Skyrim Special Edition

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Jkrojmal

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Mod articles

  • A Primer on how mods work using JKs Jorrvaskr as an example

    Hey all, you can consider this "take two" of the debug information. It can be, for lack of a better word, exhausting explaining the same thing over and over, and the "Doory" article was something of catharsis where I attempted to help while also being snarky as hell. To be honest, it is the appropriate level of over-the-top saccharine for the people who were causing trouble in the comments, but it's also overly verbose and likely drove away people who otherwise would have learned from it. So this is a more serious "explaining how mods work, and why the door thing happens, but is not a bug". It's not going to solve your problem, at least not directly. But it should provide you with the tools and knowledge to be able to solve this problem (and many other problems!) yourself.


  • Jorrvaskr debug information

    Of course, my name isn't actually Doory - much like anything else in Skyrim, I have a different name. My name is 00077FA2, but you can call me Doory, it's much easier ^_^. My actual name is what's called a "hexidecimal number" - each character can be 0-9, A, B, C, D, E, or F. That means theoretically (not actually but that's a lot more advanced discussion) there could be 2^32, or over 4 billion doors! I would have so many friends! ^_^ Anyway, the first two characters of my name are based off of the load order of my parent - 00, in this case, means that my parent is Skyrim.esm, or the base game. They're the ones that made me! A few of these numbers are fixed: 00 is Skyrim.esm, 01 is Update.esm, 02 is Dawnguard.esm, 03 is Hearthfire.esm, and 04 is Dragonborn.esm, and on the other end FE and ...