Skyrim Special Edition
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MaskedRPGFan

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MaskedRPGFan

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28 comments

  1. MaskedRPGFan
    MaskedRPGFan
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    Please use this topic to pick mods you want me to patch.

    If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
    Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
  2. Wind0902
    Wind0902
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    Hello!
    I wanna ask if this mod works with the latest CACO version? Im also using CACO for 1.5.97 skyrim if that makes any differences. Although since this mod only affects MCM, im assuming as long as the MCM is the same, everything should work as normal?
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes. I am 1.5.97 user myself.
  3. Wulfhartus
    Wulfhartus
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    I don't understand anything with what this mod does but WTF YOU SAVED ME I had a bad interaction between MCM Helper and CACO which was making health potions, magic potions, stamina potions not working at all (you drink them, no effect lol).

    Updating CACO from 2.0.8 to nowadays version and using your mod solved this problem. I endorse.
  4. Sharilyn
    Sharilyn
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    Hey there's a new version - 2.1.2 - can I check if you'll be updating this please?

    Thanks!
    1. MaskedRPGFan
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      Compatible, 2.1.2 is only DLL update :)
  5. hohoho0955
    hohoho0955
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    2.1.1 please~
    1. MaskedRPGFan
      MaskedRPGFan
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      MCM in 2.1.1 the same, no need to update!
    2. danriu
      danriu
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      I may be wrong but I think the MCM was tempered with. 2.1.0 update particularly a lot of fixes where made:

      Version 2.1.0

      • Incorporated meshes from Lepidoptera of Skyrim (credit and thanks to Impulseman45).
      • Incorporated changes from the Temporary Patch for Complete Crafting Overhaul Remastered.
      • Incorporated updated scripts from Wiseman303's Flora Fixes - Revamped (by Wiseman303 and MrNeverLost).
      • Incorporated hanging rabbit meshes from Wiseman's Flora Fixes.
      • Added alchemy tool recipes loosely based on those from CACO Add-On - The Crafty Alchemist (by TravLaney).
      • Corrected Sugar entry count in LItemMiscVendorMiscItems75 [LVLI:0009AF0A] from "0" to "1".
      • Flipped normals on Red Cracker Butterfly and White Witch Moth inventory models for consistency with the other lepidoptera.
      • Renamed Amber to "Crushed Amber", Onyx to "Crushed Onyx", and update models accordingly.
      • Fixed missing ownership data on some foodstuffs added to stalls in Whiterun and Windhelm.
      • Fixed collision on egg meshes.
      • Reduced the size of the eggs in chicken nests.
      • Recalculated object bounds on all new flora records.
      • Fixed missing Beeswax and Honey crafting token inventory model.
      • Added CCOR crafting conditions to appropriate recipes.
      • Fixed issue where dropped salmon would remain stuck floating in the air.
      • Fixed issue where chicken nests would appear transparent when there were shadows behind them.
      • Updated the Honey model so it no longer appears huge in the inventory.
      • Duplicated CCF_BugsInJarsList in CACO to resolve conflict with WACCF over LootCitizenChildToysList [LVLI:001046E7] and LootCitizenChildToysList75 [LVLI:001046E9].
      • Renamed LastSeedEnableKeywordSpoil to EnableKeywordSpoil_CACO.
      • Updated "Beeswax and Honey" recipe to produce an additional Beeswax (2 total).
      • Fixed issue where the harvest quantities for the 01 and 02 Mountain Flowers (all colors) were swapped.
      • Fixed text error in RecipeRestoreHealth1 "Restore Health Potion Recipe" [BOOK:000F5CAC].
      • Fixed some errors DynDOLOD was reporting on a handful of currently unused records.
      • Fixed issue where using the MCM option to learn all ingredient effects wasn't teaching the effects from Large Antlers.
      • Etc...

      For me the mcm was suddenly not showing after updating with this settings files, had to remove them and now is working normally.
    3. MaskedRPGFan
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      I compared the two MCM source files (2.0.1 and 2.1.1) and they are identical.
      But I'm going to create this loader from scratch, because I have an idea how to optimize it, so there will be an update this week anyway.
    4. MaskedRPGFan
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      Almost done, will update tomorrow, probably.
    5. MaskedRPGFan
      MaskedRPGFan
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      It took me a while but it is done
  6. uoavatar
    uoavatar
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    Does this break the Help option to give 10 of each ingredient?  I had this installed, then tried to use that, and never got any ingredients.
  7. Spongeman131
    Spongeman131
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    I installed MCM Loader and this mod, but the setting aren't being saved to the file. What have I done wrong?
    EDIT: NVM, it's not saving to the included file with the mod but a new file.
  8. TNTadded
    TNTadded
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    Thank you for your great mod, it saves me a lot of time when I start a new game. But it seems will only show a blank menu, sometimes even disappear in MCM. I find out that (maybe?) because I merged their master mod, so I wanna ask if there is a way to fix it while keeping those master mods merged?
    1. MaskedRPGFan
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      For the MCM Helper based loader, the only reason I can think of is that there are a lot of scripts/MCMs and the settings open too early. Probably, SKYUI is not keeping up with MCM registration.

      You can always set a delay for loading settings in the Maintenance tab.
  9. jpeleanor
    jpeleanor
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    Great work dude

    ????
  10. SilasGrimm
    SilasGrimm
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    Does this need updated for 2.0.10 dll forAE? Or is it working as is?
    1. MaskedRPGFan
      MaskedRPGFan
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      No, an update is needed if MCM will change, not the dll.
  11. Khylian
    Khylian
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    Hi MaskedRPG, the mod worked fine the first time, but when I started a new game, it does not show anything in the MCM. Same for Trade and Barter.
    Thanks for your mods, they are very useful and save a lot of time. I am using the standard Skyrim SE. 
    1. MaskedRPGFan
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      Hi,
      I have no such errors, as you can see in the screenshot of this mod. Unfortunately I am not able to guess why you are not seeing MCM. It needs more information.