The 3.0 update is mainly a visual "continuation" of the mod and a lot more clutter has been added. It has been made with the newest graphic cards in mind. So if you struggle with FPS on the v2.0 probably v3.0 is not for you.
A beautiful house mod and i love the dwemer theme, the only problem is i have to save outside before I enter as there is no autosave and it doesn't let me save, is there anyway to fix that?
The thing is that for some to me unknown reason the game flags the inside of TX as a Non-Moded savefile and since Bethesda implemented a system in Skyrim SE to separatemoded and non-moded savefiles you can't see them by just going to LOAD. You have to quit to main menu then LOAD and all your saves will be there.
The solution is to use https://www.nexusmods.com/skyrimspecialedition/mods/245 as it removes the system that Bethesda implemented, and it is usefull for many other mods thats why it has more then 2 milion downloads.
Instal the mod and all new saves will get sorted the same from that moment on.
FYI, this conflicts with Tundra Homestead from Anniversary Edition, as they are in the same location. To use this mod instead, delete the following from your Data folder before you start a new game -
cceejsse001-hstead.bsa cceejsse001-hstead.esm
This also conflicts with BBLS. This is my favorite of the three homes that are crammed into this location.
I absolutely love this home mod first one with Autosort that wasn't either A. A buggy mess, or B. Kinda boring/not interesting. I am encountering a visual bug where in the arsenal when i place a unique weapon in it's appropriate place it will disappear from my inventory but not appear where it's supposed to be hanging like it's invisible almost but i can collect it again if i select it again so it is registering that it is there but it just not putting the model where it's suppose to be. I have no idea what could be causing this the only mod that i have that i am aware of that might interfere with base game unique weapons is LeanWolf's Better-Shaped Weapons and i turned that off for testing and the issue remained. I did test a base game weapon stand to see if the location/cell itself was problem but it appeared correctly so i am kinda stumped as to what may be going on here. Anyone got any advice/thoughts?
Also posted the same problem here, and I'm also stumped as to what would cause it. I'll say that even without weapon texture mods installed, it is still an issue. It seems like it just doesn't load the mesh for the weapon textures, but the one for the deadric weapons seems to be the same kind of plaque/rack, and it displays and loads the weapons correctly. Although I haven't tried the nightingale weapon racks yet to see if they also don't work there.
Weapons I try to display are invisible for these specific weapon plaques for unique weapons at the Armory. I can still take and place them back but they just won't show up. Additionally they don't produce sound like how you would normally interact with other weapon plaques/racks.
There are no conflicts with other mods and I didn't download any weapon texture mods. AFAIK other mods that I installed didn't change textures for weapons.
Bonjour à tout le monde et à notre super moddeur. j'adore cette maison de joueur. Juste une petite question : Est il possible d'allumer les braséros à l'extérieur et si oui, comment ? Merci.
This house needs a patch to allow us to save a game file from inside the home. If you try to save inside the home, it wont save the game, you have to go outside to do it, and hope the game doesn't crash as you port to outside the home.
The mod author answered this in the pinned comment above:
The thing is that for some to me unknown reason the game flags the inside of TX as a Non-Moded savefile and since Bethesda implemented a system in Skyrim SE to separatemoded and non-moded savefiles you can't see them by just going to LOAD. You have to quit to main menu then LOAD and all your saves will be there.
The solution is to use https://www.nexusmods.com/skyrimspecialedition/mods/245 as it removes the system that Bethesda implemented, and it is usefull for many other mods thats why it has more then 2 milion downloads.
Instal the mod and all new saves will get sorted the same from that moment on.
I don't know what has happened to my install but when I go to this mod the front door just isn't there. I have to access via the stables to the right. It is almost as if the main entrance building has rotated or something.
I have tried moving it up and down the load order but no joy. I have tried redownloading it several times but same thing every time.
The outer walls flicker. It's annoying, but they flicker.
When I use the alchemy station it autosorts all my creations back into the loot box... It doesn't do this for enchantments or armory. Just the alchemy station.
First, this home is stunning! It's spacious, but it still has a cozy feel to it. I really appreciate the small touches throughout as well, particularly the gramophone in the bedroom.
Second, I have run into a bit of an issue with textures in version 3.0, and I hope someone might be able to assist with solving it. The home's candles, horn candles, and standing candelabras are missing their textures. Although I poked around a bit in SSEEdit and the BSA files, I am afraid I apparently lack the know-how to troubleshoot the issue. I did load the game with the 2.0 version installed and found that the textures were all present.
Has anyone else encountered the missing textures in 3.0, and if so, did you find a way to resolve it?
Well, as so often is the case, after more research I have found that the missing texture issue is not isolated to this mod, which means it has something to do with my personal load order. On the bright side, it should be easier to track down the issue, correct it, and get back to trying out this gorgeous house. Yay!
197 comments
So if you struggle with FPS on the v2.0 probably v3.0 is not for you.
The solution is to use https://www.nexusmods.com/skyrimspecialedition/mods/245 as it removes the system that Bethesda implemented, and it is usefull for many other mods thats why it has more then 2 milion downloads.
Instal the mod and all new saves will get sorted the same from that moment on.
FYI, this conflicts with Tundra Homestead from Anniversary Edition, as they are in the same location. To use this mod instead, delete the following from your Data folder before you start a new game -
cceejsse001-hstead.bsa
cceejsse001-hstead.esm
This also conflicts with BBLS. This is my favorite of the three homes that are crammed into this location.
There are no conflicts with other mods and I didn't download any weapon texture mods. AFAIK other mods that I installed didn't change textures for weapons.
j'adore cette maison de joueur.
Juste une petite question : Est il possible d'allumer les braséros à l'extérieur et si oui, comment ?
Merci.
It is almost as if the main entrance building has rotated or something.
I have tried moving it up and down the load order but no joy. I have tried redownloading it several times but same thing every time.
The outer walls flicker. It's annoying, but they flicker.
When I use the alchemy station it autosorts all my creations back into the loot box... It doesn't do this for enchantments or armory. Just the alchemy station.
First, this home is stunning! It's spacious, but it still has a cozy feel to it. I really appreciate the small touches throughout as well, particularly the gramophone in the bedroom.
Second, I have run into a bit of an issue with textures in version 3.0, and I hope someone might be able to assist with solving it. The home's candles, horn candles, and standing candelabras are missing their textures. Although I poked around a bit in SSEEdit and the BSA files, I am afraid I apparently lack the know-how to troubleshoot the issue. I did load the game with the 2.0 version installed and found that the textures were all present.
Has anyone else encountered the missing textures in 3.0, and if so, did you find a way to resolve it?
Well, as so often is the case, after more research I have found that the missing texture issue is not isolated to this mod, which means it has something to do with my personal load order. On the bright side, it should be easier to track down the issue, correct it, and get back to trying out this gorgeous house. Yay!
Thanks, all! Have a great day, everyone! :)
Victoria