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Version5.9.1
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About this mod
Complete German translation of Adamant - A Perk Overhaul.
Komplette deutsche Übersetzung von Adamant - A Perk Overhaul.
- Requirements
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Nexus requirements
Mod name Notes Adamant - A Perk Overhaul Originalmod Mysticism - A Magic Overhaul - German Translation SimonMagus Magiemod, deutsche Übersetzung. Hinweise auf der Mysticism-Übersetzungsseite beachten! Mods requiring this file
Mod name Notes Adamant - Shrines and Amulets (Wintersun Compatible) - German Translation Wird zwingend benötigt - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
SimonMagus616
McGuffin (xTranslator)
Numenorean und Deepfighter (Deutsches Elder Scrolls Übersetzungskompendium)Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
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Version 5.8.6
- Changelog von der Originalmodseite:
- Fixed an issue where Chemist was preventing other sources of +1 Potion/Poison Crafted from applying.
- Fixed an issue where the second rank of Seeker did not have the same conditions as the first rank.
- Fixed an issue where the Flute's Speed Buff would not apply.
- Fixed an issue where the duration increases from the various Bard's College quests were not being applied.
- Fixed an issue where the Bard perks could not be removed by respeccing.
- Fixed an issue where some vendors sold too many instruments.
- Prevented you from playing instruments while swimming or holding a torch.
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Version 5.8.5
- Changelog von der Originalmodseite:
- Normalized the duration of some reanimation scrolls and staves.
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Version 5.8.4
- Changelog von der Originalmodseite:
- The enchanting perk Seeker now applies to scrolls for Regeneration and Attunement spells.
- Fixed an issue where friendly Flame Atronachs would explode on death under certain conditions.
- Fixed an issue with Rapid Regeneration having incorrect conditions for Repose.
- Fixed an issue with Mutagen having an incorrect magnitude for Repose.
- Fixed an issue with the Ironflesh scroll having an incorrect magnitude.
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Version 5.8.3
- Changelog von der Originalmodseite:
- Fixed an issue where Seeker was benefiting spells that it shouldn't.
- Nerfed Scribe to 50/100% instead of 2/3x.
- Forwarded record changes from Mysticism 2.3.
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Version 5.8.2
- Changelog von der Originalmodseite:
- Another tweak to armor XP so people will stop whining about it in my inbox.
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Version 5.8.1
- Changelog von der Originalmodseite:
- Fixed a change to Heavy and Light Armor XP due to user feedback.
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Version 5.8.0
- Changelog von der Originalmodseite:
- Adamant no longer restricts weapons from power bashing (this didn’t do what I wanted anyway, and got in the way of users for no good reason).
- Reverted a change to block XP (I think there's a better way to do this).
- Fixed some bugs with scroll prices.
- Added some integration between Adamant and Blade & Blunt 3.
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Version 5.7.8
- Changelog von der Originalmodseite:
- Recovery is now a level 70 perk. It was listed this way on the page, but not in game, and I think the page was the “correct” option.
- Increased the damage of war axe and battle axe bleeds by about 11% to account for changes to other forms of DoT damage in Thaumaturgy 1.3.
- Removed a visual effect on the stagger spell for Impact, which was only meant to be applied while testing a feature.
- The XP you gain from wearing heavy or light armor in combat will now scale with your Heavy or Light Armor skill.
- Light Armor, Heavy Armor, and Block should now level a bit faster.
- Fixed an error with the Weakness to Poison effect.
- Fixed a small error in the Pickpocket formlist.
- Fixed a small error in the perk conditions for Battering Ram.
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Version 5.7.7
- Changelog von der Originalmodseite:
- Fixed some issues with Bash perk conditions.
- Fixed some issues with respecing Pickpocket perks.
- Fixed a bug hidden on the back-end of Block perks.
- Fixed some errant descriptions in Heavy Armor and Alteration perks.
