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SpikeDragonLord and jboyd4 and opusGlass

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SpikeDragonLord

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878 comments

  1. SpikeDragonLord
    SpikeDragonLord
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    IMPORTANT NOTE: Please make sure to read the complete description page first before commenting and endorse if you like it.


    2017 Update: New TES5Edit scripts have been added to the optional files section that allow you to remove certain creature spawns you may not want. Requires TES5Edit or similar programs so check them out and learn how to use them, and make sure to read the ReadMe files. If you do not know how to use TES5Edit, know that there are many tutorials available online and the process of using the new script is fairly simple and should not be to difficult to apply as long as you install TES5Edit and check the ReadMe file.

  2. Tooneyman
    Tooneyman
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    Update: 5.1v is here. You can choose through two different menus to remove the beasts. You can choose which ones you'd like to add and which ones to remove. They are all leveled lists. If you experience crashing it's best advised now that you should install SKSE64 and make sure you have a converted copy of SkyUI 5.1v.

    These will be alpha testing files for now. Both Beasts of Tamriel will be considered Alpha.

    I'll be uploading both the 5.1v Loose and the BSA versions. Please test them and let any of us know of the bugs. Please keep the bug reports in the posts only or in the forums.

    opusGlass -
    I just want to add that SKSE is not required for v5.1. There are some additional features activated by SKSE/SkyUI/FISS but for 99% of users it will work perfectly without any of those.
    There are only three cases in which you will have issues if you don't have SKSE:
    If you have a ton of creatures added to your leveled lists by other mods. I mean a ton. You will know if this is you because you will get a CTD the first time you try to save. If you encounter this, then I suggest waiting for SKSE64 full release. I honestly don't expect anyone to have this issue with BoT since it adds only a handful of entries to each vanilla leveled lists.
    If you have other mods that add creatures dynamically with scripts. I don't think SE currently has any mods that do this besides DDC and BoT, which are compatible with each other.
    You really, really, really hate spell menus.

    Update: Make sure you are using the latest version of SkyUI Alpha on the SSE nexus with this mod. It loads without any problems. I've tested it multiple times with conversed SKSE mods.
  3. PhoenixFire18
    PhoenixFire18
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    be weary of an issue with spawning Nimhe. This mod overwrites her baseID with another creature which is likely the cause of the quest breaking and preventing her from spawning. This occurs even with the less crash prone update.
  4. BARUKICHI
    BARUKICHI
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    This is an old mod, but I really like the design of the chimera. This mod only places monsters in fixed locations, but I wish there were a mod that uses SkyPatcher to spread these resources across all of Skyrim
    1. Aradir1
      Aradir1
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      You like that chicken chimera?.. fix your taste pls
  5. detings
    detings
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    is that a freakin man shark, u got that one breh, good mod tho👍🏿
  6. Chrtistian8OO
    Chrtistian8OO
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    Mod works just fine for me so far 45 hours in, I'm level 46, however I did encounter the same missing Nimhe issue inside Nchuand-zel. And, the following fixed the issue for me.

    Go into Ssedit or Zedit and open up Beasts of tamriel. It should automatically open it's master files.

    Go to cells, open up block 3, sub-block 8, and in the menu it should say "NchuandZel01 Nchuand-zel Excavation Site", left click this option, and in the window to the right it should show Skyrim's version of Nchuand-zel and then Tamriel beasts' version.

    In the right window, right click Tamriel Beasts' version of Nchuand-zel and one of the options in the drop down box should say "remove", click "remove". When prompted, click yes to anything. When done correctly, you should see Nchuand-zel be removed from block 3 in tamriel beasts. Save the esp, then create a backup just in case, and reload your save.

    This fixed the issue for me. If you don't know how to use SSedit or Zedit you should really learn how. It's invaluable and it's useful for multiple BGS games. Otherwise, you could remove the mod, or try to advance the quest with console commands. I don't recommend it though. I also don't recommend using this mod for a serious playthrough, as many users have pointed out numerous issues with the mod. Although my playthrough has been relatively smooth, mods are fickle, and it appears this one is especially. Cheers
    1. hoangdai94
      hoangdai94
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      Or just simply download this Less Crash-Prone Beasts of Tamriel
    2. Chrtistian8OO
      Chrtistian8OO
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      Yes, although that doesn't list the Nimhe fix in the description it does fix it. However, I still recommend people download neither of these mods. I'll leave my comment up for posterity, but I do recommend you go download that mod instead if this mod is in your save file!
    3. thienthu
      thienthu
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      Yeah Nimhe still doesn't spawn even with Less Crash-Prone installed
  7. themikatoon
    themikatoon
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    FINALLY, I found the giantess file I used so many years ago
  8. tazu111dragon
    tazu111dragon
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    Hey guys. Do i need to start a new game if my save wasnt created with this mod at the begining?
  9. LokeRagna
    LokeRagna
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    how can ii how in the world can i delete this without corrupting my save god i forgot to make a backup...
  10. Tooneyman
    Tooneyman
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    I'll be looking into updating this mod to the latest version of AE if I still have access.

    Happy modding.
    1. NephelxAri
      NephelxAri
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      I hope so. Id like to use this but the comments suggest otherwise. 
    2. CellFairy
      CellFairy
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      I hope, its one of my faves!
    3. mcfinnie
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      Yes, please...
    4. hoangdai94
      hoangdai94
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      @Tooneyman Any news ?
    5. CaptainJesseyMorgan
      CaptainJesseyMorgan
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      Can confirm does not load and causes CTD for 1170. Not with 1597. Please update.
    6. stamstamstam
      stamstamstam
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      Yes please!
  11. ProfessorMike
    ProfessorMike
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    Can you make the Guar and female giants into separate mods?
  12. AnakinTheWeird
    AnakinTheWeird
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    Dead mod. Lots of bugs. Do not use.