Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You can do whatever you want but not for sale, just credit me as the original author.
File credits
meh321, exiledviper and various authors for Custom Skills Framework, PapyrusUtil SE and all these custom skills.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3.0.1
Minor code review.
Version 3.0
A major update but safe to update mid-game.
Now the mod will gather all custom skills you have installed and use their names and descriptions in the new list menu of Extended Vanilla Menus. This means that neither me nor authors need to add new skills to the mod's list anymore, manually or via scripts. The mod is now closer to the Custom Skills Menu but still more minimalistic and less conflicting.
Requirements have changed, pay your attention please.
Version 2.7
Added support for "Command Skill" by djarb (1 skill).
Version 2.6
Added support for "Sets of Skills" by Ironeyes (4 skills).
Version 2.5
Added support for "Pilgrim Custom Skill" by aljoxo and Styyx (1 skill).
Version 2.4
Added support for "Elden Rim Perks" by exm842 (1 skill).
Version 2.3
Added support for "The Dragon Cult Priesthood" by DeltaRider (1 skill).
Version 2.2
Added support for "Subclasses of Skyrim" by Darenii (1 skill).
Version 2.1
Added support for "Ascension 2" by Darenii (1 skill).
Version 2.0
A major update but safe to update mid-game.
API changes to ensure modern mods will work.
Papyrus Ini Manipulator is now required.
This mod will detect the new CSF Papyrus API if present and use it to open skills. But if it fails, regular design with global variable will work. This was implemented for any new mods like "Molag's Will" that have no global variable to open its skill. You still need 1.6.640 for such skills but you can use them with any old CSF addons in the same time. Also you can still use pre-2.0 version of CSF with no such mods.
Version 1.4.4
Added support for "Sets of Skills" (2 skills).
Version 1.4.3
Added support for "Blended Skills - Class Perks" (1 skill).
Version 1.4.2
Added support for "Soul Reflection" (1 skill).
Added support for "Giantess Mod - Size Matters" (1 skill).
Version 1.4.1
Added support for "Sky Fantasy XVIII" (2 skills).
Version 1.4
Fixed wrong list menu trigger in inventory, magic and stats menus.
Version 1.3.2
Added support for "Grace - SkyRem Character Series AIO" (13 skills).
Safe to update mid-game.
Version 1.3.1
Added missing Idrinth's mods support.
+ Racial Skills (12 skills).
+ Beginnings (5 skills).
No scripts or plugin changes, safe to update mid-game.
Version 1.3
Trigger list menu function moved to player alias script, so it can be called from different objects, not only active magic effect.
Added trigger list menu function call directly from the tween menu, use the "C" key by default.
Safe to update mid-game.
Version 1.2
Fixed missing Global tag in the utility script.
Version 1.1
CustomSkillsMergedUtilScript is now CustomSkillsMergedUtilityScript for consistency. Sorry.
GetScriptVersion function that I forgot added to CustomSkillsMergedUtilityScript.
Version 1.0
Initial release, waiting for feedback.
This mod allows you to open custom skills perk trees added by Custom Skills Framework and various mods using only one spell or key in the tween menu. You cast the spell or press the key and select skill, then the selected perk tree menu just opens.
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Features:
All your installed new perk trees are available in the menu. Plugin of this mod is ESL-flagged because there is no reason to leave it regular. Load-order doesn't matter because all data is gathered on the game load and there are no conflicts. You get the spell "Custom Skills" after game start or after save load, there is no spell tome or something similar. You can fire mod's menu by pressing the "C" key (by default) in the tween menu. You can also configure this key via console: "set CustomSkillsMergedKeyCode to DXScanCode".
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Requirements: Custom Skills Framework and all of its requirements. Extended Vanilla Menus and all of its requirements. Papyrus Ini Manipulator and all of its requirements. Don't make mistake with the versions. You need your game, SKSE64 and required DLLs to be compatible between each other.