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Version 5.7.6
- Changelog von der Originalmodseite:
- Fixed an issue with the tooltip for the second rank of Athletics.
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Version 5.7.5
- Changelog von der Originalmodseite:
- Fixed an error in the Azura bonus (for users that don’t have Pilgrim).
- Fixed an error in the Bound Warhammer enchantment.
- Fixed an error with the Guidance perk.
- Fixed an error with the Power Shot perk.
- Nur deutsche Übersetzung:
- Kleinere Textkorrekturen
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Version 5.7.4
- Changelog von der Originalmodseite:
- Re-added the boolean variable to Quick Shot. The related Scrambled Bugs setting is highly recommended.
- Implemented support for the Simonrim Attack Speed Fix.
- This shouldn't be a big deal right now, since I've already been fixing attack speed bugs in Simonrim in the background. However, it's a utility that will let me do more things in the future.
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Version 5.7.3
- Changelog von der Originalmodseite:
- Version 5.7.3
- Removed an unneeded edit to the Chaos enchantment, which I accidentally made when making the new Bound Weapon perks.
- Made a small tweak to the visuals of the "Fire" portion of the new Bound Weapon perks.
- Version 5.7.2
- Fixed an error where Empowered Ward and Radiant Ward were not swapped in the Restoration perk tree.
- Fixed an error with the conditions for Prismatic Ward.
- Added Master of the Mind (02) and Guidance to the DLC2 Perks Formlist that controls respec.
- Version 5.7.1
- Fixed some errors with Ironflesh, Ebonyflesh, and Dragonhide scrolls.
- Fixed an error where Empowered Ward and Radiant Ward were not swapped in the Restoration perk tree.
- Fixed an error with the conditions for Prismatic Ward.
- Added Master of the Mind (02) and Guidance to the DLC2 Perks Formlist that controls respec.
- Version 5.7.0
- Empowered Ward is now a level 20 perk.
- Radiant Ward is now a level 40 perk.
- False Life is now called Deathly Vigor.
- Deathly Vigor is now called Necropotence.
- The second rank of Undead Servant is now a level 80 perk.
- The second rank of Deathly Vigor is now a level 70 perk.
- Corpse Preparation is now a level 40 perk.
- The first rank of Necropotence is now a level 60 perk.
- The second rank of Necropotence is now a level 90 perk.
- Arcane Weapon is now called Arcane Binding.
- Essence Drain is now called Chaos Binding.
- The second rank of Chaos Binding is now a level 70 perk.
- The first rank of Chaos Binding gives you a 50% chance to deal 15 Fire, Frost, and Shock damage. Each damage type is rolled separately, just like the Chaos Enchantment.
- The second rank of Chaos Binding increases the Fire, Frost, and Shock damage from 15 to 30.
- The second rank of Mystic Binding is now a level 80 perk.
- Haunting Curse is now called Curse Binding.
- A new perk, Guidance, buffs the duration of Courage spells by three times, which puts them on the same 30 minute timer as flesh and shell spells have with Barrier.
- Fixed a few errors with Master of the Mind.
- Version 5.6.3
- Fixed an error with Master of the Mind for a few spells.
- Forwarded some changes to support recent Mysticism changes to Drain Health spells.
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Version 5.6.2
- Changelog von der Originalmodseite:
- Fixed a minor issue where the Storm Monarch scroll required both hands to use.
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Version 5.6.1
- Changelog von der Originalmodseite:
- Fixed an issue with the Sneak Roll mechanic that was preventing characters from sneaking effectively.
- Corrected an error in the tooltip for one of the dual wield perks.
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Version 5.6.0
- Changelog von der Originalmodseite:
- General Changes
- Taken together, Mysticism 2.1 + Adamant 5.6 introduce a significant buff to the duration of a number of spells. This should benefit scroll builds, bound weapons builds, and reanimation builds, all while making utility buffs easier to maintain and easing the burden that these buffs place on builds such as spellswords. Finally, spells like Oakflesh, Fire Shell, Regeneration, and Attunement will now be able to last for a whopping 30 minutes (w/ the appropriate perks), meaning players should pretty much never have to cast them more than once per dungeon.
