Skyrim Special Edition

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Flinch

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Flinch147

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387 comments

  1. Geeknasty
    Geeknasty
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    Hi this seems to break Automatic Item Storage mod by removing that mods item which is granted at the start of a new game.

    To fix this could I modify the script "storyteleport.psc" and remove the lines:
        int goldcount = (Game.GetPlayer().getitemcount(gold001) as int)
        game.getplayer().removeItem(gold001, goldcount)
        Game.GetPlayer().RemoveAllItems(abRemoveQuestItems = false)

    This should allow me to keep all my starting items right?
    1. Flinch147
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      It will, yes.
    2. Geeknasty
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      I decided to share it here if anyone also wants to keep their items after using Remember Your Past.

      https://www.nexusmods.com/skyrimspecialedition/mods/79260/

      I want to make a better version specifically to keep the Automatic Item Storage fish but I'll need to figure out how first. :)

  2. EnzzoPapa
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    Hello!I want to try the mod, but it doesn't work. After choosing to play from a young age and choosing Future aspirations, the menu field is completely cleared and nothing happens.Another nuance - when the cursor over the Big Book, it does not change its appearance, although the menu is activated.
    1. Flinch147
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      This question has been asked like 50 times and the next person who asks instead of scrolling down to see the 50 times this has been answer is getting perma'd. There is an activator in the doorway that takes you back. I know for a fact that the activator popup "press E to ___" text works on all versions of skyrim, because I have WATCHED it work on other people's playthroughs on all versions of skyrim. Undo whatever it is you did to turn off your interact subtitles or blindly spam E until you find the only 2 things in the cell which do anything.
  3. Garbagio75
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    Hey Flinch just wanted to say this mod is super awesome dude. I saw this on the Zediious Sprinkles Wabbajack wiki cuz they mention it there and it's actually the first time I've sat down and decided to create a backstory for a character I'm making. I normally just go with what looks cool to me so just wanted to say thanks for making this mod and sharing it on Nexus man.
  4. TheWildToledo
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    anyone know how to give more genetic tokens and other tokens?
    1. Wolog1
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      You can find their editor id and add them directly to your inventory during the character creation process
  5. Richiforce
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    Is there a patch that translates it into Spanish? :c
  6. Codyc231
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    How do you remove a vice permanently? Playing as a paladin and none of them fit. It's annoying to have to remove them every time I load up my save via the removespell.
    1. Chrysalis83
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      use https://www.nexusmods.com/skyrimspecialedition/mods/45451
  7. Pixfie
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    Can I recreate my backstory at mid-game? 
  8. YugoMassacre
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    I I picked magically gifted, and a curse, my curse was to have such a null magic rengeneration that it's almost impossible to play as a mage. Anyway I can fix this or remove the curse?
    1. YugoMassacre
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      Player.removeperk 3A070662
    2. YugoMassacre
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      Curse was placed by a perk, "Fatecursed". Should work with every curse.
  9. Assassin4022
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    Is there a way to remove certain effects from characters? For example, removing "Ravage Vitality" from a vampire for role playing purposes. I've tried using remove spell, but it doesn't recognize the IDs found using help (eg, a900fc2b shows for Ravage Vitality).
    1. hamletsdead
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      +1 for this. Vampires should not suffer from the "Ravage Vitality" old age penalty because they are immortal. Anyone have a way to remove it in-game via console?
    2. Artiom1990
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      Search for the spell related to ravage vitality, it says in the status something along the lines of "trait: old age" so put in help"old age"4 and it should reveal the spell, then just do removespell command.
    3. siffelchen
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      first, check which "age" u have in your active effects
      next type in console:
      help "aging"
      pick your corresponding id and then type:
      player.removespell 
      followed by the corresponidng id
    4. Volcannon
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      I tried doing that and it worked, but it came back whenever I load my save file.
    5. Flinch147
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      Some effects require perk forms and some effects require magiceffect forms, so for standardization all the effects are connected to a parent perk. You need to remove the perk, not the spell.

      If you do so it will completely break your ability to pass time.
    6. hateme0
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      I cant seem to find which perk is connected to the Aging:Old active effect. It keeps coming back after I reload the save.
    7. YugoMassacre
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      Could you give us the list of perk names? Thank you.
    8. YugoMassacre
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      Forget it, I just got the code. "FateCursed" perk code "3A070662", player.removeperk worked for me.
  10. Alphonze17
    Alphonze17
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    Are there any other known incompatibilities? I can't seem to interact with anything inside the chamber when attempting to start the mod. (Can't even interact with the Building Bridges messages in there either)

    edit. I am just dull, much like the character I made - I didn't notice there was no prompt, and pressing interact works
  11. Skinyyeti
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    Nvm I am incompetent. sry
  12. TheLonelyDonut
    TheLonelyDonut
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    Removing my endorsement for your use of the r-slur in the changelog. Completely unnecessary to use that word in that manner.
    1. Flinch147
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      You appear to have gotten lost on your trip to the safe-space