Skyrim Special Edition
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Kesta

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Kesta

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15 comments

  1. Kesta
    Kesta
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    As you may have deduced from the description, this really is just a personal adjustment I use. Only reason I bothered to share is to help bring some consistency with Today's Menu which I recently released.

    This means there is very little point to nitpick prices, categories, compatibilities and what not. The mod have fully open permissions and is dead easy to understand, feel free to make it suit your tastes and re-upload it.

    There is some extra compatibility capabilities provided as of v1.1, alongside a patch for Beyond Skyrim Bruma leveraging said capabilities, if you're a mod authors (or patching maniac) and want to make one.
  2. davidgilbertking
    davidgilbertking
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    I wish this mod had compat. with Extended Stay and Inns Can Be Closed
  3. 5133p39
    5133p39
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    I like the simplicity. Very nice little mod, thank you for that.

    I have one suggestion to make it slightly more optimized:
    As it is now, everytime player changes location to a place having an Inn, the global value AND all its quest instances get updated - even if it is not needed (when the price at the new location is the same as it was at the previous location, there is no need to update).

    So i suggest changing the OnLocationChange event handler in CoherentInnsPricesPlayerAliasScript to this:
    Spoiler:  
    Show
    Event OnLocationChange(Location akOldLoc, Location akNewLoc)

     If !akNewLoc.HasKeyword(LocTypeInn)
     Return
     EndIf

    Int newCost

     If RentalLocationsExpensive.HasForm(akNewLoc)
     newCost = RoomCostExpensive.GetValue() as int
     ElseIf RentalLocationsCheap.HasForm(akNewLoc)
     newCost = RoomCostCheap.GetValue() as int
     Else
     newCost = RoomCostNormal.GetValue() as int
     EndIf

    If newCost != (RoomCost.GetValue() as Int)
     UpdateRoomCost(newCost)
    EndIf

    EndEvent
    1. SEEYOULHATER
      SEEYOULHATER
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      Seems like you can even remove the Else clause by setting the default cost to RoomCostNormal directly when initializing newCost.
      Spoiler:  
      Show
      Event OnLocationChange(Location akOldLoc, Location akNewLoc)

      If !akNewLoc.HasKeyword(LocTypeInn)
        Return
      EndIf

      Int newCost = RoomCostNormal.GetValue() as Int

      If RentalLocationsExpensive.HasForm(akNewLoc)
        newCost = RoomCostExpensive.GetValue() as Int
      ElseIf RentalLocationsCheap.HasForm(akNewLoc)
        newCost = RoomCostCheap.GetValue() as Int
      EndIf

      If newCost != (RoomCost.GetValue() as Int)
        UpdateRoomCost(newCost)
      EndIf

      EndEvent
  4. TangentSky
    TangentSky
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    any plan or suggestion for carriage and house pricing?

    the Evolving Value Economy (SkyRem - Eve) seems to have broke my game showing services to be all 0 gold, they do still cost gold.

    this mod fixes the inn price display again.
    1. Daelyn
      Daelyn
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      There has been updates since to EVE since you posted this. I'd try it out and if it still doesn't work, make a bug report there. 
  5. simplery
    simplery
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    Love mods like this. For one thing, it balances the economy somewhat, because paying 10 gold for a room in Solitude while a stick of butter costs 30 gold makes no sense at all. It's also nice and immersive and probably influences your decision on where to stay in some places. Combined with the "Today's Menu" mod, I feel much better about staying at an inn.
  6. JadeMythriil
    JadeMythriil
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    nvm
  7. deleted141723608
    deleted141723608
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    can we have a Old Hroldam very expensive version?

    when you get to old hroldam inn they start to brag about a having a room where Tiber Septim slept yet it is so cheap!
  8. TheSurpriser
    TheSurpriser
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    This mod being an ESL, and I know I'm insane for whining, can't be used to override the prices from this Economy mod: https://www.nexusmods.com/skyrimspecialedition/mods/26325
    The mod raises prices on everything, but only boosts renting prices up to 25, and your mod is much prefered when it comes to inn prices. His being an ESP always gets priority unfortunately. Anyone have any tips?

    EDIT: now that the linked mod has been updated into a light plugin, this mod here takes priority making inns even more expensive- neat!
  9. NanakiSaikome
    NanakiSaikome
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    Where is site to teach this?: 
    Mod-added inns will default to the normal category. If you feel they need to be patched, ensure they have proper location keywords data (LocTypeInn), and add them to the relevant formlist.
    1. Kesta
      Kesta
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      Hi,
      If you're not familiar with xEdit, you'll need to level up a little bit.
      If you already know:
       - As an end-user, simply create overwrite of the formlists found in the mod into a patch, add a dependency to the mod you're patching, and add the location here.
       - As a mod authors, consider instead using OnInit/OnPlayerLoadGame to query the formlists through papyrus, and add the location forms if they're not already present dynamically to ease compatibility.
  10. balwick
    balwick
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    Perfect. Much appreciated.
  11. nosferat2007
    nosferat2007
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    Oh thank god.  These price levels are perfect.