- Alteration
- Fixed an issue with Oakflesh’s conditions.
- Increased the range of effects added by the Bastion perk.
- Barrier now triples the duration of spells like Oakflesh and Fire Shell when dual cast.
- Block
- Taking the Defensive Maneuvers perk now allows you to sprint with your shield up, using the “Shield Charge” animation. Note that it does not come w/ any knockdown effects; Battering Ram is Adamant’s mechanical replacement for Shield Charge.
- Determination should work more consistently now.
- Conjuration
- Dead Thrall now lasts for 120 seconds instead of 60 seconds. (This is just an extension of the duration changes made in Mysticism, only I don’t edit Dead Thrall directly in Mysticism.)
- Switched the ordering of False Life and Undead Servant, to ensure you get the new ten minute duration for zombies ASAP.
- Enchanting
- Fixed a bug with Corpus Enchanter that caused H/M/S enchantments to be too strong.
- Heavy Armor
- The cooldown for Heavy Armor XP should work more consistently now.
- Added the Brace perk from Hand to Hand, for Xbox users.
- Illusion
- Master of the Mind now has two ranks. The first rank allows Illusion spells to work on the undead; the second rank allows Illusion spells to work on Daedra and automatons.
- Light Armor
- Adrenaline now only increases Movement Speed by 20%.
- Adrenaline is now a rank 60 perk, for better distribution of mobility and stamina-management perks.
- Endurance is now a rank 80 perk, both for better distribution of mobility and stamina-management perks, and because it’s one of the best perks in the light armor toolkit, similar to higher level Heavy Armor perks like Defiance.
- The cooldown for Light Armor XP should work more consistently now.
- Lockpicking
- Dungeon Delver now gives you a 35% chance to score rare loot, instead of a 50% (this number was absurdly high and is still really quite high).
- One-handed
- Dual Flurry is now called Dual Focus. It is now a level 20 perk.
- The first rank of Dual Frenzy is now a level 40 perk.
- Removed an unintended speed boost that was still attached to Dual Focus.
- A new perk, Dual Focus, has been added. It is a level 70 perk, and it’s basically a version of Brace from Hand to Hand, but for Dual Wield players. (Lots of players have commented that dual wield builds are too hard to survive on; this should help, but I’ve kept the perk relatively high-level so you still have to suffer for a while.)
- The Form IDs for Dual Focus and Dual Frenzy have been adjusted. I suggest respecing before you install mid-game, but it should work alright if you respec afterwards, too.
- Cleaned up Armor Breaker.
- Pickpocket
- Night Thief has been removed because it was a stupid bullshit filler perk and it only ever existed because I didn’t have any better ideas.
- Unsuspecting Mark has been removed because it was a stupid bullshit filler perk and it only ever existed because I didn’t have any better ideas.
- Fool’s Gift has been added, a two-rank perk that mimics the effects of Poisoner from Hand to Hand. I’ve added this to make the Pickpocket tree better for Xbox users. :)
- Imo this is pretty much the best a Vanilla+ Pickpocket tree can get. I could potentially condense Nimble Fingers and Practiced Thief down into a second rank of Sleight of Hand and then add a duration-based perk for poisons, but since I don’t have room for that perk in Hand to Hand, I’ll skip it.
- Restoration
- Fixed an issue with Poison Rune’s conditions.
- Repose now also doubles the duration of Circle spells.
- Illumination now triples the duration of Regeneration and Attunement spells when dual cast.
- Illumination no longer affects Circle spells.
- Sneak
- Daggers now start with a 4x bonus to sneak attack damage. Previously, maces were the best weapons for sneak attacks until Sneak level 70, which is pretty stupid.
