Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Apocrypher00

Uploaded by

Apocrypher00

Virus scan

Safe to use

About this mod

Better map textures and meshes for the Blackreach worldspace.

Requirements
Permissions and credits
Donations
Replaces the meshes and textures used for the Blackreach map.
This only works if you have another mod that adds a map to Blackreach.
It was designed for Atlas Map Markers SE - Updated with MCM by Kronixx and kryptopyr.

Since these are loose files, they should take priority over those in the Atlas BSA.
If in doubt, explicitly load After Atlas.

I can't guarantee that the terrain inside Blackreach is more or less accurate than the terrain included in Atlas.
However, I think it improves the following:
  • No more green blocks near the top
  • Smoother terrain in some areas
  • Removed ceiling

If you care how this was done, read on.
I removed as many ceiling and cliff objects as I could in the CK, only removing those that were over other objects.
Then I generated the terrain LOD with xLODGen and the object LOD with DynDOLOD.
I got the settings for both from the SkyrimSE STEP guide.
I only included the meshes/textures generated by DynDOLOD and not the ESP.
I was able to generate terrain LOD using xLODGen using this version of the tool.