Skyrim Special Edition

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Sysheen1234

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sysheen1234

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About this mod

This mod adds the 4 Killer weapons as well as a handful of other weapons with a high critical hit chance from the Fire Emblem series of video games to Skyrim.

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This mod adds the 4 Killer weapons as well as a handful of other weapons with a high critical hit chance from the Fire Emblem series of video games to Skyrim.

The mod includes the following weapons: Killing Edge, Killer Axe, Killer Bow, Killer Lance, Barbed Dagger, Wo Dao, Shamshir, Meisterklinge, King Sword and Great Club.
Killing Edge, Killer Axe, Killer Bow, Killer Lance, and Barbed Dagger have a chance of being found on bandits after the player reaches level 5
Wo Dao and Shamshir have a chance to be found on bandit bosses after level 10.
Killing Edge, Killer Axe, Killer Bow, Killer Lance, Barbed Dagger, Wo Dao, and Shamshir (base weapons) all start with a crit chance of 25 and can be upgraded twice. the first upgrade (noted by a + after their name) needs 2 of the base weapon and the steel smithing perk. the  second (++) needs 2 of the + versions of the weapon and elven smithing perk.

Meisterklinge or Master Blade, is my interpretation of the FE3/FE12 Master Sword. I chose not to call it Master Sword so people wouldnt confuse it with the Legend of Zelda Master Sword. I didn't want to call it Meisterschwartz, because it could get confused with the Meisterschwartz from Thracia 776, which is a brave sword with a little extra crit chance. Meisterklinge can be crafted from one of each Killing Edge ++, Shamshir ++ and Wo Dao ++.

Crit chance(cc)/damage(cd)
Spoiler:  
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Base: cc 25, 2x cd. +: cc 30, 4x cd. ++: cc 35, 8x cd. King Sword: cc 40, 10x cd. Meisterklinge: cc 45, 10x cd. Great Club: cc 55, 10x cd.


Weapon Locations:
Spoiler:  
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Killing Edge- Sleeping Giant Inn
Killer Bow- Drunken Huntsman
Killer Axe- Jorrvaskr
Killer Lance- White River Watch
Shamshir- Swindler's Den
Wo Dao- Bloated Man Grotto
King Sword- Palace of the Kings
Great Club- Robber's Gorge
Barbed Dagger- Ratway


The optional file will weaken the perk that effects the critical chance and critical damage of the weapons.
optional file change Crit chance(cc)/damage(cd)
Spoiler:  
Show
Base: cc 20, 1.5x cd. +: cc 25, 2x cd. ++: cc 30, 2.5x cd. King Sword: cc 35, 5x cd. Meisterklinge: cc 40, 5x cd. Great Club: cc 45, 5x cd.


My other Mods:
Light Brand and Runesword
Fire Emblem Skills
Killer Blades

This mod uses assets from the following mods:
Better Shaped Weapons
Reforging- To the Masses
Heavy Armory
Renegade Axe
Dragon Jade Dao
Gothic 3 Weapon Pack
Scimitar Replacer