Skyrim Special Edition
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Wildman

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Wildman537o

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17 comments

  1. SimpleTharnised
    SimpleTharnised
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    Don't you guys realize this mod doesn't add Riverfall Cottage as its master? make it missing parents so make DYNDOLOD Error
    Solution : use SSEEdit, just fill the missing reference from Riverfal Cottage.esp add it as master there is two : 000096D2 and 000190C4
    don't need to delete it and DYNDolod will not error again when generated.
  2. Laerithryn
    Laerithryn
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    I'm not sure, but I think this user has moved on. They haven't been active since August 22. So, no support, unfortunately. However, for those of you still getting the DynDOLOD error, it's an easy fix with SSEEdit in under 2 min. 

    Here's the DynDOLOD error message in particular:

    DynDOLOD

    Unresolved FormID [2E0CC6BF]

    Error in JK's Riverfall Cottage Tweaks.esp [REFR:000190C4] (places TreePineForest02
    [TREE:0018A02] in GRUP Cell Temporary Children of [Cell:000096B3] (in Temriel "Skyrim"
    [WLRD:0000003C] at 7, -8))

    Click on this link for additional explanations and help for this message.

    For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

    FIX THE ERROR as explained in the help OR PERMANENTLY REMOVE THE PLUGIN.
    Ignore the wrong "advice" to only temporarily disable plugins, which does not FIX THE ERROR.
    Do not try to circumvent the error message, FIX THE ERROR instead.
    This is not a DynDOLOD error. DynDOLOD is not crashing.
    There is an unresolved error in the mentioned plugin that needs to be fixed.

    This is what I did to make DynDOLOD happy with my local copy of this mod. Easy enough, I deleted the offending entries. Which was a single tree along with a couple of other unresolved FormID errors DynDOLOD did not report on.

    Run SSEEdit and expand the world entries to locate the REFR:000190C4, scroll down in the right side window until you find the Unresolved error, then right-click and Remove. Done. Unless you want to remove the other two entries as well, which I did. Back in the left side window right click on the mod and Check for Errors. These are easy to track down using the same method as in the first error. Rinse and Repeat. Now you're done, it's safe to run DynDOLOD again.

    - Laerithryn
  3. BuiltForSin29
    BuiltForSin29
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    .
  4. JessDegurechaff
    JessDegurechaff
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    Dyndolod 3.0 error:

    "Error in Jks Riverfall cottage tweaks.esp [REFR:000190C4] (Places TreePineForest02 [TREE:00018A02] in GRUP Cell Temporary Children of [CELL:000096B3] (In Tamriel "Skyrim" [WRLD:0000003C] at 7,-8))
    1. Wildman537o
      Wildman537o
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      I have absolutely no idea, I sort of just posted this and never looked at it again lol. It looks like there are coordinates though so I imagine you could just go into the skyrim developer kit thing and find the tree, delete it and see if that fixes it. I thiiiiiiiiiiiiiiiink I remember placing a tree or two near the chicken coup coop. :)
    2. JessDegurechaff
      JessDegurechaff
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      • 1 kudos
      Got cha, i was just letting you know lol

      thanks for your work on the mod!
    3. AndreySG
      AndreySG
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      • 11 kudos
      can you fix this?
    4. JessDegurechaff
      JessDegurechaff
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      • 1 kudos
      I never managed to, Dyndolod and cells are unexplored territory for me.
    5. DonProtein
      DonProtein
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      • 446 kudos
      Disable the plugin before generation, enable back after. Happ.
  5. JessDegurechaff
    JessDegurechaff
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    DynDOLOD screams at me whenever i try to use the tool while this mod is active, it seems that a tree gets in the way, is there any way to fix that?

    This does not happen with the main mod, in fact.
  6. teresatiger
    teresatiger
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    Nice job! Also..."chicken coup" is adorable. I think you meant "chicken coop" since what you wrote has a very different and hilarious meaning  :-)

    For the ESPFE, it's extremely easy. You just need to open your esp in SSEEdit, open the dropdown for your esp, click its File Header field, and then on the right hand side double click on Record Flags and click yes/continue, and then check the ESL box from the dropdown list. Then exit SSEEdit and save your esp when prompted.

    Just a warning: don't do this with all esps randomly! It's totally safe to do it with this mod because it's small and simple, but if you're not sure about ESLifying other mods, it's best to run the SSEEdit script that tells you if a plugin can be flagged as an ESL or not. You can look at the tutorial daken posted below if you want more info, but in this mod's case it's just an easy few clicks.
  7. daken72127
    daken72127
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    ESP-FE?
    1. Wildman537o
      Wildman537o
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      Is a .esp file
    2. daken72127
      daken72127
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      I know, with it being a patch, you should make it an esp-fe ;), I downloaded it and did it myself, everything seems to be where you put it!
    3. daken72127
      daken72127
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    4. Wildman537o
      Wildman537o
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      Oh right, what does it do?
    5. daken72127
      daken72127
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      that link should answer any questions you have