About this mod
Adds a small manned outpost to the Pale near Loreius Farm, and upgrades Whiterun's Whitewatch Tower to include a barracks. Guards have schedules, AI packages and work in shifts.
- Requirements
- Permissions and credits
- Changelogs
- Expands Whitewatch Tower, to include a barracks. But overall it's still a crumbling wreck.
- Adds a small outpost to The Pale, near Loreius Farm
- Guards at both locations will be the same CW faction as their main hold
- Guards work in shifts, with AI packages giving them time to sleep, eat and time off*
*exception (possible spoiler)
While the quest 'Delayed Burial' is in progress, one of the guards at The Pale's outpost will not eat or sleep, but patrols the road 24/7. This is because he is under control of the quest for its duration.
- The guards in each location will get higher-tier weapons and minor armor (gauntlets and boots) upgrades as the PC levels.
- Each outpost has a total of five guards. Neither location is involved in major events, so this should not present a balance issue. However, it is a significant increase in guard presence and strength compared to vanilla. If this bothers you, you may wish to pass.
USSEP:
The NavMesh edits were done with USSEP installed. USSEP is not a required master, but without it you can expect some NPC pathfinding difficulties.
Installation:
Manually or with a mod manager, whichever you prefer.
Conflicts:
Any mod that edits the NavMesh in either cell 9, 6 (LoreiusFarmExterior04) or cell 7, 3 (WhitewatchTowerExterior01) is likely to conflict.
If use use Settlements Expanded there is a compatible version available.
Merging Plugins:
If you need to or like to merge plugins, this would be a good candidate. It contains no scripts, no FaceGeom, and uses only vanilla assets.