i have no clue, i believe ive tried that , didnt fix it,
but if anyone can confirm this - then plz reply
I tried Other mods, i came back to this one, is the best of the lot, the most realistic.. some of the fancier ones with custom aniations didnt fire properly 100%,
Just a report: I think this might be the culprit behind another bug besides Helgen, (I'm nowhere near able to 100% verify right now).
In the Dark Brotherhood quest "To Kill an Empire", when the fake emperor dies from eating the poisoned stew, it does not transition to the next quest stage. I think that would be from stage 50 to 60.
This needs an update to the physics and collisions part, the ragdoll works great, but you push everything easily and your character swims above water textures like he is flying, if this mod irons out that it will be the best death ragdoll mod on nexus.
Hm it's working on my end with the most recent version. But I have disable/deleted the body collision part as it produced cloned invisible bodys beside the visible ones, too. Maybe this is also affecting the intro in helgen.
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the Wrist-Spinning, the calf-spinning, the weird and odd-ball death body parts doing unrealistic motions
stops..
i tried both versions of this mod. it did not prevent those animations.
can someone lead me in the right direction ?
but if anyone can confirm this - then plz reply
I tried Other mods, i came back to this one, is the best of the lot, the most realistic..
some of the fancier ones with custom aniations didnt fire properly 100%,
Just a report: I think this might be the culprit behind another bug besides Helgen, (I'm nowhere near able to 100% verify right now).
In the Dark Brotherhood quest "To Kill an Empire", when the fake emperor dies from eating the poisoned stew, it does not transition to the next quest stage. I think that would be from stage 50 to 60.
But I have disable/deleted the body collision part as it produced cloned invisible bodys beside the visible ones, too. Maybe this is also affecting the intro in helgen.
DONE!!!