not sure if I am the onlyone that is having this issue but when I look at the claw in the inventory to see the Code. the claws code is on the bottom and unable to see it, having to google for every one.
No, not if your using this mods textures for the claws, move this down near the bottom, sounds like something else is using the textures, or overwriting this mod textures ?
A) Another mod added an edited mesh file and it's loaded after JS Dragon Claws AE B) There's the claw door mesh loose in the data folder that's not mine C) You're using a claw door that is not from the vanilla game that has its own unique file paths
It's highly unlikely that this mod "dun werk" and is the reason for your game crashing. Out of 2.3 million downloads, nobody else has reported this and ultimately, it is just a mesh replacer, so it cannot crash your game at the start unless there are broken nifs and they are loaded in the first cell that you are spawning into. If this was the case, it would affect everybody, without failure. It's possible that you have some incorrect combination of patches for compatibility with other mods, but you haven't mention anything about that so I can't help in that regard.
Would someone be able to put the 1k version of this up on Xbox for that sweet mb space savings? This mod is an absolute staple, but 2k on Xbox for it just eats up precious mb space and isn’t necessary.
I got the following message from Wrye Bash: "Deactivate-tagged But Active The following plugins are tagged with 'Deactivate' and should be deactivated and imported into the Bashed Patch. • JS Dragon Claws AE - Helgen Reborn.esp • JS Dragon Claws AE - Skyrim Sewers.esp"
I'm new to this and I don't know what to do. Thanks.
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As always, if something is broken, let me know. If you like it, show the love! and feel free to upload any screenshots etc!
Version 1.32
Fixed Jade Dragon Claw textures not being added during FOMOD installation
Version 1.31
- Updated FOMOD for Legacy of the Dragonborn v6
Update: June 26th 2022
- Added Elysium Estate Patch (display compatibility)
- Added Riverwood Keep Patch (display compatibility)
Video Preview: Click Here
LE: Click Here
SE: Click Here
XB1: Click Here
Disclaimer: Read the description page concerning the old Dragon Claws & associated mods. Thank you!
A) Another mod added an edited mesh file and it's loaded after JS Dragon Claws AE
B) There's the claw door mesh loose in the data folder that's not mine
C) You're using a claw door that is not from the vanilla game that has its own unique file paths
It's highly unlikely that this mod "dun werk" and is the reason for your game crashing. Out of 2.3 million downloads, nobody else has reported this and ultimately, it is just a mesh replacer, so it cannot crash your game at the start unless there are broken nifs and they are loaded in the first cell that you are spawning into. If this was the case, it would affect everybody, without failure. It's possible that you have some incorrect combination of patches for compatibility with other mods, but you haven't mention anything about that so I can't help in that regard.
Any chance you can please patch the claws for Hammets dungeon packs, Vominheim and Valefrost?
No need, they use vanilla assets."Deactivate-tagged But Active
The following plugins are tagged with 'Deactivate' and should be deactivated and imported into the Bashed Patch.
• JS Dragon Claws AE - Helgen Reborn.esp
• JS Dragon Claws AE - Skyrim Sewers.esp"
I'm new to this and I don't know what to do.
Thanks.
Figured i get it from Legacy of the Dragonborn Patches (Official)