- Backstab now increases sneak attack damage for all One-handed weapons by 50%.
- Assassin’s Blade now increases sneak attack damage for daggers by 50/100% per rank.
- Deadly Aim now increases the power of ranged sneak attacks by 50/100%.
- Previous iterations of sneak attack perks were worded unintuitively, a problem that Adamant inherited from Vanilla. (For instance, Backstab sounded like it doubled the damage of sneak attacks, but it only increased damage by about 33%). These changes are not nerfs. In fact, in almost all cases, they are buffs.
- Using Quick Roll (from the Trespasser perk), now costs 20 Stamina and also provides some protection against damage for a short window.
- Infiltrator is now a level 60 perk.
- The perk Hidden Threat (+100% Sneak potency w/ standing still) is now a level 80 perk that turns you invisible when you sneak in combat, and has a cooldown of 10 seconds.
- The perk Shadow Warrior has been renamed to Living Shadow, and it now causes enemies to stop searching for you when you sneak in combat, and shares the 10 second cooldown of Hidden Threat.
- Speech
- Adjusted the level requirement of several perks in the Speech tree, as well as the general shape of the tree.
- Persuasion is now called Silver Tongue. Silver Tongue significantly increases your chances of persuading and intimidating an opponent, and also allows you to bribe guards to ignore crimes.
- Persuasion checks will be slightly easier to pass without the Silver Tongue perk than they were before. The numbers are 20/40/60/80/100.
- Removed the Salesman perk.
- Added the Ancient Voice perk, which doubles the duration of certain Shouts.
- Two-handed
- Fixed an issue where Skull Cracker wasn’t working as intended.
- Cleaned up Armor Crusher.
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Version 5.5.5
- Changelog von der Originalmodseite:
- Fixed a bug where Close Greater Wounds wouldn't return Stamina under normal conditions.
- (Sorry about the double post; this was listed as a bug in Mysticism, but it was actually a problem w/ the Adamant ESP.)
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Version 5.5.4
- Changelog von der Originalmodseite:
- Fixed a bug with Dark Oath.
- Fixed a bug with Armor of Shadows.
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Version 5.5.3
- Changelog von der Originalmodseite:
- Changed the name of a Conjuration perk.
- Added Flourish to the DLC2Perks form lists.
- Made a small improvement to the stagger cooldown.
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Version 5.5.2
- Changelog von der Originalmodseite:
- Fixed an issue where Flourish wasn't displayed in the perk tree.
- Fixed an issue where Arcane Weapon had a second rank.
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Version 5.5.1
- Changelog von der Originalmodseite:
- Fixed an issue w/ the level requirements of some Alchemy perks.
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Version 5.5.0
- Changelog von der Originalmodseite:
General Changes - Cleaned up some of the controller abilities.
- I’ve removed all sources of “general” stagger in Adamant 5.5 so that I can migrate them to Blade & Blunt. This has always been my preference, but it requires the use of Scrambled Bugs for compatibility. Since Scrambled Bugs is now required for Blade & Blunt, I can finally make this change.
- Tweaked the message that displays when you cannot temper an item to say “This item does not have a tempering recipe.” The Vanilla notification tells the user that they lack the required perk, which confuses people because Adamant gives the perk to them automatically in the background. This has been reported as a bug about 1,001 times, so hopefully this will help users troubleshoot their games more accurately.
- Alchemy
- The level requirements for several perks have been adjusted.
- Potions and poisons will now be slightly weaker (about 16%) from the beginning of the game. This will resolve itself as you progress through the perk tree.
- Purity is now an autoperk. I get the idea they were going for with this perk, but in my experience, this mechanic sucks pretty hard. I’ve wanted to make this change for a while.
- Experimenter no longer requires the first rank of Green Thumb.
- Potency now has a second rank that increases the strength of potions by 50%, up from 25%.
