Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

chuckseven1

Uploaded by

chuckseven1

Virus scan

Safe to use

35 comments

  1. RG1026
    RG1026
    • member
    • 0 kudos
    It's honestly really sad that nobody else is utilizing this framework even now. It has a lot of potential and could honestly revolutionize a lot of things. There are things like RBT that make different texture sets ingame already, but having something to swap a texture set on-the-fly for a single character is just amazing. 
  2. neraevar
    neraevar
    • supporter
    • 1 kudos
    This is so awesome. I might even learn come scripting myself to make a mod that adds a proper muscle slider. Unless you are planning on working on that yourself ofcourse ;).
  3. Lexmax
    Lexmax
    • member
    • 15 kudos
    Wow.. this is revolutionary. So many possibilities. You're a genius
  4. Ashley95
    Ashley95
    • premium
    • 21 kudos
    Clever! Do you take script commissions? 
    1. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      I make mods for myself, I just release them for others.

      I have a day job. If you want me to make a specific thing you can hire me at my hourly rate but I doubt you want that.

      There is no scripting required to use this, that is kind of the point.
    2. Ashley95
      Ashley95
      • premium
      • 21 kudos
      I'd be happy to hire you at your hourly rate, depending on what it is. Not looking to ask for a favour that takes up your time free of charge  If your rate is out of my price range that's totally understandable, and I appreciate the response regardless. 

      Basically I'd be looking for something similar to this mod, but one that allows individual parts of the texture set's to be changed, instead of the whole set. So one could choose an individual Diffuse and Normal Maps separately. I'm making a Character Creation Head Overhaul and this would be a great feature, as I have a whole lot of new Diffuses and Normal Maps for the face. 

      Given my current skillset I couldn't put something like that together anytime soon. The resource would be immensely useful.

      Let me know if you'd be willing, and thanks again
    3. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      The skin textures work differently than regular textures. You probably wouldn't want to use something like this for the head. You would want to override the skin textures rather than doing a node override for the head node.
    4. Ashley95
      Ashley95
      • premium
      • 21 kudos
      Oh darn. So it's not possible/not advisable to create different Head Skin Texture sliders? 
    5. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      You can probably do it, but the way this works is not the way to do it.
    6. Ashley95
      Ashley95
      • premium
      • 21 kudos
      Okay noted, thanks for letting me know! :)
    7. Ashnur
      Ashnur
      • premium
      • 280 kudos
      Hello!
      I'm also very intersted in your mod. I tried to make a version with sliders to choose from three sets of diffuse textures. It works perfectly for body/feet/hands, but I couldn't make it work for the head.
      Since I'm using High Poly Head, and Unique Character 3.0, it might come from these mods, but I have no idea why.
      Do you have an idea why the face texture doesn't change maybe?
      Thanks in advance! \o/

      EDIT : I tried to use also NiOverride.AddSkinOverride strings/textureset, but no luck either. It seems the slotMask for head doesn't work.
      (it should be 0x01, but it's hands for me)
    8. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      I am working on something similar to this but for skins.

      Don't hold your breath, I don't have much time to play with it. There seem to be a lot of... quirks with NiOverrides that I have to figure out with slots and being able to undo overrides.
    9. Ashley95
      Ashley95
      • premium
      • 21 kudos
      Very exciting! Best of luck with it
    10. oskkar
      oskkar
      • premium
      • 2 kudos
      Regarding use for the head, I did some tests and managed to partially work, the problem is in NiNode. Instead of setting it to "FemaleHead" and having only one slider for all races, it was necessary to create a slider for each type of head per race, for example for an imperial it would look like this:

      FemaleHeadImperial
      FemaleHeadImperialVampire

      If you use High Poly Heads you also need to create sliders with these NiNodes:

      00KLH_FemaleHeadImperial
      00KLH_FemaleHeadImperialVampire

      I don't know if I could explain it right but I hope I helped, at least it worked for me.
  5. oskkar
    oskkar
    • premium
    • 2 kudos
    Question: Is it possible to change the textures of the normal map (eyebrown_n.dds) and eye cubemap (eyecubemap.dds) with this?
    I'm trying but with no success...
  6. Ashley95
    Ashley95
    • premium
    • 21 kudos
    Loving the update
  7. nexususer01
    nexususer01
    • premium
    • 2 kudos
    Very nice. Just an idea: would it be possible to provide multiple node names to the script? Eg. by comma seperated list? Like "3BA,3BBB,CBBE" ?
    1. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      Like apply the same texture set to multiple nodes?
    2. nexususer01
      nexususer01
      • premium
      • 2 kudos
      No, just one of them. I read the description and you have to provide NiNode name. So for example if I provide "3BA" i could make a body texture replacer for any 3BA v2 body. But that texture would not appear when you are wearing some older clothes which has a "3BBB" or "CBBE" NiNode name for the body parts, would it?
    3. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      I am very confused. Yes if your clothes have a different name for the ninode the override won't work for them. A NiNode only has one name though.
    4. nexususer01
      nexususer01
      • premium
      • 2 kudos
      Let's say I make a mod based on your framework. This mod would would have one body textureset and one quest with your script. I  would set "3BA" as NiNode name as parameter for your script.

