I am currently NOT taking any requests. Please stop posting them, as I'm unable to do them. Thank you for your understanding.
Previously unsupported NPCs
As people request re-doing the previously unsupported NPCs, I'm looking into them and so far made this conclusion:
[DONE] Shahvee
[DONE] Shavari
Selveni Nethri -> Her daughter is added to the game. I might add a small reunion quest for the both of them, if I can find the correct lines. I might need more ideas for her. Currently her daughter just sandboxes in the inn in Raven Rock.
From-Deepest-Fathoms -> I do have interest in adressing her, but I'm not sure what to do with her.
J'datharr -> No interest or good ideas for him, as a similar thing is already been done to Shahvee.
Nubaree -> RDO NPC, will not be reintegrated.
Razita -> RDO NPC, will not be reintegrated
All NPCs regarding the Ill Met By The Moonlight quest -> Adding the NPCs pre-quest, as in OldVarp, would mean they either need to be essential or would be able to killed off pre-quest, which would mess up the Ill Met the Moonlight quest. For this reason, I will not be redoing them. The Ill Met by the Moonlight quest might become its own standalone submod.
Current status
Sept 23th 2023: I've uploaded a small update. More updates are coming soon. The main reason I did this update, was to move the script lines from Missing Follower Dialogue Edit over to BUVARP SE RE (with some extras since it's been way too long).
Questions regarding NPC appearance overhauls
I will no longer answer these, as I'm tired of doing so. In short: 1. It's not okay to let them override my edits to NPCs. You need to patch them. 2. I won't make patches because I don't use them. Please stop asking. (I can't patch every single mod on the Nexus, for my own sanity.) 3. If anyone else wants to patch them, feel free. (see permissions) 4. There are automated patchers that can fix compatibility issues between these and BUVARP, namely NPC- NPC Plugin Chooser and EasyNPC. 5. If you're still have black face issues, there's also this mod: Face Discoloration Fix.
Any questions regarding compatibility with NPC appearance overhauls will be considered spam and deleted.
I forgot Anskas dialogue is like generic npcs lines, in High Gate, two instances of her telling me that gourmet is hiding in Skyrim occured and then went on and on about mages poking around in Saarthal. No, good can come from that. YOU are a mage too! I forgot how unimmersive Anska was, is there a way to blacklist some of dialogue from Anska?
I've looked at it. The line about the "mages in burial script" in the Vanilla game is reserved for guards. You may have another dialogue mod, like RDO or similar that adds this line to other NPCs.
Yeah, I recently realised that. It is the mod "guard dialogue overhaul" which for some reason makes random NPC say guard dialogue. I uninstalled it along with other dialogue mods.
I looked in xEdit, but nothing stands out to me. I do have AI Overhaul. It's the only other mod I have that alters Sven, but I created a patch by forwarding your changes.
So it seems Sven actually has 2 dialogue options for training, one which appears regardless, and another that appears only after I've sided with him in the Riverwood love triangle quest with Faendal and Camilla.
The option that appears regardless, he responds saying he can't train me any further. The option that appears after I've sided with him actually works. Could this be your mod? It's possible I have a mod conflict somewhere.
Don't seem to have the option to convince Tolan to stay at Fort Dawnguard... Tried talking to him both inside and outside of the fort. :S
When looking at him via console (I've got mods that let me see more details about stuff I target), it says he IS being affected by your mod... is there a way to give him his usual dialogue via console?
Try this console command: getstage DLC1VQ01It should return 10. If not, let me know which stage it returns. Next, check if Tolan is in the correct faction: 1. select Tolan in the console. 2. use the console command:
addtofaction xx1BAEAC 1
Make sure to leave a space after the before the C and the last 1. Replace xx with the index number that BUVARP SE RE.esp is taking in your load order.
I suspect that you have a mod that is overriding and reverting my edits to Tolan. Open your entire load order in xEdit. In the topleft box called FormID, type: 0200352D and press enter. Send me a screenshot of your xEdit at that point.
I talked to him both as soon as I got Dawnguard's first Quest (IE, going to dimhollow crypt), and just outside the entrance to the fort. I have the mod 'More To Say', so his only dialogue option for me is asking for Stendarr's blessing.
I just woke up not too long ago, so I'll try your method when I get the chance!
Edit: The getstage command did, in fact, give 10 as the stage.
Alright, so... it turns out something WAS overwriting Tolan.
...It was Non-Playable Faction Armors, of all things. ._.
I added some of the stuff from BUVARP over to that; gonna reopen Skyrim and see if that hasn't fixed things! (added his packages and faction, to clarify)
Edit: It did not, but the 'addtofaction' command did! Thanks a ton!
