Happy to see this appear. I am playing AE with some, but not all, of the CC content loaded. Will this mod require all the CC content to be loaded in order to work correctly?
EDIT: Answering my own question after trying to load it. Yes, it appears that all the CC content is required as masters.
if you can do basic conflict resolution with xEdit and really don't want the CC content early: you right-click on my mod -> apply script -> report masters -> select the plugin you don't want(like goldbrand) -> in the "messages" tab you'll see which records from said plugin my mod uses -> remove those records -> after you're done, right click back on my mod and select "remove unused masters". save and you're done. i do this with sunder&wraithguard since I play with Tok. you can do this for every plugin.
if you don't have the plugin at all, google how to remove masters with Wrye Bash and a dummy plugin. it's very similar but you check for errors instead of using the "report masters" script.
A very helpful reply, thank-you. I will give the xEdit solution a try. Or I may very well just load all the CC content. This is not the only useful AE related mod that expects all the CC stuff loaded.
Cheers and thank-you for this mod! Timing is Everything has a permanent place in my load order and having something like it for the new AE-CC content is very good news.
Thanks for this. Grey Cowl Returns and Bittercup both conflict with one of my long-term mods. Followed your instructions and was able to remove those masters and their references from your mod.
Is there a way to balance the chest in Hob's Fall Cave for it to NOT have all the tomes from "Arcane Accessories"? Deleting the chest would be a welcome feature too.
Hi I just wanted to inform you, that the DBM_TheContest patch from https://www.nexusmods.com/skyrimspecialedition/mods/31563 conflicts with RAE big time, a patch was made to try fix it but it never worked so I had to move RAE under DBM_Thecontest (tested the journal on the table now spawns when I reset to a new game when I changed the setting to 0 to try see if it did the trick) I figured I give you and others a heads-up when they use both together
the issue: when I had RAE above the LOTD CC patch (The contest) the journal on the table in Candlehearth never spawned even at level 25 the default settings from the mod
solution: moving RAE under the CC LOTD the contest patch restored the spawning function of the journal,
out of everything in the mod that journal was the only thing I had issues with.
isn't this mod supposed to disable the dossiers for alternative armours?? elven hunter armour showing up even with CotN patch active x.x and I am only level 8
same with the mysterious altar quest dossier in the inn x.x
Edit: If anyone is using the CotN Patch Collection by the Patching Hub Team, put it under the CC - Bittercup and Elven Hunter Armor Patch disables both correctly when the CotN patch from this mod is placed under them, I have placed a self Loot to tell the patch to load under them now.
So I keep getting the letter to obtain hendraheim even though I already have a player Home. The requirement level is already at max and I'm at level 83. This must be some kind of bug
216 comments
EDIT: Answering my own question after trying to load it. Yes, it appears that all the CC content is required as masters.
you right-click on my mod -> apply script -> report masters -> select the plugin you don't want(like goldbrand) -> in the "messages" tab you'll see which records from said plugin my mod uses -> remove those records -> after you're done, right click back on my mod and select "remove unused masters". save and you're done. i do this with sunder&wraithguard since I play with Tok. you can do this for every plugin.
if you don't have the plugin at all, google how to remove masters with Wrye Bash and a dummy plugin. it's very similar but you check for errors instead of using the "report masters" script.
Cheers and thank-you for this mod! Timing is Everything has a permanent place in my load order and having something like it for the new AE-CC content is very good news.
Skyrim Extended Cut - Saints and Seducers at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
the issue: when I had RAE above the LOTD CC patch (The contest) the journal on the table in Candlehearth never spawned even at level 25 the default settings from the mod
solution: moving RAE under the CC LOTD the contest patch restored the spawning function of the journal,
out of everything in the mod that journal was the only thing I had issues with.
Dinner Invitation
Anonymous Letter
Warrior's Challenge
€dit: Apparently Saints and Seducers Extended changes how you start the Quests.
elven hunter armour showing up even with CotN patch active x.x and I am only level 8
same with the mysterious altar quest dossier in the inn x.x
Edit: If anyone is using the CotN Patch Collection by the Patching Hub Team, put it under the CC - Bittercup and Elven Hunter Armor Patch disables both correctly when the CotN patch from this mod is placed under them, I have placed a self Loot to tell the patch to load under them now.