      So If I use a 3BA v2 body which has a NiNode name of "3BA" I could use my new slider to override the default body texture.

      But if I would equip a cloth/armor which is built for (contains) an older body mesh let's say 3BA v1 which uses the name "3BBB" or CBBE SE which uses the name "CBBE", then my slider would have no effect, if I'm correct, because "3BA" != "3BBB" and "3BA" != "CBBB".

      Right now the only way to solve this is by creating 3 sliders. One for 3BA, one for 3BBB and one for CBBE.

      So what I basically meant is, would it be possible to pass multiple NiNode names for your script, and if any of those names match the NiNode name in the nif file then it would override the texture? This way one slider would be enough for all those different body meshes.

      As a I side note, I've just realised that your framework could be used for people who use 3BA body to wear BHUNP clothes and armor or vice-versa and automatically fix the texture issues. So your framework has great potential! ;)
    5. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      1. That is applying the texture set to multiple nodes, which is what you said no to. That is why I am confused. The override happens in racemenu and is applied permanently, not every time you equip something. The only way would be to have three overrides.

      2. That is not how you should be overriding the skin texture anyway. Skin textures are treated separately from other textures. You should use NiOverride.AddSkinOverride.
    6. nexususer01
      nexususer01
      • premium
      • 2 kudos
      Ok, thanks for the clarification. :)
    7. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      I have been working on something similar to this but for skins. Skins are more complicated because there are difference races and complexions and stuff to account for, it is not a single texture set.
  8. deleted60602256
    deleted60602256
    • account closed
    • 3 kudos
    So does that mean I can switch normals using sliders?

    Bro just yesterday I was thinking about making a separate muscle slider that doesn't rely on weight
    1. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      It switches the whole texture set. But you could make a bunch of texture sets that are the same except for the normal and switch between those yeah.
    2. kboot
      kboot
      • premium
      • 64 kudos
      Wow, that is amazing.
    3. Agnusthemagi
      Agnusthemagi
      • member
      • 67 kudos
      Exactly what I was working on.
      Now it ca be done.
    4. Agnusthemagi
      Agnusthemagi
      • member
      • 67 kudos
      But is it a current implementation limitation that can be changed, or is it not possible to change only the normal maps say in a future version?
    5. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      Yes it is possible to only update part of the texture set. But I am not trying to handle every possible use. If you want to do some weird thing you can just make your own custom slider in papyrus.
  9. vehkofficial
    vehkofficial
    • member
    • 8 kudos
    Howdy! This is super neat, and I really appreciate you putting this out here for people to use.
    I'm attempting to write some documentation for friends who would like to use this, however, I'm no expert at this stuff. I believe I've got all the strings put in correctly, however, the texture set doesn't seem to change despite having unique paths in TextureSet, and are correctly assigned to the FormList, and so on.
    I've set the NiNode as "NPC Head [Head]", but I have a feeling that is incorrect, and what is causing my issue. As I've never had a script reference a NiNode, I have no idea what the correct string is. I am also given a "Errors encountered while attempting to reload the script" error every time I open the properties of the script-- not sure if that's relevant, but I thought I might mention it.

    Any help would be great, thank you!
    1. chuckseven1
      chuckseven1
      • premium
      • 98 kudos
      Look at the nif in NifSkope to see the node names.
    2. vehkofficial
      vehkofficial
      • member
      • 8 kudos
      Oh, so it is correct, then. So something else must be off? I will do some more tinkering-- if I can't figure it out, I will probably be back. Thank you for your response!
    3. Agnusthemagi
      Agnusthemagi
      • member
      • 67 kudos
      Would be helpful if you uploaded an example file with plugin and script. It should be the same as other overlays but the texture set must point to the body slots.
  10. Arrabian
    Arrabian
    • member
    • 0 kudos
    Thank you for the amazing mod.
    Can we use more than one NiNode in the same quest for example adding both the body and the feet or do we have to make them in separate quests?