You are right on that one. Personally i don't think it is a good idea though, because in hat case your opponents will barely do anything. Remember, this mod was tested by me without upgrading any armour whatsoever and sometimes is still have the idea that my opponents do not do enough damage.
Crazy how I made almost exactly the same mod for personal use. Mine had a bit higher numbers (but no more than 1.5), also used MonkeyBanana's mod for reference and I also made it last September.
Thanks. the crazy variable damage always made no sense to me . I have all these mods to make enemies smarter and better fighters so I don't need the insane damage on top of that. Feels kind of stupid when they hit like gods when they're just humans.
thanks for the mod friend, it always bothered me the fact that skyrim creatures are so weak and not very resistant, and other mods that have modified them adapt me very unbalanced.... maybe the next ones you can work on falmers and chaurus? and also werewolves, werebears and bristleback boars?
I am testing werewolves right now. Might be released by the end of the week. But i don't think i will do any damage increases, simply because i don't know how to. So i will keep it to health and level increase for now. Falmer will take a bit longer but i will take a look at it. No promises about poison damage increases though. For as far as i know they use the poisons in their inventory but i am not sure about that.
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thanks mate!
EDIT: i guess i have a double post now.