Skyrim Special Edition

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johnskyrim

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  1. johnskyrim
    johnskyrim
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    New release, thought I'd do something special for the upcoming Skyrim: Anniversary Edition! Don't be fooled though, this mod is still for Skyrim SE!
    LE version will come when I've tackled doing the patches.

    As always, if something is broken, let me know. If you like it, show the love! and feel free to upload any screenshots etc!

    Update: June 26th 2022
    - Added Elysium Estate Patch (display compatibility)
    - Added Riverwood Keep Patch (display compatibility)

    Version 1.3
    - Removed Official Legacy of the Dragonborn Patches. These will need to be updated from Here
    - Added compatibility patches for the above change (ESL Flagged)


    Video Preview: Click Here

    LE: Click Here
    SE: Click Here
    XB1: Click Here

    Disclaimer: Read the description page concerning the old Dragon Claws & associated mods. Thank you!
  2. Ovarom
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    Hello.
    I'm a beginner and WRYE BASH reported 3 active plugins that should be disabled
                                     - JS Dragon Claws AE - Helgen Reborn.esp
                                     - JS Dragon Claws AE - Skyrim Sewers.esp
                                     - JS Dragon Claws AE - Wyrmstooth.esp
    What should I do?
    Thanks
    1. johnskyrim
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      If you don't have those mods, then you don't need those plugins.
    2. Ovarom
      Ovarom
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      But I have all of them. So I don't know why Wrye Bash asked me to delete them all
    3. johnskyrim
      johnskyrim
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      No idea, I've never used it
    4. KennethElliot2015
      KennethElliot2015
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      wrye bash wants to disable them mods as it wants to import the details into its bashed patch. you can uncheck them if you want
  3. babblecat3000
    babblecat3000
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    Makes waiting at the puzzle walls a blissful experience.
  4. CelestialDemon01
    CelestialDemon01
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    hello i have this on dyndolod?

    Warning: File not found Meshes\clutter\ruins\_ruinsdragonclawblackglass_hr.nif. Used by JS Dragon Claws AE - Legacy of the Dragonborn.esp DBM_HelgenGlassClawStatic [STAT:1312600A]
    1. johnskyrim
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      I don't know? Why would dyndolod be complaining about an interior? I don't use it. Just ignore it.
  5. Palmazone
    Palmazone
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    I love your mod, but it seems that most homes, having DC displays need patches. I have Elysium Estate, the patch works. Also I use 3 DemonicTurkey Homes - Rosewood Estate, The Black Sepulchre and The Enigmatic Tower. The 1st one needs some correction in placement, like Elysium. The 2nd looks ugly, needs more correction and the 3rd is worst. I cannot even place all the DCs. It really needs a patch.
    1. johnskyrim
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      Yes, that's a given that the positions would be slightly off.
  6. Chliz
    Chliz
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    1. johnskyrim
      johnskyrim
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      If you have Helgen Reborn, you need their Helgen Reborn patch, etc etc. 
    2. Chliz
      Chliz
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      If I don't have Wyrmstooth, Konahrik's Accoutrements, Helgen Reborn, or Skyrim Sewers, should I still need to get some other JS Dragon Claws AE related-patch from the LOTD Patches to get the nice Claws to be displayed?
    3. johnskyrim
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      Nah, it should be good
    4. Chliz
      Chliz
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      Got it, Thanks a lot!!
  7. vestan
    vestan
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    Hi.

    Do there errors matter?

    [00:00] WTPuzzleDoorKeyHole "Keyhole" [ACTI:0527979C][00:00]     ACTI \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> Found a NULL reference, expected: TXST[00:00]     ACTI \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> Found a NULL reference, expected: TXST[00:00] WTBarrowDragonKeyholeActivator "Keyhole" [ACTI:0571A8D3][00:00]     ACTI \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> Found a NULL reference, expected: TXST[00:00]     ACTI \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> Found a NULL reference, expected: TXST[00:00] WTRustedClaw "Rusted Claw" [MISC:0527978A][00:00]     MISC \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> Found a NULL reference, expected: TXST[00:00] Done: Checking for Errors, Processed Records: 8, Errors found: 3, Elapsed Time: 00:00

    They're in the wyrmstooth patch.

