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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Permissions apply from the original mod as well as the above. The scripts are based on the original work of cskriffin. The patcher is open source under GNU GPL v3.
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Changelogs
Version 1.2
Revert PlayerRef script change, breaks RH 1H sword for non-Nord in alternate start mods - fix courtesy of Nexus user Blackread
Version 1.1
Include script fix for GetPlayer() usage from MaskedRPGFan
NPC items and weapons are still controlled by the AllGUD MCM, but NPC detection via cloaking spell is no longer done. Credit to cloudangel for the idea!
This is an alternate for AllGUD Tweaks - use one or the other, not both. AllGUD Tweaks is still relevant for players who are not using SPID.
The Synthesis Patcher advertised at AllGUD Tweaks complements both this and AllGUD Tweaks. It generates required extra meshes, and maps the WEAP and ARMO records to them.
Compatible with Skyrim LE according to a user report ( see sticky post)