A new order quest does not start. In general, the quest seems to get into a bug with tolan's continuing to live, but I don't know how the mod has an effect. Could Vigilant Tolan's survival be affecting the mission?
Had a similar issue and similar thoughts. "A New Order" was not triggering upon getting kicked out of Castle Volkihar. I think the issue was due to having a different follower during the "Bloodlines" quest, because when I dismissed my other follower right before going into Castle Volkihar for the first time, the quest finally started upon getting kicked out.
So Eisa Blackthorn and Shavari refuse to follow me... it's not that I can't recruit them, it's just that they quite literally won't move, staying in one spot and doing the tavern/Cicero dance on loop forever. ._.
Someone told me there's a patch for it under its own optional mods. Installed that, but I haven't had a chance to check to see whether there's still conflicts yet.
I waited longer, which is weird... and I tried XEdit like I said, but following the steps on google only took me to her base ID. In any case, I appreciate the help!
Not seeing any options with Arvel the swift in Bleak Falls Barrow, I have the mod installed, granted it wasn't a fresh save game. Am I missing something?
1045 comments
WARP or OldVARP? Read this article: https://www.nexusmods.com/skyrimspecialedition/articles/3002?
List of suggestions of NPCs that I have had over the years: https://docs.google.com/document/d/1FXtJkpqzRubM0L_imLADPkGL_TShOBI6jDPKSJ0cyMg/edit?usp=sharing
Requests
I am currently NOT taking any requests. Please stop posting them, as I'm unable to do them. Thank you for your understanding.
Previously unsupported NPCs
As people request re-doing the previously unsupported NPCs, I'm looking into them and so far made this conclusion:
I might add a small reunion quest for the both of them, if I can find the correct lines.I might need more ideas for her. Currently her daughter just sandboxes in the inn in Raven Rock.For this reason, I will not be redoing them.The Ill Met by the Moonlight quest might become its own standalone submod.Current status
Sept 23th 2023: I've uploaded a small update. More updates are coming soon. The main reason I did this update, was to move the script lines from Missing Follower Dialogue Edit over to BUVARP SE RE (with some extras since it's been way too long).
Questions regarding NPC appearance overhauls
I will no longer answer these, as I'm tired of doing so.
In short:
1. It's not okay to let them override my edits to NPCs. You need to patch them.
2. I won't make patches because I don't use them. Please stop asking. (I can't patch every single mod on the Nexus, for my own sanity.)
3. If anyone else wants to patch them, feel free. (see permissions)
4. There are automated patchers that can fix compatibility issues between these and BUVARP, namely NPC- NPC Plugin Chooser and EasyNPC.
5. If you're still have black face issues, there's also this mod: Face Discoloration Fix.
Any questions regarding compatibility with NPC appearance overhauls will be considered spam and deleted.
2. Have you checked for conflicts in xEdit? Especially mods that edit Sven and revert my edits?
I looked in xEdit, but nothing stands out to me. I do have AI Overhaul. It's the only other mod I have that alters Sven, but I created a patch by forwarding your changes.
The option that appears regardless, he responds saying he can't train me any further. The option that appears after I've sided with him actually works. Could this be your mod? It's possible I have a mod conflict somewhere.
When looking at him via console (I've got mods that let me see more details about stuff I target), it says he IS being affected by your mod... is there a way to give him his usual dialogue via console?
getstage DLC1VQ01It should return 10. If not, let me know which stage it returns.Next, check if Tolan is in the correct faction:
1. select Tolan in the console.
2. use the console command:
Replace xx with the index number that BUVARP SE RE.esp is taking in your load order.
I suspect that you have a mod that is overriding and reverting my edits to Tolan. Open your entire load order in xEdit. In the topleft box called FormID, type: 0200352D and press enter. Send me a screenshot of your xEdit at that point.
I just woke up not too long ago, so I'll try your method when I get the chance!
Edit: The getstage command did, in fact, give 10 as the stage.
...It was Non-Playable Faction Armors, of all things. ._.
I added some of the stuff from BUVARP over to that; gonna reopen Skyrim and see if that hasn't fixed things! (added his packages and faction, to clarify)
Edit: It did not, but the 'addtofaction' command did! Thanks a ton!
A new order quest does not start. In general, the quest seems to get into a bug with tolan's continuing to live, but I don't know how the mod has an effect. Could Vigilant Tolan's survival be affecting the mission?
You can look up refIDs in xEdit. Hers is xx00C506.
EDIT
nvmind picked the wrong option.
Will allow you to keep this mod and them.