Skyrim Special Edition

About this mod

As the creator of Enderal - Donkey, I give you the visuals of that very mod. New textures and mesh for added immersion as well a look into a future project of bringing donkeys to life in skyrim.
Endorse if you could, I thank you.
- d e v o u r

Requirements
Permissions and credits
Translations
  • German
Donations
The idea of further distinguishing Donkey appearance in Skyrim.
Download, be immersed!

Your Current Download Includes..

1.61 IKC Mare and Mule *current
Unfortunately 1.6 created errors : 
This plugin contains records that have FormIDs outside the valid range for an ESL plugin.
Using this plugin will cause irreversible damage to your game saves. (FIXED)

I'm certain this would have never caused damage since all changes were small food fixes for the mules
^ ESL files are stubborn, our file is expanding and this quick fix was eventually needed

Another change is the 1.71 flag, 1.70 users will once again be able to enjoy our mod


1.6 IKC Mare and Mule
Added decal when caravan has left camp, in the name of IMMERSION
Improved hay, 1.5 - previous hay seemed such an eye sore ^ view images
Mule are now able to eat. Small feature, **HUGE** result

Mare and Mule is now completely independent from Immersive Khajiit Caravan though
- there is an ADDON version dedicated to Bienties file, only one Main file should be used at a time
If downloading Immersive Khajiit Caravan Mules ADDON; their mod is REQUIRED

Downloading a version of your choice and copying the ESL then renaming the file can give you 4 mules
(no idea why that would be useful but it's what I did for the screenshots)
^ Using Mare and Mule and Immersive Khajiit Caravan Addon together may lead to excessive hay, beware

This is Mare and Mules final file structure. If any bugs - please mention them within bugs, not comments

I have added a light fluff version as well which does NOT support the standard versions kneepad or saddle
Fluff version is a light version of SkySinclaires Fluffworks
(EDIT) If using their Addon in the future use Mare and Mule 1.61* standard

PS. I've added the Windhelm donkey back, B2 is no longer stuck

Hard Requirement ONLY for Immersive Khajiit Caravan Mules ADDON
-- Khajiit Caravan Mules

Features:                         
Immersive Khajiit Caravan Mare and Mule is the addon to Poepkat 's Khajiit Caravan Mules
This changes texture and mesh for the creatures, an override ESP that changes the 2 mules to 6.
- Note all mule have separate modular outfits and texture - this include crates, barrels, individual skeleton in the name of immersion.

Locations:                       
Note \ Caravan merchants take a single path back and forth -though these paths never change
- waiting 24/48 hours in game may speed desired spawn.
Dawnstar - Riften        ids01-02
Markarth - Whiterun    ids03-04
Solitude - Windhelm    ids04-05

Patch Notes: Main File_

1.5 IKC Mare and Mule
REQUIRES 1.36 folder structure for mesh and textures (will combine soon!)
mule stuck in Windhelm is stuck, I've removed the mule for time being

Instructions:
Download both 1.36 then 1.5 Update
Have 1.5 Update overwrite 1.36 ESP

bugfixes; 1. missing mule chain texture fixed
2. missing mules fixed 3. mule AI data fixed
4. potions side sack instrument small modular fixed
5. a lot of other stuff *fixed*

Added shin guards + harness for helmets
will include option for these in next download ^
Mule meat and hide reworked, Mule meat +2 Mule meat cooked +10; vanilla
Added sacktopb1 & sacktopb2, different looks to cargo
Changed mule texture (3) these include 03 04 05 < updated PSD for others to create!

^ There was one bug I was aware of but easily fixed will be fixed in 1.6
( the mule stuck in Windhelm was nothing that would hurt your save - just an annoyance..
   make sure to download the patch for 1.36! )

