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lordkenyonkmp

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lordkenyonkmp

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54 comments

  1. FlamedPotatoes
    FlamedPotatoes
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    lets hope new update dint break dis
  2. ServalKhajiit217
    ServalKhajiit217
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    Nice pic
  3. BurnsofWhiteFire
    BurnsofWhiteFire
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    Hope you're feeling better! :)
  4. Dertasso
    Dertasso
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    Nice Mod. There seem to be some false boss battles at least in my case. Being the ones in Crystaldrift Cave and the bear in Fellowstone Cave :)
    1. lordkenyonkmp
      lordkenyonkmp
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      New update should clear these up.
    2. Vlad254
      Vlad254
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      New update should clear these up.
      I take it you mean the last update from July 3rd (a few minutes before you posted this reply)
    3. Dertasso
      Dertasso
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      Yes. Though i found some new enemies that are false boss battles for me. Its the uce wraiths at the Wenyon Stones, the skeleton at Northwind Mine, and the bandits in the Ruins Of Bthalft.
  5. Vlad254
    Vlad254
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    I take it these are not included in your other mod: 
    https://www.nexusmods.com/skyrimspecialedition/mods/51614
    since this mod requires the Anniversary DLC.
  6. BingChillin97
    BingChillin97
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    Thank you for your sacrifice.
  7. Zhein
    Zhein
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    Does this mod work with OBIS
    1. lordkenyonkmp
      lordkenyonkmp
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      I think it should be fine, going off of the description.
  8. auxilevelry
    auxilevelry
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    I'm not sure if this affects your mods, but TDM was recently split into two mods, with the hud features moving to the new TrueHUD mod. Many of the file names have been changed, but I don't know if any of them are the ones that this mod is looking for.
    1. myztikrice
      myztikrice
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      The new TDM should look at new and old spots for these tweaks, so nothing should need to be updated
    2. lordkenyonkmp
      lordkenyonkmp
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      It looks like it works with TrueHUD out of the box, at least going off TrueHUD's description. If I start getting reports that it doesn't then I'll take a look at it, but I think its fine.
  9. knightblade24065
    knightblade24065
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    Kill you?

    *stealth archer mode activated*

    Happy to oblige. Hail Sithis.

    All memes and jokes aside, I'm absolutely tracking and/or downloading this mod and the legacy version while I wait for TDM to update to Anniversary Edition. Your hard work shall not be in vain.
  10. Janthedark
    Janthedark
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    its normal than an avareage bandit its "boss" ? 

    in my first dungeon after helgen, i found 3 "bosses" bandits, is that normal?


    i mean, they are op cuz i put some leveled and armor and AI mods into them soo it is challenging but dunno.
    1. lordkenyonkmp
      lordkenyonkmp
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      which dungeon? I may be able to blacklist the npcs if they aren't reused in a "proper" boss context elsewhere.

      TDM identifies bosses based on if the location sets them as "bosses". This is why, for example, many townspeople are the "bosses" of their own home without blacklists such as this one.
    2. Janthedark
      Janthedark
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      its the first mine, near the guardian stones.

      i always go in there for my first heavy armor set (because i go with hadvar and do not get heavy armor legion from that start)

      and i have mods that add dificulty to the enemies, but those 3 last bandits in the end of the mine, near the waterfall, always are marked as bosses.
      (i mean, the only boss one its the one with a full heavy armor set + orchid two handed weapon)
      i do not know if my mods are the ones doing the boss thing, cuz i have lvl up enemies, OBIS, and TRUE ARMOR, wich make those really dificulty, but i doubt it is because the last one.

      thanks and sorry for bad english.
    3. lordkenyonkmp
      lordkenyonkmp
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      I have taken a look at the location data in SSEedit for Embershard Mine.

      Vanilla Skyrim sets this trio as the location's boss. Unfortunately, unlike the previous situation with Bloated Man's Grotto earlier on in the comment section, these npcs are not unique to the location. They are also pretty commonly used throughout the game, so it will take me a bit to check to see if they are boss-labeled anywhere else.

      As long as it doesn't disable any "boss" encounters elsewhere in the game I plan on blacklisting the archer and the 1h weapon user and leaving the 2h guy as the "boss" of Embershard. Thank you for your report!

      Edit: It has been done, update incoming shortly.
    4. Janthedark
      Janthedark
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      thank you, i just though it was kinda weird to see the 3 bossbar.

      thanks, thats a lot of help.