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Added a Container Distribution Framework version of the Orc Stronghold Blacksmiths module. It's now the default version
Added an optional patch for Simple Fishing Overhaul that adds some bait to fishermen. Requires powerofthree's Papyrus Extender
Version 1.15
The distribution to blacksmiths from orc stongholds is now done via SkyPatcher instead of the old script method (it's now a requirement, though the blacksmiths module is still optional). SkyPatcher doesn't have the issues that Container Item Distributor has
Version 1.14
Reverted back to Papyrus implementation of the edits to orc stronghold blacksmiths instead of Container Item Distributor since it works bad with leveled lists
Version 1.13
Added Eidar cheese to farms with cows in addition to the milk and butter
Added milk and butter to farms with goats in addition to the goat cheese
Added the missing goat milk produce to Brandy Mug Farm and Katla's Farm
Slightly increased the number of cheese wedges sold
(the KID ini was edited to include eidar cheese)
Version 1.12
The distribution to blacksmiths from orc stongholds is now done via Container Item Distributor instead of the old script method (it's now a requirement, though the blacksmiths module is still optional)
Version 1.11
FOMOD: increased priorities for FOMOD options that overwrite the core files, to ensure that they work correctly with Vortex
Version 1.10
added custom factions JobMinerMerchantFaction and JobMinerMerchantFaction to identify farmer/miner merchants, so that adding other types of vendors to FavorJobsMineOreFaction/FavorJobsGatherWheatFaction doesn't make them buy everything for 0 septims
Version 1.9
{Requires a new game when updating}
Moved all containers from a new cell to aaaMarkers cell to avoid any potential issues due to a new cell defined in a ESL plugin
Version 1.8
Implemented two leveled lists for Redbelly Mine that get swapped after a week after you complete the Truth Ore Consequences quest (had to edit a vanilla script qf_freeformriften17_0005b2de). The default option stays the same and is for USSEP: iron ore before and iron ore after. Added installer options to support other existing mods fixing Redbelly Mine: 1) iron before, ebony after 2) iron before, iron+ebony after. This change won't work if you've already completed the quest
Version 1.7
Replaced Severio Pelagia with Nimriel since Severio's voicetype doesn't have any vendor lines (the dialogue was unvoiced). According to UESP, it should also allow you to buy stuff after Nirmiel takes the farm when Severio dies.
Version 1.6
Given a unique inventory with sea fish to the quest fisherman from CC Fishing in the CC Fishing patch. Unfortunately i failed the challenge and had to edit a couple of vanilla records in the patch
If you encountered fishermen not working, that was because of a SPID bug. It's now fixed in SPID v6.4.0 so i recommend to update to the latest version
Version 1.5
Redbelly Mine now sells iron ore, to match the USSEP edits
Version 1.4
Added consistency patch for CC Fishing
Version 1.3
increased the number of ingredient fish sold by fishermen
Version 1.2
Fixed that Leigeif from Quicksilver Mine was selling silver ore instead of quicksilver
Version 1.1
Added Raven Rock Mine (Evul Seloth).
Description
This mod makes farmers, miners and fishermen of Skyrim vendors.
Farmers that buy crops from you in vanilla (except Severio Pelagia, whose produce is being sold by Nimriel, since Severio's voicetype has no vendor dialogues) and Loreius are merchants. They sell their harvest, flour, chicken eggs, milk, cheese and butter, depending on what they have on the farm. They don't sell many items, since they also feed nearby settlements, inns and themselves, and their inventory respawns often anyway. The number of items depends on how many they have on the farm.
Miners that buy ore from you in vanilla, Aienitach and Evul Seloth are merchants (in orcish strongholds blacksmiths take this role). They sell ore from their mine, ingots made from it and may also sell a couple of gems. The number of items depends on how many workers work in the mine.
Fishermen across Skyrim sell fish and some related ingredients.
Farmers, miners, fishermen and hunters won't pay anything to you if you sell something to them, unless you have Merchant perk (they don't resell).
This mod doesn't edit any vanilla records except for one fisherman reference in the CC Fishing patch and only edits a single vanilla script (qf_freeformriften17_0005b2de.pex belonging to Truth Ore Consequences quest) and therefore direct conflicts with other mods are very unlikely.
If you have another mod that adds ore from the orc stronghold mines to the stronghold blacksmiths, disable the Orc Stronghold Blacksmiths module in the installer.
An optional integration patch for CC Fishing is available in the installer, it makes fishermen sell the new fish.
A consistency patch for Trade & Barter is available in the installer, it makes T&B recognize all of the new vendors as merchants of type "Producers" and modify their prices accordingly.
The installer has multiple options for the ore sold by Redbelly Mine to match your mods.
FAQ
Isn't it useless because i can just take their crops and ores myself? They also sell other items and you can get more items if you need. But it will be much more useful and immersive if you have mods that prevent you from freely taking their crops and ores, such as Landscape and Water Fixes + Favor Jobs Overhaul.
I installed the mod but they are still not vendors You don't have SPID installed or it doesn't work.
I installed the mod and they are vendors but farmers and fishermen don't sell any items You don't have KID installed or it doesn't work.
How do i disable some of the components other than orcish strongholds? Edit the SPID config (Producers of Skyrim_DISTR.ini).
I wanted to add other items to farmers or fishermen, but it doesn't work You need to add the new items to the KID config (or create a separate config). I limited the items sold by a custom keyword distributed with KID so they don't sell random food from their pockets.