NONE|0004E509,0403A4CA,-5C84E,-5C84D,-5C84C|NONE|NONE|NONE|100
      I can't guarantee this is right or not, as I'm still figuring some things out for myself
    2. sukesukeshun
      sukesukeshun
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      unnnn
      0403A4CA Is this 4th in the load order? What does this mean?
    3. sukesukeshun
      sukesukeshun
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      Oh my goodness, we're number four
  7. stuff444
    stuff444
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    How do you keep them off of mannequins?
  8. Skyrimer3232
    Skyrimer3232
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    Dear author, please explain.

    i set distribution to 0.5.

    But one NPC in some times has TWO backpacks. One wearing, one in inventory

    Why?
  9. DawnsMist
    DawnsMist
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    Can all your other bad pack mods be combined? Or can we only install one?
  10. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  11. tsalbmrots
    tsalbmrots
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    great mod but since I used it for a long time, some non-immersive things caught by my attention.

    1 - woodframe bags doesn't have inventory meshes, they use vanilla armor meshes, 
    2 - wood frame bags too expensive for primal age skyrim. we talk about 1500 septims elven bags, even qual elven armor. but is this simple wood frame backpack right?

    with love :)
  12. ZetexOtm
    ZetexOtm
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    Is it possible to have the backpacks "hidden" or similar when indoors? Like NPCs not wearing them inside taverns ect. to have the immersion of leaving the backpack at the door?
  13. MrModder9909
    MrModder9909
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    i assume you dont need the original file since its not in the list of requirements but how well do higher versions of spid work with the mod, like will the mod work with version 6.7.5 of spid
  14. patrickmurphy
    patrickmurphy
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    If you would, an esp version for vr
    1. fangnebula
      fangnebula
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      I do not have a VR set but Vortex can easily change ESPs back and forth from light to regular and back.

      1. Install the mod and enable
      2. deploy mods if it isn't doing so automatically
      3. Under Plugins search for the mod
      4. Under actions there will be a button called "Mark as Regular"
      5. Click the button and it will make it a regular esp
      6. Be sure the mod plugin is still enabled
      7. Sort your load order if it isn't doing this automatically

      To make an esp light just follow the same steps but the button will be called "Mark as Light" if the mod can be made light. Bigger mods cannot be made light. If the mod cannot be made light Vortex just doesn't show the button.

      I haven't used Mod Organizer in a few years so I can't tell you how to do that in MO2.