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This page was last updated on 03 November 2019, 1:03PM
- Changelogs
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Version 2.5
- Fortify Magic School potions and ingredients rebalance: duration based effects (fortify Alteration/Conjuration stay at 75% (max skill max perks), magnitude based effects (fortify Destruction, Illusion, Restoration) at 50% (from 100-75).
- Food and more Ingredients gold values re balance, see description for details.
- Balmora Blue is now considered Skooma.
- Skooma also affects weaponspeedmult if "Weapon Speed Effects Fix" is loaded.
- Updated keywords on ingredients and food to match v3.0 of Economy Overhaul.
- Bugfix: Gold value of "Mammoth Tusk" was not correctly forwarded in the distinctive rare ingredients addon. (Thank you zillyboi.)
- New Patch: Cutting Room Floor: changed CRF added "Frost River Mead" to match my mod effects.
- Patch updates: WACCF, Bruma, Rare Curios, DoS and Awesome Potions patches have been updated to forward changes made by this update.
- Removed addon: Lightweight potions: this addon complicated the update process too much, and there are better more dynamic ways (xedit scripts) to change the weight of items.
- PSA: some patch .esp names have changed for consistency.
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Version 2.4
- New: Paralysis poisons effect successfulness now depends on the level of the target, like Fear and Frenzy poisons. See reasoning in the description.
- Change: Small rebalance of cost/potency on restore/damage HMS potions and ingredients.
- Change: Very small adjustments of values on some ingredients.
- Change: Rare ingredient potency is now about 120% of standard ingredient instead of 150%. The difference was too big for my taste.
- Change: Powdered Mammoth Tusk is now a rare ingredient.
- Change: Some maintenance script improvements.
- Bug Fix: Skill factor is at the recommended default of 1.5 for new games instead of 2.0.
- Bug Fix: My weapon speed fix is now properly detected for the slow effect.
- Vanilla Bug Fix: Crafted Frenzy and Fear poisons were not influenced by the "Poisoner" perk.
- New patch: Rare Curios consistency patch, thank you SamanthaSays.
- New patch: Beyond Skyrim Bruma consistency patch.
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Version 2.3.1
- Vanilla Bug Fix: Horker and Ash Yam Stew had the wrong comsume sound (thanks Mebantiza).
- Bug Fix: Fixed typos in DLC1dunRedwaterSlowEffect and DLC1AlchRestoreHealthBlood magic effects description (thanks Mebantiza).
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Version 2.3
- New: close Fortify Enchanting/Alchemy loop option, see info in the description.
- New: Changed some ingredients gold value for better coherence and logic.
- Change: Some scripts improvements.
- Change: The slow effect from the Damage Speed potion will no longer affect the weapon speed unless my "Weapon Speed Effects Fix" mod is loaded.
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Version 2.2
- New: Fortify Light/Heavy Armor effects changed, see description for details. Thanks to Migck for his post on afktrack and Mebantiza for bringing it to my attention.
- Bug Fix: Garlic bread has it's Cure Disease effect changed to match the new effect (5% chance instead of 100%).
- Vanilla Bug Fix: Fortify Marksman effect now called Fortify Archery for better consistency with other effects of the same type. Thanks to Migck for his post on afktrack and Mebantiza for bringing my attention to it.
- Patches Update: Updated most patches and made new patches for the lightweight potions addon.
- New Patch: The Alchemist's Compendium.
- Other: changed some keywords on food for compatibility with V2.2 of Economy Overhaul.
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Version 2.1
- New Version: Potion Restore Over Time Only Version.
- Removed Version: Food Only Version.
- New: FOMOD Installer.
- New: Damage Speed (Slow) effect now affects weapon swing speed.
- New: Damage Speed (Slow) effect contains a bug fix to make it apply more rapidly.
- New: Cure Disease/ and Cure Poison now scale.
- Change: Slight adjustments off effects on some food items.
- Change: Experience bonus is now only applied when in the crafting menu.
- Change: Some MCM slider are more precise.
- New Patch: Awesome Potions.
