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BraveHayMan

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BraveHayMan

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9 comments

  1. Motenator
    Motenator
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    Beard still shows for me.
    I enable part 31/41/44 for all helmets that Improved closefaced helmets affects, but they still clip through.
    1. Phoenixyboy
      Phoenixyboy
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      For me too. But I changed the headgear through sseedit and my beard is from a mod called "Beards of Power".
  2. SPITSPHIRE
    SPITSPHIRE
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    this doesent appear to work, i added the body slot info to the helmets but my beards are still clipping through. :/
    1. BraveHayMan
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      Hmm, for this I would need some more informations:
      Which race did you choose?
      Are you using a vanilla beard or a beard from a mod?
      Have you installed mods that make changes to the beards?
      Did you save your "helmet-file" after adjusting your helmet? ;P
    2. SPITSPHIRE
      SPITSPHIRE
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      apparently either my CK is broken and corrupting files or i was accidentally changing something i wasn't supposed to, but every time I saved the file I kept getting a bunch of "error, could not find reference" messages in the .esp.

      after about 12 hours of trial and error i finaly got it to work using sseedit and editing the forms that way. 
      ¯\_(?)_/¯

      as a separate question, would it be possible to do the same for khajiit beards/facial hair?

      I tried to look at the Khajiit beards and make the same edit you did to the human ones but i couldn't find the bodyslot field in the .niff's.
    3. BraveHayMan
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      Great that you have solved the problem :D
      About the Khajiit, I was also not able to adjust them, because how you mentioned they don't seem to have the bodyslot field in the .niff's.
      Sorry, that I can't help you with this..
  3. raging987inferno
    raging987inferno
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    does this include face masks of Skyrim
    1. BraveHayMan
      BraveHayMan
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      It won´t work well, always when you equip your mask the hairs will be removed and your character turns into a bald head... (I put a picture to the images). Also when you equip a helmet at addition to the mask, the mask will be removed.
      If you want a specific look you could try to make some kind of mashup with nifskope. For example you could extract the hair/helmet/hood/whatever mesh you want from the meshes.bsa file and "mash it up" with the facemask mesh. I could imagine that this works, but I have not tried it before.
      This would be an option if you have some experienc with nifskope of course.
    2. raging987inferno
      raging987inferno
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      ah I get it. that would be why the different mods that allow circlets Hoods and masks to work together by using different slots.