- Solvency now has a second rank that increases the strength of poisons by 50%, up from 25%.
- Alteration
- The first rank of Mage Robes now requires 20 Alteration, and no longer requires the first rank of Mage Armor.
- The first rank of Mage Armor now requires 30 Alteration and the first rank of Mage Robes.
- The perk Backlash is now Stability. Stability resists 50% of incoming stagger while you have an armor spell up. I’m moving away from Backlash because I feel that Damage Reflect is the kind of stat that’s only good if you’re investing in it heavily, so putting it in a general tree like Alteration doesn’t work well.
- Archery
- Power Shot has been re-implemented. It still does a 50% stagger, but now it has a 5 second cooldown per target. This brings Power Shot in line with all other sources of stagger as of Adamant 5.5 and Blade & Blunt 2.
- Block
- The level requirements for several perks have been adjusted.
- Bashing perks no longer rely on Power Bashing. This allows bows to benefit from the perks, and allows me to do something else w/ power bashing.
- Power Bashing is now exclusive to shields. This change is part of two separate trends in B&B2/A.5.5. For one, I've been working on polishing out the last elements of shield's deliberate niche within Simonrim. For two, I've been working on stagger. Moving power bash only to shields ensures that shields can always do more damage with bashes than weapons can (I might be adding a few more sources of bash damage in the future, as well); it also restricts the higher stagger of the power bash to shields, giving shields more stagger options than two-handed weapons.
- Determination now gives you a 50% chance to stagger enemies while blocking with a shield. This effect has a 5 second cooldown per target.
- Stunning Strike now damages enemy Magicka and Stamina. (Make Stability work on this.)
- Conjuration
- Armor of Shadows now gives summoned creatures 150 Armor Rating and 25% Magic Resistance perk rank.
- Ritual of Power now gives summoned creatures 25% more damage per rank.
- I tweaked some perk ordering in the background to prevent NPCs from getting Armor of Shadows and Ritual of Power by default. If your perks look funny, just respec (which you should have done before you updated really!).
- Destruction
- Impact now has a 5 second cooldown. This brings Power Shot in line with all other sources of stagger as of Adamant 5.5 and Blade & Blunt 2.
- Rune Mage now requires two ranks again.
- Spell Symmetry has been removed.
- Enchanting
- The level requirements for several perks have been adjusted.
- The perk “Weapon Enchanter” no longer exists. The missing potency has been distributed through level-based enchanting scaling. I wanted to cut down on the number of required perks, and there are already more interesting weapon-specific enchanting perks.
- Inscription is now called Seeker. It has a second rank, which increases the damage of scrolls to 3x.
- A new perk, Scribe, increases the duration of scrolls by 3x at rank one, and by 5x at rank two.
- Light Armor
- The first rank of Agility now requires 20 Light Armor.
- The first rank of Athletics now requires 40 Light Armor.
- The first rank of Specialist now requires 30 Light Armor.
- Endurance now requires 60 Light Armor.
- Heavy Armor
- The first rank of Conditioning now requires 20 Heavy Armor.
- Juggernaut now requires 30 Heavy Armor.
- One-handed
- Bell Ringer now increases mace damage against staggered targets by 25/50%.
- Dual Frenzy now decreases the Stamina cost of dual wield power attacks by 25%. I intend to add a few other ways to modify Attack Speed in the future, and I think 140% as a base speed for Dual Wielding is a little too high to allow for that.
- Two-handed
- Skull Cracker now increases mace damage against staggered targets by 25/50%.
- Changelog von der Originalmodseite:
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Version 5.4.7
- Changelog von der Originalmodseite:
- Fixed an error with Armor of Shadows which I introduced in 5.4.6
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Version 5.4.5
- Changelog von der Originalmodseite:
- Removed an used record in the Frost Cloak spell.
- Fixed the cost of Bound Greatsword.
