Skyrim Special Edition
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Verolevi

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  1. Verolevi
    Verolevi
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    Thank you guys for all the kind comments! And thank you all for being part of this long ongoing journey to overhaul most of Skyrim's animations!
  2. Direy
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    I sadly had to uninstall the Archery and crossbow animation cause i cant use it in 1st person due to a bug. My crosshair is moving but the rest of the bow isn't q.q Is there any fix? 
    and it seems that most of the required mods have no support for SSE AE  :x 

    I really love your animations they are impressive but sadly some of these i can't use 
  3. davidkari1
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    Hi all im looking for days for a fix while bowdraw if i look up and down just my arrow moves , the arrow isnt attachted to the bow… anybody knows a fix , sadly couldnt find anything

    with crossbow its the same while aiming and looking up and down the crossbow just slides through my hand ..
    1. ErzioXD
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      Hey I had the similar problem did you ever find any solution to it?
  4. InnocenciusXVI
    InnocenciusXVI
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    Thank God for this. Time to Delete AGO Forever!!!
    1. quelembor
      quelembor
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      NO!
  5. Modbr
    Modbr
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    ok
    1. Modbr
      Modbr
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      ok
    2. DovahMira
      DovahMira
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      ok
    3. Chopsticks3
      Chopsticks3
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      ok
    4. KonkDroid
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      ok
    5. draconian234
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      ok
    6. Asterasfalox18
      Asterasfalox18
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      ok
    7. RandomGuy3197
      RandomGuy3197
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      ok
    8. Cykosis101
      Cykosis101
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      ok
    9. quelembor
      quelembor
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      OK
  6. Adalynne
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    Hey there, I have run into an insane bug and I have tried on both discord and reddit and had no luck, I was hoping you could help me?

    Upon installing this animation, it works great, superb actually! However, I ran into an issue and had to remove a few mods, thus requiring a new game, on this new game your animation is not working at all. But if i switch to the old save, without rebooting the game, it works on that character but no new character?

    Ive reinstalled the mod, ive reinstalled nemesis, ive rerun nemesis about 15 times and nothing is working :( any idea how to fix this?
    1. Adalynne
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      Please forgive me, I found the issue, and I am what is legally known as a complete idiot. I had skill based anims on...
  7. MurasakiTorre
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    Is there a Belt  Fastened quiver support?
    1. Drunkefox
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      It says it supports it but when i try it i get the 'draw arrow over the shoulder' animation instead from the hip, hope someone knows how to fix this, seems like it would take little effort maybe just a file name change.
    2. Muroj
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      if you replace vanargand's animations, OR let Belt-Fastened Quivers overwrite it, yes.
      i forget exactly what's up with my setup but it appears i manually replaced vanargand's bow_drawlight.hkx in this set + sneakbow_drawlight.hkx in the sneak archery set, and then i deleted the hkx files from vanargand that belt-fastened quivers needed to take priority for... maybe i need to revisit my setup but it works just fine in game. experiment until you get it right!
  8. nexusbla18
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    Love it! Any chance to make it compatible with First Person View and Improved Camera SE?
    1. Bam4BINO
      Bam4BINO
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      remove bow_walkleft and bow_walkright
    2. nexusbla18
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      Thank you for the answer.
      I guess it will still be compatible with Third Person View, right?
    3. Bam4BINO
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      yes the game will just use the vanilla bow_walkright and bow_walkleft animations instead, which dont rotate the character. However bow position will twitch a bit when walking left or right bc the animations dont really match, also i would suggest replacing bow_turnleft/right60 and bow_turnleft/right 180 with bow_idleheld just copy it and rename it to bow_turnleft60 and etc. do this for bow_idledrawn aswell but named bowdrawn_turnleft60 and etc. this way your character does not reset their animation each time you move the mouse, if that was confusing i recommend reading IGSpelly's guide on it here Dirty Skyrim Animation Turn Fix

      Deleting walkright/left is a hacky solution, but im yet to find a good seamless solution for it since these animations have rotation baked into them, overwriting walkright/walkleft with walkforwardright and walkforwardleft reduces the rotation a bit, but just deleting them seems like the bestoption. only downside being the vanilla animations have the bow in a different position so it can be a bit jarring when it transitions back into this mods animations, this is only noticeable in first person tho.
    4. AzakoPako9011
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      You could also use only the 1st person meshes folder from Archery Gameplay Overhaul and use it along side this mod. I'm not sure if you need to also get the nemesis folder from AGO but I use it and run nemesis anyways, that way I get Vanargand animations for Third person and AGO animations for First person and Improved Camera.
      Works for me /Shrug
      Hope this helps.
  9. thetraveler436
    thetraveler436
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    I really enjoy using your animations but have one question if I may. Will your Archery and Sneak Archery mods see conversion to OAR any time in the near future? They work now with OAR but for consistency having them converted fully to OAR format would be a desirable, at least to me, change. Kudos for your work. Cheers.
  10. yeskaazz
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    great mod, the best imo so far. i just really wish it was compatible with quivers attached to belt 
  11. bv2097
    bv2097
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    These animations dope