Skyrim Special Edition

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  1. PowderedSugar
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    Version 1.3.0 - Adoption, Companions, and More!

    ATTENTION:
     This update unfortunately requires a fresh install to work properly.  Several storage containers were moved or modified, along with several scripts that manage the Chest.  In order for these changes to take effect the objects must be cleared from your save game.  To achieve this, please follow the steps in the stickied post below.  I recognize that this is far from ideal, but there were so many changes behind the scenes to this version that it became unavoidable.

        Version 1.3.0 brings a large new add-on that provides space for adoptions and companions, along with a handful of other patches and several more changes to The Hoarder's Chest.

        Adoption: Using Hearthfire Multiple Adoptions, the Chest can become home to up to six children.  They will explore and play within the Chest, as well as outside along the lakeside.
        Companions: The add-on provides ten beds for your companions to use, along with a dining area, training facilities, and a lavish shower.

        Other Changes:  There are a host of new additions, bug fixes, and general changes to the Chest which can be reviewed in the changelog.  Here are some of the more important notes:
     
    - Added location information to the Chest.  This is necessary for adoption and will also make the Chest compatible with My Home is Your HomeNether's Follower Framework, and other mods that assign home locations to NPCs.  This also adds a map icon for the Hoarder's Cave.
      - Added custom models for many of the storage containers, including ingredients, soul gems, gems, heart stones, potions, poisons, and more.  (Basically anything on the alchemy and enchanting table.)
        - Added Beverage storage to the kitchen.
        - Modified the crafting area and layout to make more sense aesthetically. (stone floors instead of tile)  Also adjusted the location of the Grindstone and Armorer's Workbench to fit within the new crafting area.
        - Added a lightswitch to the Chest, and bellows to turn the fireplace on or off.
        - Added several new Idle markers to the Chest to give your companions more to do
    .

        1.3.1
        - Replaced the entry door to the Adoption and Companions' Quarters with a trapdoor.  

        1.3.2
        - Fixed issues with the ESL files.  This should not impact your existing saves.
        - The door to the Companions' Quarters is now togglable with a button by the exit door.
        - Fixed the rotation of Kynareth's Shrine.  (Thanks RNBWBLKsheep for pointing that out.)
        - Fixed an issue with the Golden Claw that was causing it to not register changed models or texture files. (Thanks to Ralu for pointing that out.)

    Patches and Add-ons
        - Adoption and Companions' Quarters - Adds a new level to the Chest for companions, and adoption compatibility using Hearthfire Multiple Adoptions.
        - Campfire Patch - Adds keywords needed for beverage sorting to appropriate Campfire items
        - Frostfall Patch - Adds keywords needed for beverage sorting to appropriate Frostfall items
        - CACO Patch - Adds keywords needed for beverage sorting to appropriate Complete Alchemy and Cooking Overhaul items.
        - Embers XD - Adjusts the height of fireplace fires to match the Embers XD models.

        1.3.1
        - The Hoarder's Homestead - Adds constructible items along the shoreline of Lake Ilinalta such as a dock, fish hatchery, and stable, among others.

    Note: If the lights are patchy when you first enter the Chest with the Adoption and Companions add-on installed, go downstairs and back up to correct the issue.  This is caused by having too many lights going at once.  Lighting is handled automatically most of the time, but it requires an initial reset to get set up properly the first time.


    As always,
    HAPPY HOARDING!!!
  2. PowderedSugar
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    How to perform a clean install of the Chest without starting a new game:


    • Use the Empty Chest button (on the side of the settings desk) to move all items from the various storage containers in the chest to a safe by the exit.  Empty this Safe or all items in it will be lost.
    • Remove all items from weapon racks and display cases.  Note: Artifacts will still show up after pressing the button, but they have been moved to the safe.  DO NOT TRY TO REMOVE ARTIFACTS AFTER PRESSING THE EMPTY CHEST BUTTON, that will only put them back on display and they will be lost when you uninstall the mod.
    • Exit the Chest, cave, and general vicinity of Illinalta's Deep.
    • Save and exit the game.
    • Uninstall The Hoarder's Chest - Rebuilt.
    • Load Skyrim, acknowledge the missing mods, and then save and exit.
    • Install the updated Hoarder's Chest.
    • Load back into Skyrim and make your way back to the chest for sorting.  You do not have to do the quest to enter the Chest, you only need the key on the Hoarder's body.  Make sure to use Sort-All instead of the individual sort buttons, as doing it one category at a time will take significantly longer than the Sort-All function.

    Depending on how many items you have it may take a very long time to sort out your inventory after doing this.  Please be patient and do not hit the Sort-All button multiple times.  There may also be issues when you open the "Empty Chest" safe due to the number of items in the container causing major lag.  Skyrim isn't designed to handle huge inventories all at once, so it WILL BE SLOW AND LAGGY until you've resorted your items.  This is a limitation in Skyrim's engine and there's nothing I can do to mitigate it. 
  3. altairecreed
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    Hello! Thank you for the mod, it's excellent. One question about the "sell chest", how do we sell the items within? is there perhaps a button I didn't notice?
    1. PowderedSugar
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      I'm glad that you're enjoying the Hoarder's Chest!  Unfortauntely, that chest is only for storing items that you intend to sell rather than hoard.  You can't sell from it directly.  I had considered adding a merchant or something similar, but decided that it went against the lore I was trying to establish.