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Version 2.0
- New Requirements: SKSE 2.0.7+ and SkyUI.
New Version: No food change.
New Version: Food only.
New: MCM customization of alchemy related settings
New: Ravage H/M/S, Slow poison, Weakness to poison poisons, resist poison potions and waterwalking potions created and added to leveled lists.
New: Missing Cure poison and Waterwalking effect added to ingredients.
Change: Complete rebalance pass. Crafted potions should now be even more consistent with leveled potions.
Change: Fortify and resist potions last 120 seconds.
Change: Fortify enchanting/smithing/barter last 300 seconds.
Change: Added proper tags for bashed patch.
Vanilla Bug Fix: Some potions where assigned to the wrong mesh.
Vanilla Bug Fix: Inconsistencies and errors in potions/poisons leveled lists.
New Addon: Lightweight potions.
New patch: Weapons Armor Clothing and Clutter Fixes Patch.
Removed patch: Awesome Potions patch no longer supported.
- New Requirements: SKSE 2.0.7+ and SkyUI.
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Version 1.5
- 17.04.21: Uploaded a patch adding this mod's food effects to the food items from Dawn of Skyrim.
- Added the "ingredient" keyword to some ingredients, this has no effect on the gameplay but allows compatibility for my economy mod (Economy Overhaul and Speechcraft Improvements).
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Version 1.4
- Forwarded changes made by recent versions of USSEP.
- Human hearts and flesh can now be sold to apothecaries.
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Version 1.3
- 2017.03.07: Added the Distinctive Rare Ingredients in the optional files (thank you OwynTyler for the idea)
- Lowered the potency of fortify enchanting/smithing potions crafted with rare ingredients (from 150% to about 110% of a normal ingredient) to prevent overpowered potions. (Thank you vsky1)
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Version 1.2
- Corrected the value of Clam Meat, Firebrand Wine and Gourd.
- Added effects to Meat Pie (added by USSEP)
- (thank you Toberone)
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Version 1.1
- Slight readjustment to the restore Health/Stamina/Magicka potions potency and cost.
- Slight readjustment to the damage Health/Stamina/Magicka poisons cost.
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Version 1.0
- Initial release
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- Author's activity
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November 2019
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03 Nov 2019, 1:03PM | Action by: skepmanmods
Attribute change
Description changed.
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03 Nov 2019, 11:59AM | Action by: skepmanmods
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Description changed.
October 2019
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28 Oct 2019, 8:42PM | Action by: skepmanmods
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28 Oct 2019, 8:41PM | Action by: skepmanmods
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28 Oct 2019, 8:38PM | Action by: skepmanmods
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28 Oct 2019, 8:24PM | Action by: skepmanmods
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file visible to the public
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28 Oct 2019, 8:22PM | Action by: skepmanmods
File added
Alchemy Potions and Food Adjustments V2.5 FOMOD Installer [version 2.5]
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28 Oct 2019, 8:20PM | Action by: skepmanmods
Attribute change
Description changed.
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28 Oct 2019, 7:48PM | Action by: skepmanmods
Attribute change
Mod version changed to 2.5.
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28 Oct 2019, 7:44PM | Action by: skepmanmods
File added
Alchemy Potions and Food Adjustments V2.5 FOMOD Installer [version 2.5]
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28 Oct 2019, 7:44PM | Action by: skepmanmods
Attribute change
Description changed.
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28 Oct 2019, 7:42PM | Action by: skepmanmods
Attribute change
Description changed.
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28 Oct 2019, 7:11PM | Action by: skepmanmods
Changelog added
Change log added for version 2.5
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28 Oct 2019, 9:52AM | Action by: skepmanmods
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September 2019
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19 Sep 2019, 7:42AM | Action by: skepmanmods
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18 Sep 2019, 9:24PM | Action by: skepmanmods
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August 2019
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26 Aug 2019, 3:12PM | Action by: skepmanmods
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25 Aug 2019, 8:09AM | Action by: skepmanmods
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23 Aug 2019, 8:51PM | Action by: skepmanmods
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23 Aug 2019, 8:46PM | Action by: skepmanmods
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