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Myqedika

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myqedika

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About this mod

Places a Garden to work seamlessly with Capital Whiterun Expansion

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Translations
  • Portuguese
Changelogs
Description
This Mod is a derivative of my other garden mod tweaked to work seamlessly with Capital Whiterun Expansion.
It places a beautiful garden in the Wind District where NPC will visit and interact with it.

What I did:
1.       Created a gardener who will take care of the gardens. The gardener is fully packaged and can be found wandering the streets as well as the Drunken Horseman and The Bannered Mare after a hard day’s work
2.       Created a home for him in the Garden.   
3.       The garden has a water feature, spawning fish and insects, and ‘roman’statues.  Thanks to Tamira for granting me permission to use the statue assets, 3dregenerator (http://thefree3dmodels.com/index/8-667) for creating the original model and texture and KiddGimmickfor Improving on the mesh.  Thanks also to CosmicSloth for adjusting the janky UV of one of the vanilla SPatio assets.
4.       I created packages for the gardens to work ‘seamlessly’ with AI Overhaul with the included patch.
5.       These packages may conflict with NPC overhauls, but is should be easy enough to patch.  Load the NPC mod after and carry forward the new packages from my mod.
6.       I also created additional patches for HPENPC and NVICO Townies version 1.1.  It should work with the latest version but I haven’t tested it yet.  These patches can be found in optional files. 
7.       I further made a patch to replace the ‘roman’ statues with statues of Mara, Meridia and Dibella

NEW ADDITIONS

8.       Added a patch for users of BOTH Capital Whiterun and Fortified Whiterun.  All edits are in exterior areas (Tamriel) with lots of pathing and navmesh fixes.  Load after main file and all Capital WR and Fortified WR patches.  My Navmesh must win.
8a      Created a package for the Capital WR gate vendors so they have something to do while waiting for customer.

8b       Fix navmesh and pathing of the guards during patrolling.  They should not be getting stuck anywhere now.
 
Please  NOTE  that with the exception of The Statue Replacer Patch, all other patches are mutually exclusive.  Choose the one that best fits your Load order.
 
Compatibility:
This mod is specifically made to work with Capital Whiterun Expansion.
You are welcomed to try out Myq’sGardens which have no conflict with vanilla Whiterun nor JK Skyrim and its Interiors.
 
Installation:
Strongly suggest using a mod manager e.g. MO2. Load the patches after the main file.
Recommended load order:  Capital Whiterun Expansion-->AI Overhaul-->Myq’s High Garden-->Statue Replacer-->NPC Overhauls-->AIO Patches-->NPC AIO Patches.
Uninstallation:
·        It is not recommended to remove a mod mid-game,but that said, it should be fine as it does not contain any scripts
My Mods:
·        Rodryk’sDragon Bridge – Myq’s Tweaks and Patches A mod which retexture popular dragon bridge mods with Rodryk’s models and/or textures.
·        (A)Myq'sGardens:  Places 2 fully functional gardens in Whiterun where NPCswill visit and interact with.