Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

FarmingDarkness

Uploaded by

FarmingDarkness

Virus scan

Safe to use

About this mod

Combat is stressful, drink it off like everyone else

Requirements
Permissions and credits
Changelogs
Everyone in Skyrim heads to the pub at the end of the day to drink off their troubles. But not you, weirdo, even after getting beaten down by swords, spells, and shouts.

The Problem: There's breweries scattered over skyrim, barrels worth of wine in draugr ruins, mods that add effects / interactions when the player is drinking, but no real reason for the player to drink. Well today that changes my friend.

Drink It Off adds combat stress when you're hit in combat that needs to be cleared through drinking alcohol. Drinking on the go removes only a small amount of stress, but drinking in a tavern removes 6x as much (customizable in the MCM as of v1.2). Too much combat results in combat stress (an added effect), which reduces your maximum magic and stamina when minor, and slightly damages them every time your hit.  When the stress turns major, the effect becomes greater.

If you're using any mod that reacts to the player drinking, this will give it purpose.

Behind The Scenes:
- Option for firing your bow to add stress (to discourage sneak archery)
- Can customize the stress factor from normal combat, magic, power attacks, and successfully blocking an attack
- Can customize the power of a drink
- Cyrodilic brandy gives 2x the stress relief
- Notifications are provided in the corner when your stress % changes
- No performance hit, like everything I make, it's light AF
- Incorporates all alcohol in the vanilla game, Dragonborn, and Dawnguard. If I missed one, let me know.
- All values are relative because its an arbitrary scale
- Should be compatible with everything
- Can sit to check stress
- Skooma works like alcohol

- Always drink responsibly


Notes:
- custom inn locations are supported as long as the locations have the keyword "LocTypeInn"
- if creating a patch for this + another mod, DIO will check for the keyword "DIO_IsAlcoholic"
- a widget was requested but after some research it seems like that's too much of a pain
- mod cannot be esl flagged in its current form without compacting first