1.35 IKC Mare and Mule
New skeletons, more customization in cargo
Added extra halters for future armor, everything is module.
Added chain, leg protection mesh. halters are now a much higher texture.
Skeleton spines are now shorter, ear tail and head have been adjusted for both
*Fixed mule from not showing in Solitude. Higher quality creatures
Reworked everything so let your mod authors know their mod may  need to be patched
```- very stable build

1.32 IKCM Mare and Mule (follower file)
Adds new items to the Caravan Mule such as crates barrels misc. Mules have their own nif and texture, total of 6 caravan.
Whiterun Mule is now added within the main file
(grab your belongings and place them in a chest in a new save so you don't lose any goods)
- Next update will improve upon armors and what the mules will do in their daily routine

1.20 Realistic Fixs texture to blend between l&b-a&b
Small mesh fix, ^ textures works best with fluffworks patches
(new hove, nose, gray donkey at the meadery - seeing is believing)

1.15  Cleaned folders to work better with Mare and Mule (beta)
Textures such as the mouth and nose have been redone to gray and leopard mules

1.1 0 DHU - (0 specular + 1% transparency)
No more shiny hair as well added realistic transparency
Sun shines on the correct side of the hawk now!
= Added optional texture patch KCM IMMERSION that keeps same textures tho adds an "utt whole" to the creatures.

Patch Notes: Optionals                                                                

1.3  Whiterun Mule (beta)
Fixed for users that want Fur from Fluff Works
Texture blends more than early uploads
New texture for the foal at the stables
Foal mesh tweaked slightly, new skeleton
More modular armor items
Some mesh/texture clip slightly but nothing over the top

1.2  Whiterun Mule (beta)
The biggest update yet, new everything! Adds mule follower
New features such as talk with mule, inventory management as well as armor items
All items are module (meaning you can swap each piece and create your own in game)
Quest marker while mule is waiting, que and text. You will find this blank as a blank sidequest
Dismiss and mule will return to whiterun stables. Fast travel after dismissing to stables; easy test
As this is still beta - mule is free and comes with all the gear from start; items will be located within inventory.

1.1  Whiterun Mules (beta)
Fixed* CTD, caused by incorrect nifs
Fixed* mane/hawk textures are now corrected (no more gross hair)
Better texture for leopard skin, Height adjustments and sandbox mechanics are now implemented 
Reconfigured death/crafting items: Mule/Mare meat and hide - eat them if you'd like
Foal added - half size of mule and mares meaning less health meat boost and value from skins
Crafting leather from mule hide + mule/mare meat into cooked added, MuleRace added
All basic rpg elements configued. Added Mule Race. Cleaned folders
Textures such as the mouth and nose have been redone

                  

1.0  Weregoat Beast Race (beta)
New textures, file structure, skeleton for races
Location of Vatyr moved to cliff behind dragonsreach within the tundra
(map shown in ^media)

0.1  Weregoat Beast Race [beta]
This file only shows the look of my newest Vatyr Redone' for Special Edition (6 in total)
- Going on Vacation right this second. Will work on this more next week.. 
Figured I'd get the word out to you guys a week early! Right now they're docile but beware of wailing on them.
(they will hit back) I still want to fix the manbis a bit as for color and a bunch of variations (possibly smaller)
I believe they'd be excellent for dungeon like scenarios to the actual bosses - also I wonder who controls them.
Can't wait to start on the AI - for all GOATMANBEAST enthusiasts - let me know through comments 
Audios Mucho!


                                                                                                          

Notice!
Files contain separate ESPs, when optional files are finished (beta) all will be merged and relocated to a new page
Contains texture and .nif - can be deleted as well updated mid game.
Will not cause corruption within your save!

- Tested on SE with no performance loss whatsoever!
Q: Can I install / uninstall during play through ??
A: Yes, this mod only changes the texture / mesh
Endorse and Vote this mod) < top of page

                                          

Accommodations:            Add for even more Immersion
Improved Horse Step Sounds by Crystan Adds new sound for Mules - covers all terrain
Fluffworks - Caravan Mules Patch Adds fur to the already amazing mules, a must have for immersion!
(Only download patch if its updated to current version, noticed you only get two mules with 1.1)

A collection of my work below| is not needed for this mofication d to work
Enderal - Donkey . The start of what is now - Immersive Khajiit Caravan - Mare and Mule
Enderal - Arp . Slimy, 4K Arp texture / mesh variants.
Enderal - Vatyr . Huge graphical boost, WereGoats .. of Enderal!
- The goal is Immersion.

Discord for all things  d e v o u r
https://discord.com/invite/th7AWyA
If you enjoy my mods.. Follow me on YouTube for extra's ?
https://www.youtube.com/devourVR

Endorse, like | Be amazing
                 - d e v o u r