Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Admiral30

Uploaded by

Admiral30

Virus scan

Safe to use

Tags for this mod

375 comments

  1. Admiral30
    Admiral30
    • premium
    • 133 kudos
    Locked
    Sticky
    If you want something patched call me. WACCF patches discontinued - I'm no longer using it. Feel free to create WACCF versions of my patches.
    All patches are safe to merge.

    Newest update - updated Reliquary of Myth patch.

    WIP:
    About Keyword Item Distributor version:
    KID version is just single config that searches for all weapons in the game, and if finds matching name or editor ID applies a keyword. It will work 95% of the time, but there are certain edge cases which simply cannot be fixed.

    For example to check if weapon is a katana, I'm simply checking if it contains these words - Katana, Wakizashi, or Zatoichi. In most cases mod authors will use them, but for example someone can make unique katana with editor ID "DestroyerOfNazeem" and name "Destroyer of Nazeem", and here KID will fail.
    So editor ID and/or name of the weapon must match what weapon is this, KID can't make a guess.

    Another example are polearms, because Animated Armoury expects spear to be two handed sword, otherwise it won't work. If mod author marks spear as two handed hammer, or two handed axe, keyword will be applied, but it will be ignored by Animated Armoury. No other way than manual patching, or using synthesis patcher.

    I will still provide manual esp patches for purists or for cases where KID fails.
  2. F3llenshade
    F3llenshade
    • member
    • 3 kudos
    Hi friend,

    Does the newest version of Akavir Curse of the immortals need an updated patch?

    Thanks for your time and patches! :)
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      I have no idea. It's separate mod page but I don't know if it's the same mod, just with some new content/updates. I might take a look at it later.
    2. F3llenshade
      F3llenshade
      • member
      • 3 kudos
      Apologies friend here's the updated non translated original version. The previous link is eng/fr translation of Akavir curse of the immortals 2.1 which is an updated version of the older mod that came out couple years back.
  3. tiuscp
    tiuscp
    • member
    • 0 kudos
    OMG thank you so much for the goldbrand patch! Been tinkering with OAR for a couple hours until i stumbled upon this somehow. It fixed MCO ER Katana by black for Goldbrand.
  4. Auplus
    Auplus
    • supporter
    • 0 kudos
    I'm trying to get calamity queller spear to work with the dual spear move set from elden rim dual weapon movesets mod but since it uses OAR, what do I do to make it recognize the weapon so I can use it along with the other spears?
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      Config needs to point to WeapTypePike. If author is using different ID you can change it so it searches for String instead (I think it's called literal instead of FormID).
    2. Auplus
      Auplus
      • supporter
      • 0 kudos
      awesome! that did the trick :D thank you so much <3
  5. Maderasnobile
    Maderasnobile
    • member
    • 0 kudos
    do i need animated armoury?
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      Yes. Without that there is no keywords. KID version should work without it because it creates keywords on runtime. If you don't want Animated Armoury you can use fake plugin that contains nothing but keywords.
    2. Maderasnobile
      Maderasnobile
      • member
      • 0 kudos
      i asked because it overwrites  mco in mo2, should i let mco win?
    3. Admiral30
      Admiral30
      • premium
      • 133 kudos
      None of my patches overwrite MCO.
  6. jogre900
    jogre900
    • member
    • 0 kudos
    This make elden ring katana mco movement available with crafting katana mod?
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      If DAR/OAR config references correct keywords then it should work.
    2. jogre900
      jogre900
      • member
      • 0 kudos
      it works! ty my friend!
  7. arthasmenethil98
    arthasmenethil98
    • member
    • 2 kudos
    Hello, excellent work! Could you make a patch for the katanas of this great mod? thank you so much!! I tried to do it but I couldn't...

    https://www.nexusmods.com/skyrimspecialedition/mods/107751
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      I'll add it to the list.
  8. Aeg0n332
    Aeg0n332
    • member
    • 0 kudos
    Hello Admiral30! First of all, thanks for the mod. 

    I read here that some people are having problems with the KID patch with items that, for example, have the name "spike". They'll be recognized as pikes by the patch because of "pike" . I was having the same problem with LWE that adds spiked maces and stuff but I figured out that you can add an exclusion at the end of the line which excludes weapons that have "mace" in their name

    e.g. Keyword = 0x0E457E~NewArmoury.esp|Weapon|*Pike,*Spear,*Naginata,*Lance,*Shortspear -Mace

    Dunno if this helps since it might complicate some other mods but it works well enough for me.
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      It probably won't cover all cases because SPIKE keyword can be added to many more items.
    2. Aeg0n332
      Aeg0n332
      • member
      • 0 kudos
      I agree. Also, for correction this was what actually worked for me:

      Keyword = 0x0E457E~NewArmoury.esp|Weapon|*Pike,*Spear,*Naginata,*Lance,*Shortspear, -KeywordStringClub, -KeywordStringMace

      It only addresses Lore Weapon Expansion but It's a viable band-aid solution until KID gets updated, I guess. 
  9. Jossef782003
    Jossef782003
    • member
    • 0 kudos
    Any Animated Armoury-Heavy Armoury patch ? or does it exist some other place ?
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      If I remember correctly Heavy Armoury has it in FOMOD installer.
    2. Jossef782003
      Jossef782003
      • member
      • 0 kudos
      Thank you you're a real life saver
  10. yaksirius
    yaksirius
    • member
    • 0 kudos
    https://www.nexusmods.com/skyrimspecialedition/mods/101016
    Hello, this golden katana looks great, can you help me add keywords?
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      Added to WIP list. If you want to do it yourself, then:

      • open the mod in xEdit, also load Animated Armoury
      • create override of katana record in new (esl) plugin
      • add Animated Armoury as master
      • add katana keyword to katana record

  11. HungryNinja8U
    HungryNinja8U
    • member
    • 0 kudos
    Were do I get newarmoury.esp
    1. Admiral30
      Admiral30
      • premium
      • 133 kudos
      You need Animated Armoury (DAR version).
    2. HungryNinja8U
      HungryNinja8U
      • member
      • 0 kudos
      Thanks