Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. WarriorKitten
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    Just downloaded this alongside a bunch of other of your mods including the will-o-wisp/sprite compilation mod and I then entered the Eldergleam Sanctuary, and well...

    The sprites are quite violent, knocking me around as they bump into me with their erratic flight. And after I was done getting the sapling (I'm not a monster!) the indricks and sprites managed to find their way to the cave entrance and have all blocked me in...
    1. MihailMods
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      you will suffer the wrath of nature 
  3. sigirri
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    these are so beautiful, i love your mods!!
    1. MihailMods
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      i love you <3
  4. SukuiSuki
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    ...Elk spriggans? (?)
    1. MihailMods
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      almost :3
  5. AlternateMew
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    Here to say this is the first of your mods I have installed. I wandered into a cave in the Northwest and stumbled across a bunch of passive, prancing spectres. Loved them immediately.

    Was considering Immersive Creatures, but didn't like how many bug reports and issues I saw being shared in the comments on that one. Happy to see all your standalone, high-quality additions to fill a void in variety!
    1. MihailMods
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      have fun my friend :3
  6. snakewilks
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    Can't wait for the non-aggressive version!  I wouldn't be able to live with myself if I had to kill one of these.  Mihail, you sure do the most fantastic work.
    1. MihailMods
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      <3
    2. GabrielFM07
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      Hey @snakewilks, I've made a patch that should help you, here.
    3. snakewilks
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      Excellent!  Awesome work!
    4. tinaslynn
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      OMG I just came here to make a comment about this. They are SUPER tough and all explody and stuff and I didn't want to kill them. I just wanted to watch them prance around the fabled forests haha! Thanks for the patch!
  7. noha7ers
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    Is possible someone do a friendly version? I love the desing on this ones, it would be nice not to kill them and enjoy them visually with the environment. Good work
    1. MihailMods
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      i plan to make some summonable ones as a separated mod with nice themed saddles, friend.
    2. Broccol1
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      I would also appreciate friendly version. Thank you Mihail for amazing mods. I just downloaded like 15 of them and had great fun while testing first two :) Will definitely send you some money for such great work.
    3. MihailMods
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      thanks for your kindness my friend <3
    4. GabrielFM07
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      Hey @noha7ers and @Broccol1, I've made a patch that "passifies" them, here. Enjoy, boys!
  8. kadogfy
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    I love the design and lore for these creatures. However, could a non hostile version be made for this? They make walking in the woods really unappealing because their detection range is very far and they just attack everything and anything that moves. I'd get it if I was attacking one and it fought back but what is it really protecting the woods from? Some peaceful Breton walking around? lol
    1. MihailMods
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      i am considering re-working their concept reggarding behaviour in the future yes, friend.
    2. kadogfy
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      that's awesome, looking forward to seeing any updates for this, thanks!
    3. GabrielFM07
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      Hey @kadogfy, I also didn't like being swarmed by this beautiful creature - and in turn all the wildlife in its vicinity - everytime I'd take a stroll around Falkreath. Thats why I've made a patch that "passifies" them, here. Take a look!
  9. NiteFromWindhelm
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    Good mod but the health regeneration is insane. Especially when your just wandering around and you stumble on one and it attacks you and its near impossible to kill. Needs the health regeneration to be significantly lessened or cut entirely for its not balanced at all.  
    1. MihailMods
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      without it, they end killing themselves in combat with their own powers.
      to be honest, is the only reason i made the regen this way. 
      everytime you question yourself why i did certain thing that actually would be better if was not there, its because i have a good reason for it.
      but i am considering working around that in the future, perhaps even making them non-aggressive unless provoked.
  10. Stillsnow1234
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    This one is my absolute favourite.
    Such majesty! much wow!
    1. MihailMods
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      :3
  11. AsalyaVindicus
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    Do you think this is safe to use zedit to merge the plugin with others into a mod pack?
    1. MihailMods
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      it is, friend.