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hydrogensaysHDT - aers - ousnius - Karonar1 - alandtse - geniusty - HSanMartin - skullgirls - DaydreamingDay - idaan300 - romanicles - igloomod - SesamePaste - jg1 - antpillager - Acro - webspamUploaded by
DaydreamingDayVirus scan
Some manually verified files
New versions information and tests (425 comments)
You can have confidence in him regarding viruses / cloud drive, etc.
Thank you igloomod
https://1drv.ms/u/s!AnjD_1wmUEoGghK1QOgJTgVNIz3P?e=35DaJQ
You can deploy this stand alone or overwrite your current dll with the new one.
Also...
New Test version for GOG ( 1.6.1179 ) and SKSE ( 2.2.6 )
https://1drv.ms/u/s!AnjD_1wmUEoGgjVyVxVcSLvGuaML?e=XJdVds
You can deploy this stand alone or overwrite your current dll with the new one.
My advice guys, just be patient.
Also, regarding the 'virus detected'...that's a false positive, happens frequently with mods such as this, because of the way they have to alter game files.
config properties->c/c++->Optimization->
Optimization(Max Optimization favor speed /O2),
Enable Intrinsic functions(Yes /Oi)
favor size or speed(favor fast code /Ot)
edit:
so i fixed it it looks like the crash was caused because i disabled race menu because im waiting for it to be updated but if i enable it yeah i get the race menu is out of date but the game runs fine now no crash to desktop when i try to fast travel or when i try to save.
I'm getting some extra buoyancy in hair movements which looks kinda silly. It doesnt seem to happen every time so I'm not sure if its the hair mods itself (bone weighting), smp wind, or this test version.Edit: Everything is fine and continues to be fine the issue I had above was due to the specific hair mod.
Not quite sure what the issue is but since 1.6.1170 I'm getting a huge drop in fps and an eventual crash about 20 seconds into starting a new game
If anyone is having this same issue, try disable FSMPM - The FSMP MCM (and the esp) and/or SMP-NPC crash fix it fixed it for me.Did the NoCuda/AVX version, as I found the other two caused too much fan noise for little to no performance differences.
I have clean re-installed the game (a true clean install) with no mods other than AE DLC, and using BethINI, set my framerate to cap at 30. I still get FPS over 30.
This did not happen before I installed the latest version of this mod. Versions 2.0.4 beta1 and 2.1.0 did not do this.
Framerate isn't the issue. Something is interfering with my ability to set framerate via BethINI or ENB and it persists after uninstalling all mods via Vortex.
Is there a file or registry entry outside the game files that this mod installs and if so, what is the path so I can delete it?
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF79DC96440 SkyrimSE.exe+0646440
PROBABLE CALL STACK:
[0] 0x7FF79DC96440 SkyrimSE.exe+0646440
or [rax],al
[1] 0x7FF79DC98B9C SkyrimSE.exe+0648B9C
test r15b,r15b
[2] 0x7FF80FD71F49 hdtSMP64.dll+00C1F49 hdt::UnkEngine::onFrame
[F:\stuff\moddev\Faster HDT-SMP\hdtSMP64 SMP 2.2.6 1.6.1179 GOG\skse64\hdtSMP64\Hooks.cpp:312]
cmp byte ptr [rbx+10h],0
[3] 0x7FF79DC90D35 SkyrimSE.exe+0640D35
test bl,bl
[4] 0x7FF79EB8C7EE SkyrimSE.exe+153C7EE
mov ebx,eax
[5] 0x7FF858DA7344 KERNEL32.DLL+0017344 BaseThreadInitThunk
mov ecx,eax
[6] 0x7FF85AD026B1 ntdll.dll+00526B1 RtlUserThreadStart
jmp short 0000000000000022h
Full crashlog : https://pastebin.com/eSCY5wF1
Tested w/wo AVX option.
As well as w/wo using SMP-NPC crash fix, FSMPM - The FSMP MCM, SMP stretch fixer nor FSMPV - FSMP-Validator - HDT-SMP XML Schema. Just to cover all bases. So it just makes crash. This is on New Game start with Alternate Start.
