Skyrim Special Edition
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DuffB

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duffbeeeer

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45 comments

  1. duffbeeeer
    duffbeeeer
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    SP 2.6 is out

    DHAF should also be working with AE now given you use the AE SP version.

    SP 2.6 Spriggan CTD fix
  2. darksynth0
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    from a user perspective, can this be installed alongside Maxu's On Hit Framework, I mean, it wouldn't conflict?
    1. dorian0303
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      Would also like to know
    2. duffbeeeer
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      It can be used alongside as the events are different in maxsu OHAF. They dont interfere with each other. 
  3. duffbeeeer
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    CTDs with Skyrim Platform at startup:

    - makes sure you have the latest versions of SKSE and/or MO2
  4. TheOldKingCole
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    Just want to let you know that with the I get ctd with the SE version whenever a Spriggian tries to attack, so you may want to look into that
    1. duffbeeeer
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      I think this is a SP 2.6 issue in combination with TrueHUD. 
    2. urbon
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      Sad. Which version should I use? the 2.4 or just wait? 
    3. duffbeeeer
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      2.4 should be fine
    4. ftwranger
      ftwranger
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      so if I remove truehud temporarily ,no more CTD with spriggian?
    5. QuranAnglin
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  5. Kraznys
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    Hi, How do I know if DuffBs Hit Animation Framework is working for me please? When I turn on the console it appears
    Hello SE
    [Script] DBC - script initialized
    but it no longer shows DuffBs Hit Animation Framework as far as I remember before it showed [Script] DHAF - init.
  6. Akira1364
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    So to clarify, the message that says "DO NOT USE SKYRIM PLATFORM  2.5.0 OR HIGHER FOR NOW" is just outdated and no longer relevant, now?
    1. duffbeeeer
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      Yes, i removed it. 
  7. Mithras666
    Mithras666
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    Hey Duff! I'm trying out Dtry's Valhalla combat mod and I noticed you said the new update adds support for it... I was just wondering what you meant by that and whether or not I should still use your Framework if I only have Valhalla (Not Project Impact)?
    1. duffbeeeer
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      the killmoves were not playing correctly without the fix. 
  8. TwistedModding
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    I see the sticky you have posted about 2.6 being out now. Will you be preparing an update for this mod to support higher than SP 2.4.0?
    1. duffbeeeer
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      No it works straight out of the box. You can just switch to SP 2.6
  9. Brotherhood46650
    Brotherhood46650
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    Got a problem with Skyrim Platform 2.4. where the game stutters heavily. I checked everthing and it is Skyrim Platform that causes it. Is there a fix or alternativ? Also, i dont know if its important but i used the bestofboth downgrader.
    1. duffbeeeer
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      Thats a Skyrim Plartform issue unfortunatly. I cant help you with that. 

      The next SP build will be for AE and hopefully fix many things.
  10. bigkatala
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    Hello duffbeeeer,

    i got an error with the weapon-type-hit.js file of your mod. Only found out it's caused by your mod with some help on this Nexus page, where I discribe it in a little more detail.

    PS: I'm using Skyrim Platform 2.4.0 with a fresh save as ordered in the requirements.

    PSPS: Oh well, just noticed that it's already  mentioned here in the comment section.
    1. duffbeeeer
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      fixed in 1.06
    2. BenKenobble
      BenKenobble
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      That's great, my thanks!
  11. lgkraft
    lgkraft
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    Any potential ETA on the update to fix the killmove bug?
  12. hijazo00o
    hijazo00o
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    eta on update? I really want to use project impact II but that isInKillMove bug doesnt do well with violens
  13. urbon
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    Works on creatures?
    1. duffbeeeer
      duffbeeeer
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      Nope
  14. mokeine
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    Hello, I found a record that keeps appearing repeatedly in my console info

    [Exception] TypeError: Unable to get propety ' isInKillMove ' of undefined or null reference at Anonymous function (weapon-type-hit.js:1:3234)

    What i use:
    Skyrim PlatForm 2.4
    Distance Based Combat
    DuffBs HitFramework
    Project impact II
    ABR 6.43
    1. duffbeeeer
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      Thanks for reporting, its known issue and will be fixed with the next version.