Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Seally25

Uploaded by

Seally25

Virus scan

Safe to use

31 comments

  1. Mavian17
    Mavian17
    • member
    • 0 kudos
    This mod is such a savior because this effect breaks master invisibility spells from Odin and Apocalypse (Shadow Weave and Shroud Walk). I used the command to turn the effect off, but it always gets re-applied once you load a save, was annoying as hell. Now everything works as it should. Thank you so much!
  2. BeYankin
    BeYankin
    • member
    • 1 kudos
    FYI this bug also breaks NPCs React To Invisibility
    https://www.nexusmods.com/skyrimspecialedition/mods/91480?tab=description
  3. TheFutileWar
    TheFutileWar
    • supporter
    • 1 kudos
    Thank you king
  4. kahrnivor
    kahrnivor
    • premium
    • 9 kudos
    Now if someone could only figure out why the bow sometimes doesn't apply sneak attack damage.
    1. JhoanRS3
      JhoanRS3
      • member
      • 0 kudos
      the bow is broken no silent.
  5. deleted90965448
    deleted90965448
    • account closed
    • 30 kudos
    .
  6. greendevil303
    greendevil303
    • premium
    • 0 kudos
    WOW!!! I have spent HOURS looking online for people with similar issues of the  backpacks not showing the usable items, to no avail. It was driving me nuts. I thought it was a load order issue or a missing or corrupted file. Turns out it was BethesDUH all along lol. Installed your patch , fired up my save game, and all the items were in their places on the pack!!
    Thank you! Thank you! Thank you!
  7. Ikan
    Ikan
    • member
    • 0 kudos
    This will fix the problem after I got the bow for the first time?
    1. Seally25
      Seally25
      • premium
      • 28 kudos
      I test this mod by giving the bow to my character using a console command so... yes? The bow's effect works by adding a hidden perk to the player when they receive the bow for the first time, and isn't specifically tied to your progress in the mod's quest either.
  8. JaxonzCL
    JaxonzCL
    • member
    • 1 kudos
    Many, many thanks to the creators of this MOD.

    I found this due to an issue with my game where CAMPFIRE backpacks were not displaying dynamic items (torch, cauldron, etc.).
    With this MOD the backpack worked dynamically again.

    Thank you very much.
  9. Drakan85
    Drakan85
    • member
    • 6 kudos
    Not working for me, visual effect still not turn me invisible upon pulling it out.
    1. Seally25
      Seally25
      • premium
      • 28 kudos
      Check for conflicts, and the visual effect not working isn't what I fixed. This mod specifically fixes various stuff in the game thinking the player is invisible even when they're not.

      This likely a different bug, possibly related to the ability condition bug that's fixed in Bug Fixes SSE and Scrambled Bugs, neither of which has been ported to v1.6+ yet. Theoretically I can port them myself, but I'd rather not step on meh and KernalsEggs's toes.
    2. robertkorkor
      robertkorkor
      • supporter
      • 3 kudos
      I only had the chance to download it and test it. Works just fine. Perhaps some mod conflict? The Best way to check is via more informative console if the perk remains. Or if you use Inigo/Strange Runes. If you see the runes after using a bow, the mod works.

      BTW: @Seally25 thank you so much. It was such a pain with mods I mentioned above. Kudos given <3
    3. Seally25
      Seally25
      • premium
      • 28 kudos
      The ability condition bug causes ability conditions to stop working after a certain time has passed. This is because of a floating point error. Basically the way floating point works is it stores numbers in the form x.xx * 2^y (a bit like scientific notation). The x.xx part has limited precision, so once you get to a certain point you may get x + 1 not actually equaling x + 1 anymore because the number is too large to store values up to the last digit. Full details here.

      The bow's "enchantment" is implemented as an ability, with perk shenanigans that I assume was meant to allow players to put their own enchantments on the bow. In any case, this likely puts it squarely into this issue once you've played the game for a while. It's not fixable on a CK level, which is what this particular mod is limited to.

      I do not believe there is anything this mod does that could cause the enchantment to stop working unless it wasn't working to begin with.

      If you have the mods I mentioned installed (with fixes enabled as appropriate) in v1.5 and it still happens, then we're back to the drawing board. However, that's well outside of the scope of this mod unless you've tested that it doesn't happen when this mod isn't installed.
    4. Drakan85
      Drakan85
      • member
      • 6 kudos
      Thanks for the info @Seally25
      I do not have conflicts with other mods.
      My problem comes with "ccBGSSSE038_InvisibillityFFSelf "Invisibility" [MGEF:3500080C]"
      There is my "Fix" i just created a new EditorID for the MGEF.. idk why but its working now.
      Link
    5. Seally25
      Seally25
      • premium
      • 28 kudos
      If my suspicion is correct, then it'll probably stop working again some time later. That might have been enough to trick the game into starting the counter from 0.
    6. robertkorkor
      robertkorkor
      • supporter
      • 3 kudos
      Wait. So if I use bug fixes se I should be fine in the future right?
    7. Seally25
      Seally25
      • premium
      • 28 kudos
      Either Bug Fixes SSE or Scrambled Bugs (see the instructions on their pages to disable one as appropriate). If you're on v1.6 you sadly have no options that I know of for now though (and Scrambled Bugs is one of the blockers for my move to v1.6).

      Of course, I could be wrong and this is actually something else though.

      meh doesn't seem terribly interested in moving to v1.6 I think beyond maintaining the Address Library because he's not a C++ programmer (probably the reason why he made .NET Script Framework to begin with) and updating .NET seems to be a difficult problem. Meanwhile Scrambled Bugs is being worked on (but no clue when it'll be ready) so I'd go with the fix from that one instead.
    8. robertkorkor
      robertkorkor
      • supporter
      • 3 kudos
      I downgraded my exes and all of it still just works for now. We shall see in the future what mods will and which won't be updated and only then I'll "fully" update I think.
    9. Drakan85
      Drakan85
      • member
      • 6 kudos
      Hmm..
      I'm not going to do a Downgrade, the only thing that bothers me is the Bow of Shadow bug, although I do not use it anymore because I already have Dragonbone Bow.
      I have not found more bugs or I have not perceived them at the moment.. so.. I can live without "Scrambled Bugs" or "Bug Fixes SSE" that for the last it is necessary ".Net Script Framework" that is also outdated.. if they update those three mods before I get tired of Skyrim one more time, maybe try them.. xD

      Thanks @Seally25
    10. Seally25
      Seally25
      • premium
      • 28 kudos
      No worries. If the bug does show up again like I predicted (Cobb's report suggests it takes 3 real-life days to get to that point), let me know though, since at the very least it pushes my confidence on the cause of the issue from maybe 60% to 90%.

      Fixable or not, knowing the reason why is still usually a good thing.
    11. Drakan85
      Drakan85
      • member
      • 6 kudos
      Ok I'll try, If it happen again I will let you know, thanks ;)
    12. robertkorkor
      robertkorkor
      • supporter
      • 3 kudos
      Both of those mods were updated for AE if anyone's interested. ;)
      Scrambled Bugs and Bug Fixes SSE
  10. davidgborges84
    davidgborges84
    • member
    • 0 kudos
    This mod also works to fix the problem with Frostfall's dynamic items on backpack disappearing after the Bow of Shadows is picked up.