    Ty.
    1. johnskyrim
      johnskyrim
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      Should be fine. Wyrmstooth uses texture sets and those have to be removed for the new claws.
    2. vestan
      vestan
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      Ok, thanks.
  8. Genfatss123
    Genfatss123
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    I'm Not sure if you're still updating this mod, but it can't hurt to ask this mod. https://www.nexusmods.com/skyrimspecialedition/mods/91428?tab=description adds a Slalhrim dragon claw for its Ruin. Is it possible to patch this to match the other Dragon claws?
    1. johnskyrim
      johnskyrim
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      If that mod becomes popular enough, I'll consider it
  9. XliquidsquidX
    XliquidsquidX
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    The LOTD patch doesn't pick this mod up, only the standard version of Claws and not this AE one. On WryeBash this mod shows up as red in a list of 500. Is that why it won't register in LOTD patch?
    1. johnskyrim
      johnskyrim
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      I'm not sure what you mean. You need to use the official patch + the one included in this mod. Make sure you don't have old patches from the previous version of the mod.
    2. XliquidsquidX
      XliquidsquidX
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      I have this mod and the LOTD patch from this page. I have the latest LOTD official patch mod and when I am going through the FOMOD of the official patch(es) your other claws mod is there but its greyed out. With your other claw mod, the option is not greyed out in the LOTD official patch FOMOD.
    3. johnskyrim
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      I'm confused. My other claw mod is completely irrelevant to this, there is no compatibility between the two, including the patches. Please make sure you are not trying to add the wrong thing.
    4. XliquidsquidX
      XliquidsquidX
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      Am I supposed to see this MOD in the FOMOD for the official patch?
    5. jaderiver
      jaderiver
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      Its being picked up buy lotdb patch fomod in my game, for claws ,including skyrim  sewers claw ( steel )also right click the mod and do a re install, and whe n fomod comes up, go thru carefully n select or de select what mods you do or dont use ?
    6. XliquidsquidX
      XliquidsquidX
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      I think I figured out why the mod is highlighted in red on WryeBash. I hovered the mouse cursor over it and it says that the mod should be imported then deactivated. Do I have to do that? Its the Js DragonClaws -Wyrsmtooth ESP.
    7. clewecks
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      Legacy doesn't even have an official JS Dragon Claws AE patch? And why are the patches in the FOMOD tagged for deactivation in Wrye Bash? I've been looking through the posts here for answers but nobody seems to know. This is way more confusing than it needs to be.
    8. johnskyrim
      johnskyrim
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      I'm not sure what you're struggling with @cleweks. Install the LOTD patch as normal when installing this mod. If you have Helgen Reborn, install that patch and install the official LOTD Helgen Reborn patch. Same with any of the other patches.
    9. MriMercury
      MriMercury
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      I'm also getting the deactivation flag in wrye bash. Mine is for the skyrim sewers and wyrmstooth patch esps. Do I have to do anything with this or is it just fine to leave as-is?
    10. Oneiros1
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      I'd also like to know why the deactivation flag is there.
    11. WallRockTree
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      Does anyone know why some of the JS ESPs are getting the Deactivate Bashed tag?
    12. WallRockTree
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      Alright, I believe we have somewhat of an answer. See this clear post on the Wrye Bash thread by sibir (on another site). It appears Loot is adding the deactivate tags, then Bash deactivates the plugin if you let it.

      So if you get deactivate tags in Wrye Bash, DO let Bash deactivate the ESP's, then continue running the Bashed Patch like normal. When finished, DON'T re-enable the ESPs, but DO leave them installed. Generally speaking, if the plugins cause issues this way, then report it to the Loot forum.

      johnskyrim, it appears there will be deactivate tags now for at least JS Dragon Claws AE - Skyrim Sewers.esp and JS Dragon Claws AE - Wyrmstooth.esp from JS Dragon Claws AE (Anniversary Edition), and also JS Purses and Septims SE Patch.esp from JS Purses and Septims SE. I  DO admit I don't understand why these specific ESPs got the deactivate tags.

      And thanks to you, JS, for all your great mods and still being here after all this time!
  10. deleted74338003
    deleted74338003
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    Could we get a preview of what the animated file looks like? 
    1. SonicLightning8
      SonicLightning8
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      Check out the videos for a comparison of the unanimated and animated.
  11. CalmDragon
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    Is it normal that when using the claw with the puzzle door the animation doesn't use the new model and texture?
    1. jaderiver
      jaderiver
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      No, not if your using this mods textures for the claws, move this down near the bottom, sounds like something else is using the textures, or overwriting this mod textures ?