Don't you guys realize this mod doesn't add Riverfall Cottage as its master? make it missing parents so make DYNDOLOD Error Solution : use SSEEdit, just fill the missing reference from Riverfal Cottage.esp add it as master there is two : 000096D2 and 000190C4 don't need to delete it and DYNDolod will not error again when generated.
I'm not sure, but I think this user has moved on. They haven't been active since August 22. So, no support, unfortunately. However, for those of you still getting the DynDOLOD error, it's an easy fix with SSEEdit in under 2 min.
Here's the DynDOLOD error message in particular:
This is what I did to make DynDOLOD happy with my local copy of this mod. Easy enough, I deleted the offending entries. Which was a single tree along with a couple of other unresolved FormID errors DynDOLOD did not report on.
Run SSEEdit and expand the world entries to locate the REFR:000190C4, scroll down in the right side window until you find the Unresolved error, then right-click and Remove. Done. Unless you want to remove the other two entries as well, which I did. Back in the left side window right click on the mod and Check for Errors. These are easy to track down using the same method as in the first error. Rinse and Repeat. Now you're done, it's safe to run DynDOLOD again.
"Error in Jks Riverfall cottage tweaks.esp [REFR:000190C4] (Places TreePineForest02 [TREE:00018A02] in GRUP Cell Temporary Children of [CELL:000096B3] (In Tamriel "Skyrim" [WRLD:0000003C] at 7,-8))
I have absolutely no idea, I sort of just posted this and never looked at it again lol. It looks like there are coordinates though so I imagine you could just go into the skyrim developer kit thing and find the tree, delete it and see if that fixes it. I thiiiiiiiiiiiiiiiink I remember placing a tree or two near the chicken coup coop. :)
Nice job! Also..."chicken coup" is adorable. I think you meant "chicken coop" since what you wrote has a very different and hilarious meaning :-)
For the ESPFE, it's extremely easy. You just need to open your esp in SSEEdit, open the dropdown for your esp, click its File Header field, and then on the right hand side double click on Record Flags and click yes/continue, and then check the ESL box from the dropdown list. Then exit SSEEdit and save your esp when prompted.
Just a warning: don't do this with all esps randomly! It's totally safe to do it with this mod because it's small and simple, but if you're not sure about ESLifying other mods, it's best to run the SSEEdit script that tells you if a plugin can be flagged as an ESL or not. You can look at the tutorial daken posted below if you want more info, but in this mod's case it's just an easy few clicks.
17 comments
Solution : use SSEEdit, just fill the missing reference from Riverfal Cottage.esp add it as master there is two : 000096D2 and 000190C4
don't need to delete it and DYNDolod will not error again when generated.
Here's the DynDOLOD error message in particular:
This is what I did to make DynDOLOD happy with my local copy of this mod. Easy enough, I deleted the offending entries. Which was a single tree along with a couple of other unresolved FormID errors DynDOLOD did not report on.
Run SSEEdit and expand the world entries to locate the REFR:000190C4, scroll down in the right side window until you find the Unresolved error, then right-click and Remove. Done. Unless you want to remove the other two entries as well, which I did. Back in the left side window right click on the mod and Check for Errors. These are easy to track down using the same method as in the first error. Rinse and Repeat. Now you're done, it's safe to run DynDOLOD again.
- Laerithryn
"Error in Jks Riverfall cottage tweaks.esp [REFR:000190C4] (Places TreePineForest02 [TREE:00018A02] in GRUP Cell Temporary Children of [CELL:000096B3] (In Tamriel "Skyrim" [WRLD:0000003C] at 7,-8))
coupcoop. :)thanks for your work on the mod!
This does not happen with the main mod, in fact.
For the ESPFE, it's extremely easy. You just need to open your esp in SSEEdit, open the dropdown for your esp, click its File Header field, and then on the right hand side double click on Record Flags and click yes/continue, and then check the ESL box from the dropdown list. Then exit SSEEdit and save your esp when prompted.
Just a warning: don't do this with all esps randomly! It's totally safe to do it with this mod because it's small and simple, but if you're not sure about ESLifying other mods, it's best to run the SSEEdit script that tells you if a plugin can be flagged as an ESL or not. You can look at the tutorial daken posted below if you want more info, but in this mod's case it's just an easy few clicks.