------
Edit, disabling FSMP still has same crash exception, so its something else... ðŸ˜
I figured most people wouldn't bother upgrading GOG which is why I hadn't released anything.
I've just had a go at compiling new dlls but since I'm not running 1179 I have not tested them.
You can give them a try....
https://1drv.ms/u/s!AnjD_1wmUEoGgjVyVxVcSLvGuaML?e=XJdVds
I really hate this version war, two sides pointing fingers at each other proclaiming the others is the reason why Skyrim modding suck, without realizing they are just as bad themselves.
single obscured note saying 1130 is no longer supported for the latest releases.
Ok, fine, but where is version 2.1.3 then? It's stated as the last compatible version but isn't provided anywhere on the downloads page?
Maybe I'm dumb and have been passing over it but please correct me if I'm wrong.
Regardless the hurdles required to find answers and discuss this mod are beyond frustrating compared to most other mods on nexus.
Thanks for any help you guys can provide
edit: I found the 2.1.3 download, not sure why it wasn't showing up for me before; my other points still stand however. Also why has 1130 been dropped from support when many mods still havent been updated for 1170?
so I already have installed the requirements for this FSMP but I have an issue the mod can't install in my mod manager (I currently Use Vortex as my mod manager) due to some issues it says "System.InvalidOperationException" and throws me a vortex log which i don't understand why, there is a fix installation for FSMP (which is "FSMP - Faster HDT-SMP 1.6.353 Fix - Installer") but it is not built for my version which is Skyrim AE 1.6.659 (GOG) I don't understand can someone help me with this i am a newbie from mod
Here is The Log Vortex error i mentioned:
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func)
at FomodInstaller.Scripting.XmlScript.ConditionalOptionTypeResolver.ResolveConditionMessage(ConditionStateManager csmState, CoreDelegates coreDelegates)
at FomodInstaller.Scripting.XmlScript.Option.GetConditionMessage(ConditionStateManager csmState, CoreDelegates coreDelegates)
at FomodInstaller.Scripting.XmlScript.XmlScriptExecutor.<>c__DisplayClass14_2.<sendState>b__5(Option option)
at System.Linq.Enumerable.SelectIListIterator`2.ToArray()
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at FomodInstaller.Scripting.XmlScript.XmlScriptExecutor.<>c__DisplayClass14_4.<sendState>b__7(OptionGroup group)
at System.Linq.Enumerable.SelectIListIterator`2.ToArray()
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at FomodInstaller.Scripting.XmlScript.XmlScriptExecutor.<>c__DisplayClass14_0.<sendState>b__3(InstallerStep[] steps, Int32 idx)
at FomodInstaller.Scripting.XmlScript.XmlScriptExecutor.sendState(IList`1 lstSteps, String strPrefixPath, Int32 stepIdx)
at FomodInstaller.Scripting.XmlScript.XmlScriptExecutor.DoExecute(IScript scpScript, String dataPath, Object preset)
at CallSite.Target(Closure , CallSite , Object )
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at FomodInstaller.Scripting.ScriptExecutorBase.Execute(IScript p_scpScript, String p_strDataPath, Object preset)
at CallSite.Target(Closure , CallSite , Object )
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at FomodInstaller.ModInstaller.Installer.ScriptedModInstall(Mod modArchive, Object preset, ProgressDelegate progressDelegate, CoreDelegates coreDelegate)
at CallSite.Target(Closure , CallSite , Object )
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at FomodInstaller.ModInstaller.Installer.Install(List`1 modArchiveFileList, List`1 stopPatterns, String pluginPath, String scriptPath, Object preset, Boolean validate, ProgressDelegate progressDelegate, CoreDelegates coreDelegate)
at CallSite.Target(Closure , CallSite , Object )
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at ModInstallerIPC.Server.DispatchInstall(String id, JObject data)
at ModInstallerIPC.Server.Dispatch(String id, JObject data)
at ModInstallerIPC.Server.<>c__DisplayClass24_0.<<OnReceived>b__1>d.MoveNext()