Yes. Though i found some new enemies that are false boss battles for me. Its the uce wraiths at the Wenyon Stones, the skeleton at Northwind Mine, and the bandits in the Ruins Of Bthalft.
I take it these are not included in your other mod: https://www.nexusmods.com/skyrimspecialedition/mods/51614 since this mod requires the Anniversary DLC.
I'm not sure if this affects your mods, but TDM was recently split into two mods, with the hud features moving to the new TrueHUD mod. Many of the file names have been changed, but I don't know if any of them are the ones that this mod is looking for.
It looks like it works with TrueHUD out of the box, at least going off TrueHUD's description. If I start getting reports that it doesn't then I'll take a look at it, but I think its fine.
All memes and jokes aside, I'm absolutely tracking and/or downloading this mod and the legacy version while I wait for TDM to update to Anniversary Edition. Your hard work shall not be in vain.
which dungeon? I may be able to blacklist the npcs if they aren't reused in a "proper" boss context elsewhere.
TDM identifies bosses based on if the location sets them as "bosses". This is why, for example, many townspeople are the "bosses" of their own home without blacklists such as this one.
i always go in there for my first heavy armor set (because i go with hadvar and do not get heavy armor legion from that start)
and i have mods that add dificulty to the enemies, but those 3 last bandits in the end of the mine, near the waterfall, always are marked as bosses. (i mean, the only boss one its the one with a full heavy armor set + orchid two handed weapon) i do not know if my mods are the ones doing the boss thing, cuz i have lvl up enemies, OBIS, and TRUE ARMOR, wich make those really dificulty, but i doubt it is because the last one.
I have taken a look at the location data in SSEedit for Embershard Mine.
Vanilla Skyrim sets this trio as the location's boss. Unfortunately, unlike the previous situation with Bloated Man's Grotto earlier on in the comment section, these npcs are not unique to the location. They are also pretty commonly used throughout the game, so it will take me a bit to check to see if they are boss-labeled anywhere else.
As long as it doesn't disable any "boss" encounters elsewhere in the game I plan on blacklisting the archer and the 1h weapon user and leaving the 2h guy as the "boss" of Embershard. Thank you for your report!
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https://www.nexusmods.com/skyrimspecialedition/mods/51614
since this mod requires the Anniversary DLC.
*stealth archer mode activated*
Happy to oblige. Hail Sithis.
All memes and jokes aside, I'm absolutely tracking and/or downloading this mod and the legacy version while I wait for TDM to update to Anniversary Edition. Your hard work shall not be in vain.
in my first dungeon after helgen, i found 3 "bosses" bandits, is that normal?
i mean, they are op cuz i put some leveled and armor and AI mods into them soo it is challenging but dunno.
TDM identifies bosses based on if the location sets them as "bosses". This is why, for example, many townspeople are the "bosses" of their own home without blacklists such as this one.
i always go in there for my first heavy armor set (because i go with hadvar and do not get heavy armor legion from that start)
and i have mods that add dificulty to the enemies, but those 3 last bandits in the end of the mine, near the waterfall, always are marked as bosses.
(i mean, the only boss one its the one with a full heavy armor set + orchid two handed weapon)
i do not know if my mods are the ones doing the boss thing, cuz i have lvl up enemies, OBIS, and TRUE ARMOR, wich make those really dificulty, but i doubt it is because the last one.
thanks and sorry for bad english.
Vanilla Skyrim sets this trio as the location's boss. Unfortunately, unlike the previous situation with Bloated Man's Grotto earlier on in the comment section, these npcs are not unique to the location. They are also pretty commonly used throughout the game, so it will take me a bit to check to see if they are boss-labeled anywhere else.
As long as it doesn't disable any "boss" encounters elsewhere in the game I plan on blacklisting the archer and the 1h weapon user and leaving the 2h guy as the "boss" of Embershard. Thank you for your report!
Edit: It has been done, update incoming shortly.
thanks, thats a lot of help.