- 5.4.6:
- Adamant no longer increases the speed of the Unarmed weapon. (This was intended to be in Hand to Hand anyway, and Hand to Hand is moving to an alternate implementation of this technique.)
- Fixed an error where Heal Other was using an incorrect magic effect.
- Fixed an error where the Dwemer Spider was exploding prematurely
- Fixed an error with the costs of Bound Sword and Bound Greatsword
- Flesh scrolls now work correctly with Mage Armor.
- Tempering armor is now 50% more effective. A +10 armor piece will now have 15 extra Armor Rating, except for chest pieces, which will have 30 extra Armor Rating. This will make it easier to cap Armor Rating in Light Armor, and make Smithing investment more rewarding in general. This change is designed to support an upcoming change to Blade & Blunt which will affect the balance of Heavy Armor vs. Light Armor.
- Tempering armor or weapons now gives more experience.
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Version 5.4.4
- Changelog von der Originalmodseite:
- Fixed an issue where Bound Mace was tagged as a War Axe.
- Forwarded the changes to several scroll names from Mysticism.
- Adjusted the way that Plague and North Wind work, to make those perks easier for a 2handed character to use.
- Repackaged the BSA to remove some unneeded files.
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Version 5.4.3
- Changelog von der Originalmodseite:
- Removed some unused records.
- Fixed a few different errors in various bound weapons.
- Prevented Power Surge from triggering on corpses.
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Version 5.4.2
- Changelog von der Originalmodseite:
- Removed some unused records.
- Fixed a few different errors in various bound weapons.
- Prevented Power Surge from triggering on corpses.
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Version 5.4.1
- Changelog von der Originalmodseite:
- Fixed an issue where Shadow Warrior would step on Invisibility’s toes sometimes.
- Fixed an issue where several Adamant perks weren’t aware of new Mysticism 2 staves.
- Fixed an issue where Sunlight Rune would not deal its normal 40 damage.
- Fixed an issue where some healing spells wouldn’t heal unless you had the Respite perk.
- Fixed an issue where staves and scrolls for Atronachs and Monarchs had inappropriate conditions for Adamant.
- Fixed an issue where Greater Frostbite had incorrect potency.
- Fixed a typo with Combustion.
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Version 5.4.0
- Changelog von der Originalmodseite:
- Brilliance has been removed, since Mysticism 2 makes this a default feature of Adept+ healing spells.
- Illumination now also affects Circle spells, since those exist again!
- Dawn’s Wrath now only increases the magnitude of Turn Undead spells by 50/100%, and no longer triggers the damage over time feature.
- A new perk, Burning Light, adds damage over time to Turn Undead spells.
- Repose is now only a one rank perk, and it only affects Regeneration and Attunement spells.
- Power of the Light is now called Divine Glory, and Divine Glory is now called Power of the Light.
- A second rank of Scourge increases the extra damage to targets below half Health from 50% to 100%.
- The second rank of Empowered Ward has been removed, since Scrambled Bugs now makes it possible for ward spells to scale their magnitude.
- Prismatic Ward is now a level 70 perk.
- Bound Weapons no longer double the effects of their enchantments when power attacking. This feature was added for parity with Spell Strike, and Spell Strike is gone :(
- Daedric Prey is now called Essence Drain.
- The first rank of Mystic Binding is now a level 40 perk; the second rank of Mystic Binding is now a level 80 perk.
- The first rank of Essence Drain is a level 30 perk and absorbs 15 points of Magicka and 15 points of Stamina.
- The second rank of Essence Drain is a level 60 perk and absorbs 20 points of Health.
- Haunting Curse now reduces enemy Magic Resistance by 50% for 10 seconds. This looks like a buff, but it isn’t really; 50% was already achievable when power attacking, I’ve just removed that feature and adjusted the numbers accordingly.
- Rebalanced all bound weapons (as well as the second rank of Mystic Binding). Bound weapons should now be recalibrated to be competitive w/ physical weapons without overpowering them.
