Adds a new visually distinct mudcrab type to Blackreach and other similar areas. They aren't as territorial as their smaller cousins on the surface, but pack much more of a punch. Take them down to gather some Soul Gems or simply watch as a mudcrab with a glowy stone on its back wanders around and hides in the ground.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Changelogs
Version 1.0.2
Updated Apothecary Patch (DeltaRider)
(Re-uploaded to fix version number)
Version 1.0.1
Core Mod - Behind the scenes adjustments, you probably won't notice any changes.
Wyrmstooth Patch - Fixed an error in the plugin referencing a no longer existing music track.
Apothecary Patches - Balanced them with Apothecary's other levels based on feedback.
Why Crystal Mudcrabs?
In a recent expedition to Blackreach, I decided that the place needed a bit of fauna diversity. The endless Falmer, Chaurus, Automatons and that one Giant needed to have a counterpart in the passive category to make it feel a little more like an ecosystem than a deathtrap and thus Crystal Mudcrabs was born.
What does this mod do?
Adds a new larger variety of mudcrab to Blackreach styled areas with their own creature skeleton file, meshes and textures with relevant loot.
Create a more powerful mudcrab that feels like it could actually survive in the harsh, falmer and chaurus dominant, ecosystem by giving them the tools to fight back when threatened.
Aims to have as many patches as possible to keep the mudcrabs appeased in most load orders (found a conflict, let me know so I can patch it)
What doesn't this mod do?
Overhaul anything in Blackreach.
Edit any vanilla levelled lists, should be compatible with any other creature mods.
The only true compatibility problem I could see with this mod is a Blackreach overhaul possibly placing something on the same spot as a mudcrab. If you fid one of these, let me know and I will see about patching it.