      Happy Hoarding!
  4. JudasHolyWarrior
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    I must be missing something because it seems that for almost every container of sorted items there is a corresponding search button allowing you to review and retrieve specific items.  Where is the search button for crafting materials?  I have a quest looking for some specific ores and would like to just grab them from the Chest but can't figure out how.
    1. JudasHolyWarrior
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      NVM, forgot about the chests along side the armors.  Didn't even think to look there.
    2. PowderedSugar
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      I'm glad you were able to fnid them :)

      Happy Hoarding!
  5. zal3oud
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    the display cases upstairs dont have a prompt to put weapons in, only opening and closing
    1. PowderedSugar
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      Sorry for the delayed response.  

      That is correct.  I opted not to put specific displays in those.  If I ever have time to update the mod again I'll consider adding some display prompts as an optional addon, but I wanted to leave them clear and easy to put anything into.

      Happy Hoarding!
  6. PhantomJLK
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    Just found this mod, while looking for a proper player home, I've been wanting to find something like Rayek's End, but be able not just collect items but companions as well. 

    It seems like this mod fits the bill. 

    Many people have already suggested features they'd like to see in this mod and I couldn't agree more with them. Hopefully one day you will feel up to making this mod even better then it is now.

    Thanks for mod and the hard work!
    1. PowderedSugar
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      I'm glad to hear that the Chest fits your needs.  I'm not actively developing it at the moment, but there are a handful of "final" features I've outlined if I ever do get around to another update.

      Happy Hoarding!!!
  7. Gukbuk2006
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    Dear PowderedSugar,

    while i write this i am on the finishing line to create a Modpack for my new playthrough and i gladly added this great player home to my list and installed it right away.
    If i may ask, would you consider 2 little additions to make this already great mod i would say "perfect" ?
    Some stables outside for some Horses (i installed the Witcher Horses and would love to collect some of them and stable em "at Home"

    and if you could somehow implement this mod it would rock, as with JK´s Whiterun + Dawn of Skyrim it has absolut no place left back in Whiterun where it stood so far  https://www.nexusmods.com/skyrimspecialedition/mods/20161/?tab=description

    Thank you for reading this and for your efforts as mod-creator, appreciate it really.
    1. PowderedSugar
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      Sorry for taking so long to reply, busy week.

      The homestead addition includes a small stable.  There's not really any room for me to expand the stable without it making that narrow stretch of land along the shore too cluttered.

      I'm sorry to say that I'm not actively working on this mod right now.  I have some additions that I've started working on and if I ever find myself with some solid free time I hope to release my "Final" version of the mod.  If that ever happens then I will see if I can integrate The Hoarder's Chest with that market stall mod.

      I'm happy to hear that you're enjoying the Chest otherwise.

      Happy Hoarding!!!
  8. sagiboi
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    Hey, just want to say good job on your mod. its a must-have. I have an issue thats probably not related to your mod, but would like to ask your help. 1 of the mannequins keep duplicating items that I previously equipped. I can't equip new armor on that mannequin they just get returned. Using console to remove items from that mannequin does nothing. Any idea on how to get that mannequin back to normal?

    Edit: Never mind. I found a fix. https://www.nexusmods.com/skyrim/mods/9562/ this mod for skyrim still works for skyrim se and solves the duplication issue. Everyone who needs a fix should look at this mod.
    1. PowderedSugar
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      I'm glad you're enjoying the mod, and I'm glad you were able to find a fix.

      If you read through some of the other posts you'll quickly find that the mannequins in this game are a never-ending source of headache.  
      I really hope Bethesda fixes them for ES VI.

      Happy Hoarding!!!
  9. SanneARBY
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    I adore this place, but I think all my mannequins completely reset?? I had armour on them and now that's entirely gone D:
    1. PowderedSugar
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      I'm sorry, but there's nothing in my mod that would cause the mannequins to reset.  The only think I can think of that could be caused by my mod is if you activated the "Empty Chest" button on the side of the desk that's used for upgrading the mod at major version changes.  That moves all equipment in chests / mannequins to a safe that appears next to the exit portal.

      If you didn't do this then there's probably another mod causing issues with your mannequins.  Have you tried opening them to check if they're still holding the armor and just not displaying it?

      Another potential issue.  Did you update from an earlier version to the latest version?  It would have had to have been a much earlier version, I think the mannequin switch I did was around version 1.1, but if you upgraded from a really old version like that to the newest version then the mannequins were all replaced, which would have caused their inventories to disappear.  
    2. SanneARBY
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      Hmm no the mannequins don't have the gear, that's the first thing I checked. I also didn't update from a super old version, so I'm not sure what caused it. It sucks but it's not too bad tbh, it was all gear I liked to display but wasn't actually used by me :) I'll check the chest but odds are something somehow has fucked up maybe all mannequins haha. Oh well. Thanks for trying to help!
    3. PowderedSugar
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      Sorry I couldn't help you diagnose it.  Mannequins have always been the worst-implemented part of Skyrim.  