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Version 5.3.5
- Changelog von der Originalmodseite:
- Fixed an error with Bell Ringer and Skull Cracker where Stamina damage would not trigger.
- Fixed an error in Fists of Steel where damage was higher than expected.
- Fixed an error in Deep Pockets where incorrect values were being used for the increase to Carry Weight.
- Fixed an error in Weapon Enchanter where Armor Enchanter was not considered a prerequisite for the perk.
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Version 5.3.4
- Changelog von der Originalmodseite:
- Increased the damage over time dealt by War Axes and Battleaxes by a modest amount (20%).
- Fixed an incorrect condition that caused Empowered Ward 40 to fail to trigger until Empowered Ward 70 had been taken.
- Prevented Overrun and Overpower from triggering if the enemy is casting a ward. (This functions as a buff to Attack of Opportunity damage, and ward spells protect the player from Attacks of Opportunity).
- Fixed an incorrect formlist relating to the Dragonborn respec option.
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Version 5.3.3
- Changelog von der Originalmodseite:
- Bullseye no longer requires both Steady Hand and Ranger to unlock.
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Version 5.3.2
- Changelog von der Originalmodseite:
- Fixed an issue w/ the conditions of Practiced Thief.
- Fixed an issue w/ the conditions of Athletics 90.
- Fixed an issue w/ the conditions of Quick Slash 20 and 70.
- Fixed an issue w/ the conditions of Precise Cuts 40 and 90.
- Changed the name of Deep Wounds to Deep Cuts.
- Changed the name of Heavy Cuts to Mortal Wounds.
- Changed the name of Extra Pockets to Deep Pockets.
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Version 5.3.1
- Changelog von der Originalmodseite:
- 5.3.1: Fixed an errant tooltip
- 5.3.0: Adamant 5.3 introduces some much needed balance changes to unarmed, a playstyle that was wildly overperforming.
- Fists of Steel now only increase Unarmed Damage by 25/50% per rank. The second rank of Fists of Steel is now unlocked at level 60.
- Leveling Heavy Armor now gives an additional 10 unarmed damage to compensate for this change.
- Fists of War now increase power attack damage by 25/50% per rank. The second rank of Fists of War is now unlocked at 70.
- Fists of Fury now allows unarmed attacks to deal Stamina damage, and with its second rank, to prevent enemies from regenerating Stamina for ten seconds.
- Fixed some bugs with Knockout Punch’s conditions.
- Leveling Block and taking points in Gladiator no longer increases the damage of your bash perks.
- Deadly Bash now increases bash damage by 5x/10x per rank.
- Rune and summoning spells have less range.
- The total effect of these changes will be to reduce unarmed power attack damage while significantly increasing the cost of unarmed power attacks. To compensate for this, I've added a new mechanic to unarmed, inspired by Oblivion--Stamina damage. In combination with Blade and Blunt, this will increase the survivability and utility of unarmed builds.
- If you are playing an unarmed character and wish to update mid-game, open the console and find the record titled “Unarmed Scaling Controller.” Remove and re-add this ability from your character. This will allow the changes to take effect on an existing game.
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Version 5.2.3
- Changelog von der Originalmodseite:
- Fixed an errant visual effect for Disorienting Bash.
- Adjusted Auriel to be in line w/ an upcoming Pilgrim-side reimplementation.
- Fixed an issue where Auriel's tooltip would show up twice if Pilgrim was present.
- Added compatibility between Azura and Thaumaturgy.
- Buffed Azura to be in line w/ Pilgrim.
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Version 5.2.1
- Changelog von der Originalmodseite:
- I switched Elemental Enchanter and Corpus Enchanter so that players would have a perk that effected their weapon enchantments earlier in the tree. I also changed the description of Elemental Enchanter slightly.
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Version 5.2.0
- Changelog von der Originalmodseite:
- Channeler now allows staves to regenerate their lost charge over time.
