Skyrim Special Edition
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Hydra X9K

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HydraX9K

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20 comments

  1. HydraX9K
    HydraX9K
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    Sticky
    The holster for your dagger will probably be misplaced since the mesh was moved/rotated. To fix this you can download XPMSSE and RaceMenu to manually edit their positions.
  2. TheRetifox
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    Anyone is kind provide the dagger silders for the RaceMenu? I'm trying to do it myself, everytime turns out a bit goofy :P 
  3. lurtz24
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    Hey, sorry maybe a bit newbie question, but i cant seem to resolve this - i wanted to assign your reversed daggers to this https://www.nexusmods.com/skyrimspecialedition/mods/82543 moveset. What should the condition look like? Probably something like this: IsEquippedRightHasKeyword("Hydra's Reversed Daggers.esp" | 0x????????) but what digits should i type after 0x? Thanks for help!
    1. HydraX9K
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      I'm pretty sure the first 2 numbers after 0x are based on your load order and the rest of the numbers is the weapons ID. For example, an iron dagger has the form ID 0001397e. The first two 0's being the load order slot. If this form ID was part or dawnguard, it would either be 0201397e or 0301397e or even something else based on your load order.
    2. ShaunIronside
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      hey so did u figure it out I cant seem to as well.
  4. NyxBlackthorn
    NyxBlackthorn
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    How would I go about modifying the sheathed weapons? When sheathed using xpmsse, they are reversed.

    Edit: Wow I didnt even read the sticky comment oops

    Would it be possible to add support for Blade of Woe?
    1. TheOldKingCole
      TheOldKingCole
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      I never figured out how to do it, would you mind telling me how you did it?
    2. NightzyYT
      NightzyYT
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      open console, type "showracemenu", look for "weapons' tab then find the dagger tweaks there. Make sure you have XPMSSE and Racemenu.
    3. HydraX9K
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      All the other types of reversed daggers can be found here: https://www.nexusmods.com/skyrim/mods/2727? 

      Run it through nifoptimizer for it to work on SE. This mod is mostly a compliment to that mod to complete the DLC reversed daggers that the original didn't make
  5. Buciferatu
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    Blood smears that should be on the blade, are instead floating in the air where the blade should be if you'd hold the vanilla dagger.
    1. HydraX9K
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      Yeah I don't have much modding experience at all. I only rotated the weapon mesh.
  6. kilplixism
    kilplixism
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    playing in VR, I'm trying to edit the collision aka hitbox are so that it's aligned with the blade. This is my first time messing with nifskope, what would I edit specifically to move it so I can stab with it in VR?

    I reversed the bsfadenode which did move the entire dagger but I was able to move the dagger seperately back to line up with the blade. that doesnt seem to work though
    1. HydraX9K
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      I don't use VR so I don't know how different the process would be :( 
    2. SilvaxVT
      SilvaxVT
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      This would be an incredible modification if you manage to pull it off, hope you succeed in doing so
  7. ip0v0qi
    ip0v0qi
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    Hi, just wanted to ask if you know why the daggers are not being replaced by my replacer mods. I am using simply realistic (and simply dragonbone) series but it looks like the daggers are not being replaced by it. I'd love to hear your insights. Thanks. 
  8. zxwasly
    zxwasly
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    Does it work on daggers in mods?
    1. HydraX9K
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      Sorry for the super late reply but this only affects the Dawnguard and Dragonbone daggers. 
  9. TwinCrows
    TwinCrows
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    Really cool idea! Always like the personality of the reversed dagger. The assassin's stance. Is there tempering for the weapons?
    1. HydraX9K
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      Yes. It's the same as their vanilla counterparts.
  10. TheSinOfHeart
    TheSinOfHeart
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    this looks really cool, will try it thank yu