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Reinyn

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reinyn

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17 comments

  1. cutefeetcunnysseur
    cutefeetcunnysseur
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    I assume if i want to disable extra damage at all i just need to set them all to 1.0?
    1. reinyn
      reinyn
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      You are right on that one. Personally i don't think it is a good idea though, because in hat case your opponents will barely do anything. Remember, this mod was tested by me without upgrading any armour whatsoever and sometimes is still have the idea that my opponents do not do enough damage.
    2. cutefeetcunnysseur
      cutefeetcunnysseur
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      is just i like playing with unleveled and mods that add more enemies. But if it gets too easy i might ramp it up.
      thanks mate!
    3. reinyn
      reinyn
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      No problem friend, happy holidays and keep having fun.
  2. TheMenAreFleeing
    TheMenAreFleeing
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    Crazy how I made almost exactly the same mod for personal use. Mine had a bit higher numbers (but no more than 1.5), also used MonkeyBanana's mod for reference and I also made it last September.
    1. reinyn
      reinyn
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      Great minds think alike i say.
  3. steamteck
    steamteck
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    Thanks. the crazy variable damage always made no sense to me .  I have all these mods to make  enemies smarter and better fighters so I don't need the insane damage on top of that.   Feels kind  of stupid when they hit like gods when they're just humans.
    1. reinyn
      reinyn
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      Thanks, i always thought so too. As for skytest harder creatures, i might look it up sometime in the future.
  4. spartanbn360
    spartanbn360
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    thanks for the mod friend, it always bothered me the fact that skyrim creatures are so weak and not very resistant, and other mods that have modified them adapt me very unbalanced.... maybe the next ones you can work on falmers and chaurus? and also werewolves, werebears and bristleback boars?
    1. reinyn
      reinyn
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      Thanks, and i could definetely try. I am kind of running out of ideas so any idea is welcome.
    2. reinyn
      reinyn
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      Thanks, and i could definetely try. I am kind of running out of ideas so any idea is welcome.

      EDIT: i guess i have a double post now.
    3. spartanbn360
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      chaurus and falmers, increase the health and poison damage of chaurus along with their scales and falmers with the player
    4. spartanbn360
      spartanbn360
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      increase the health and damage of werewolves and werebears, and dwemer machines increase their damage resistance.
    5. reinyn
      reinyn
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      I am testing werewolves right now. Might be released by the end of the week. But i don't think i will do any damage increases, simply because i don't know how to. So i will keep it to health and level increase for now. Falmer will take a bit longer but i will take a look at it. No promises about poison damage increases though. For as far as i know they use the poisons in their inventory but i am not sure about that.
    6. steamteck
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      Try skytest harder creatures.  Charus shrug off  power attacks by ebony greatswords like they're rainwater.
  5. Tragedian
    Tragedian
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    Ooh, this actually looks pretty interesting. I'll have to give it a try.
    1. reinyn
      reinyn
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      Thanks, good luck.