- Spell Strike has been removed.
- A new perk, Soul Siphon, now allows enchanted weapons to regenerate some of their lost charge when they land a killing blow.
- Stability has been removed.
- Backlash allows the player to reflect enemy melee damage back at their attacker while under the effects of a flesh spell.
- Removed an unneeded perk entry in both ranks of the perk Artificer.
- Fixed a bug with Skull Cracker and Bell Ringer.
- Fixed a bug with the unarmed script.
- Fixed a bug with Bastion and Lightning shield.
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Allgemeines und wichtige Hinweise
Dies hier ist die deutsche Übersetzung der Mod "Adamant - A Perk Overhaul" von SimonMagus616.
Da es sich auch bei dieser Übersetzung lediglich um die .esp handelt, wird die Originalmod benötigt.
Ebenso wird die Mod "Mysticism - A Magic Overhaul" von SimonMagus616 benötigt. Meine Übersetzung dieser Mod findet hier.
Es sollte kein Problem sein die Englische Version mit der Deutschen Version bei einem bereits vorhanden Spielstand zu ersetzen.
Weitere Infos und eine detaillierte Beschreibung der Veränderungen findet ihr auf der Seite der Originalmod. Zusammengefasst werden das komplette Fertigkeits- und Talentsystem von Skyrim überholt.
Patches und Sonstige Dateien
In den Sonstigen Dateien gibt es zudem noch zwei Dateien, welche die Werte von Schreinen und Amuletten überarbeit. Diese werden seit dem Release von Pilgrim - A Religion Overhaul nicht mehr von SimonMagus unterstützt. Die Übersetzung von Pilgrim ist nun ebenfalls verfügbar.
Auf der Originalmodseite gibt es zudem noch eine zusätzliche Mod zur Erweiterung der Verbsserungsstufen von Waffen und Rüstungen. Diese benötigt keine Übersetzung und kann direkt von der Originalmodseite heruntergeladen werden.
Ein Patch für Apocalypse - Magic of Skyrim von Enai Siaion ist ebenso beigefügt.
Falls ihr Übersetzungsfehler findet oder Verbesserungsvorschläge habt, sagt gerne Bescheid.
Simonrim - Deutsche Übersetzungen
Die Mods von SimonMagus616 sind so entworfen, dass sie Skyrims Core-Gameplay ausbauen, ohne zu sehr vom Hauptspiel abzuweichen (Vanilla Plus).
Bisher habe ich bereits folgende Übersetzungen von SimonMagus616s Gameplay-Overhaul angefertigt:
Talente: Adamant - A Perk Overhaul - Deutsch (diese Mod) und Hand to Hand - An Adamant Addon - Deutsch
Völker: Aetherius - A Race Overhaul - Deutsch
Findlinge/Sternzeichen: Mundus - A Standing Stone Overhaul - Deutsch
Magie: Mysticism - A Magic Overhaul - Deutsch
Alchemie/Nahrung: Apothecary - An Alchemy Overhaul - Deutsch
Religion: Pilgrim - A Religion Overhaul - Deutsch
Verzauberungen: Thaumaturgy - An Enchanting Overhaul - Deutsch
Vampire: Scion - A Vampire Overhaul - Deutsch
Werwölfe: Manbeast - A Werewolf Overhaul - Deutsch
Schreie: Stormcrown - A Shout Overhaul - Deutsch
Schnellreise: Journeyman - A Fast Travel Overhaul
Kampfsystem: Blade and Blunt - A Combat Overhaul
Für diese Mods von SimonMagus616 Gameplay-Overhaul wird keine Übersetzung benötigt:
Encounter-Zones (Gegner-Level): Arena - An Encounter Zone Overhaul
Credits
SimonMagus616
McGuffin (xTranslator)
Numenorean und Deepfighter (Deutsches Elder Scrolls Übersetzungskompendium)