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715 comments

  1. mahmoud2345
    mahmoud2345
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    hello, i have a problem with the dai katanas. They are seen as greatswords in game and the 2h katana moveset doesnt apply to them. i ve taken a break from modding and now that im back i feel like a newby again... i tried isntalling keywords for dai katanas but i still couldnt figure it out in the end. any help would be appriciated. 
    1. lautasantenni
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      First, download Samurai - Dai Katana 2H Katana Animation and its requirement, and make sure that it does work first with some other weapon.

      Then, download and install the latest version of this mod, and install the "Katana Crafting SE - ER Katana - Samurai - Dai Kat" -patch.

      After that, make sure that the patch I provided has the highest priority on your mod list, i.e. its conditions.txt files are not being overridden by another mod/patch.
    2. mahmoud2345
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      so i already did all the steps you told me about, but it still didnt work, somehow my game recognizes the dai katana as greatswords. i also have requiem installed with the katana patch. would it be possible if i get your discord so i can show you exactly?
    3. lautasantenni
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      Sorry, but I don't have a public discord, or discord server.

      I don't know if you mean by 'game recognizes the dai katana as greatswords' e.g. that the icon is not a katana but a greatsword icon (as in SkyUI), but I assume you just mean that the animations don't work.

      But as long as you have the latest version, you've tested the animations  with other weapons, and you've made sure that the conditions.txt of the patch provided here, isn't being overridden (or you've combined them  manually if you have conflicting ones) and the animations work with other weapons, then there isn't much else I think that I can help with.  It all works just fine on my end, and this isn't a commonly reported issue either.

      The make/break point itself is very simple, as in: the ID value (weapon or keyword) is/is not found in the conditions.txt, and if you are absolutely sure that it is correct, then the issue is just beyond me.

      I'd tripple check that the patch is installed, and your mod organizer is reporting, that the patch is not being overridden.
    4. mahmoud2345
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      alright man, thanks for trying anyway :)
  2. ForsakenGoth
    ForsakenGoth
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    Hello! I've posted about this on the "Samurai - Dai Katana 2H Katana Animation" mod, but never got a reply. I want the animations to play on the sword from the mod "Flowering Katana", but no matter what I do, it won't work, and just plays the greatsword animations. I'm asking you, because all of your dai-katanas use the animations just fine, so I thought you might be able to help me.

    This is what I entered in the conditions folder of that Samurai mod: IsEquippedRight("K_Flowering_Katana.esp" | 0x000D63) OR

    I DO have your optional file with the patched conditions, and this mod is overwriting the animation mods. Could that be the reason why it won't work? Honestly, I don't see how that would affect it.
    1. lautasantenni
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      You need to add the line: IsEquippedRight("K_Flowering_Katana.esp" | 0x000D63) OR to which ever mod provides the highest priority conditions.txt in your load order for the Samurai - Dai Katana 2H Katana Animation -mod.

      If you are using my conditions patch file, then add that line to all of the conditions.txt files in found in the following folders of: KatanaCrafting - ER Katana Patch: (put it amongst the other lines that end with OR)

      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993109\
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993110\
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993111\
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993112\
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993113\
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993114\
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993115\
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993116\
      ...\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\99993117\
    2. ForsakenGoth
      ForsakenGoth
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      Dude! Thank you! What you suggested works, and now I can enjoy those cool animations with the Flowering Katana! Wooo!
    3. lautasantenni
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      Glad to hear! x3
  3. xCGxChief
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    I'm not sure if this is the place to post this because Idk if this is an issue with the mod or me. Every time I draw any katana from this mod its size is way bigger than my character. I've tried editing both my character scale and weapon scale in race menu but no matter what the sword are comically larger than they should be. Vanilla weapons don't do this but other modded weapons have the same issue it seems.
    1. lautasantenni
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      If it's happening with modded weapons, and not vanilla ones, then you most likely have something that scales vanilla weapons down, not the other way around, but I'd have to see your mod list to even hazard to guess as to why or for what.

      That being said, I am sorry, but this is not the best place to seek general help regarding a mod list. You'll have better luck for that on a general skyrim modding forum, or a skyrim modding discord server.
  4. Shirohshi
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    First, an apology for my English.The mod is great. My only complaint is the Aether katana. I don't know if it's a bug or if it was intended that way, but I can't upgrade it with the whetstone.It says I don't have the upgrade to improve magic weapons, but I do.
    1. Shirohshi
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      Ya no importa, de alguna manera lo arreglé.
    2. lautasantenni
      lautasantenni
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      Both the crafting and tempering recipes require the Ancient Knowledge -perk.

      I assume that was your issue?
  5. SilverViperUA
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    I could imagine Valkyn Rending blades work as bound weapons, though as actual weapons those would not be katana-like anymore, lol.
    It's cool seeing that the mod still has active support all those years.
  6. Jf2213
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    Hi
    Does the patched conditions file work with other animations or are they specifically for the ones mentioned?I want to try the dai katanas with other animations 
    1. lautasantenni
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      They are only for ones mentioned.
  7. Vvi57995
    Vvi57995
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    Please help, the mod does not work, in the Vortexit is shown that it is enabled but in the game there are no crafts
    1. lautasantenni
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      First check that the mod is actually active, e.g. by typing following command into the console:

      help "amber katana" 0
      and see if it returns an ID. If it doesn't, the mod is not activated.

      Then, check that you actually have the required crafting perks to unlock the crafting options. They are not visible by default. The crafting requirements are equivalent to their vanilla counter parts, and rest are listed under Technical details: on the Description -page.
    2. Vvi57995
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      How can I activate the mod? I tried to activate it in vortex, I also tried to throw the mod files into the Skyrim folder but nothing changed. In Skyrim launcher i dont have button files. In the modifications tab in the game itself the mod is displayed but there is no check mark on it and I still haven't figured out how to put it
    3. lautasantenni
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      The mod may be deactivating on launch, if you do not meet the prerequisites, aka. running the latest version of the game, and its plugins.

      I can't offer help regarding Vortex, because I don't use it, and have no idea how it functions.

      You can try downloading the "Katana Crafting SE - NoCC" -version and see if that works for you. If it still doesn't work, download the Backported Extended ESL Support in addition, and try again.
    4. Vvi57995
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      THANK YOU VERY MUCH! BEES realy help!
  8. Virtas095
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    would it be possible to add blue/frost shockwaves to stalhrim katana?
     
    1. lautasantenni
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      I mean there is nothing impossible about it, but I have no plans for now.
  9. Railgunner2160
    Railgunner2160
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    Probably a minor request but could we get a optional replacer for the Iron variants scabbard without that weird little leather strap coming off it. Keep the leather wrap that part is fine but can we get a version without that weird little vestigial strap?
    1. lautasantenni
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      You can remove the leather strap with Nifskope, if you don't want it.

      Open the IronKatana.nif in it (either under your ...MO2\...\Mods\Katana Crafting SE\Meshes\Weapons\iron\ or ...\SteamApps\Common\Skyrim Special Edition\Meshes\Weapons\iron\ -folder) and then: expand the NiNode Scb, select BSTriShape Scb:1, and press Ctrl + Del, and then press Ctrl + S.
  10. SorahitoOfWolf
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    Do you have plans to make variants of Draugr and Nord Hero, or Forceworn and Dragon Priest?
    1. lautasantenni
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      Not at this time no.