      Let me know if you ever figure out what happened.

      Happy Hoarding!
  10. ComeAndFeed
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    ?It's gone
    1. ComeAndFeed
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      I disabled the mod Solars Portable Crafting (SE)  and it showed again.
      https://www.nexusmods.com/skyrimspecialedition/mods/4547
    2. PowderedSugar
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      I'm glad you were able to solve it.  I wonder what that mod does to existing crafting stations that causes that...

      Either way, glad it's fixed.

      Happy Hoarding!
  11. JB1024
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    I can't seem to get the Active Soils to work.  They take the seed, but nothing ever sprouts even after 10 days.  I don't even really see a change after planting if that helps.  So far, this is the only problem I have run into.

    Thanks.
    1. PowderedSugar
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      Are you using any mods that modify planting?
    2. JB1024
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      Not specifically and I am not aware of planting being changed by anything else in that way.  The closest I can come up with is SKYRIM - Settlement Builder and I haven't even used it yet.  Beyond that I don't know.  After trying some more, it seems like it isn't recognizing what's been planted even though I get the message box.  I can even replace what's planted with appropriate messages, it just won't grow.  I am going to try a clean install and see what happens since it seems to be a personal problem.
    3. JB1024
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      Ended up doing a complete reinstall of Skyrim but she is working now.  No idea which mod was conflicting or if Skyrim was just broken.  If I ever find out I will let you know.  At least now I can do the play through I wanted.  Thanks again for all your great work.
    4. PowderedSugar
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      I'm sorry you had to do a clean install, but I'm glad that worked for you.

      Happy Hoarding!
    5. WalkerInShadows
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      I ran into the same problem - if I plant something, I get the "bump" that indicates it's there, but nothing ever grows.
    6. PowderedSugar
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      There's nothing unique about my planter setup.  Are you using any planting mods?

      Also, what were you trying to plant?  There are a few items from the Creation Club that can be "planted" but that either don't grow or produce a totally different plant.  I saw this myself with the blue mushrooms added by that goblin companion mod.  When I planted them they took forever to grow.  When they did grow they grew into nirnroot.  
    7. WalkerInShadows
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      No planting mods, and I planted some vanilla mushrooms. Which, BTW, finally sprouted the other day.

      (I don't use CC stuff, just vanilla + DLCs.)
    8. PowderedSugar
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      I'm not sure what the issue would be there.  I haven't touched planters since v1.1.0.  Sorry I can't be more help on this one.  If you'd like to open a bug and both of you post your mod list we could take a look at it.
    9. WalkerInShadows
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      I found something that might be causing it. I'm using a mod called Alchemy Fixes; one of the settings in the MCM governs how long it takes for planted things to sprout - the default is 10 days. I don't know about other alchemy mods, but they might do something similar.
  12. WalkerInShadows
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    Has anyone else had a problem with NPCs being drawn into the chest when you cast the spell? It happens to me when they're talking to me (or about to talk); usually I can talk to them again and they'll follow me out, but Maven's stuck in my chest, glaring at me every time I enter. I can't kill her because she's essential, and I can't disable her because the game will crash. Any ideas?
    1. PowderedSugar
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      That is an unfortunate side-effect of the way Skyrim handles close-proximity NPCs.  I've tried to figure out a way to prevent it but haven't had any luck.  You are correct in your observation that it happens when they're talking to you.  I can't even begin to tell you why it's like this, but it is.

      One thing you should be able to do is the following:


      • Open the console ('~') while Maven is in view.
      • Click on Maven to select her.  You also may make note of her ID in case she gets deselected, then close the console.
      • Move out of the chest to where she's supposed to be.
      • Reopen the console and type "Prid <refID>" - the refID is the number/letter sequence that shows in the console when you click on her.  Replace the entire <refID> portion, not just 'refID'.  It should look something like this: Prid 00019DD1
      • Type: moveto player.  This will move the NPC from the cell to your current location.


      That should move her to you and get her out of the chest.  If that doesn't work then you might install the Companions Quarters addon which adds a door directly to the exterior of the Chest.  Then she may leave on her own eventually.  

      I really wish I could figure out a way to prevent this behavior, but I've not seen any fixes for it.  I'm pretty sure the same thing happens when you fast travel from the map while and NPC is talking to you.  I once dragged a Riften guard to Whiterun that way. XD
    2. WalkerInShadows
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      I keep forgetting to say thanks. You have to type "moveto player" after the PRID, though. :)

      I.e.:
      PRID xxx
      moveto player
      <close console>
    3. PowderedSugar
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      Excellent catch.  I'm glad to see this has fixed your problem :)

      Happy Hoarding!!