One of my favorite home mods. There's not many home mods for Solstheim, so it is appreciated greatly. Top notch work. Thank you for making and sharing.
Wanted to ask if adding a Spider Imbuing Chamber was in the future? Maybe some re-spawning albino spider pod-sack things out the back of the house too? I know there's a mod that does that for Severin Manor, but the house is too feckin' big and I like my small quaint cottages. Thank you for reading this, and I love your mod!
This is just the type of home my dunmer character was looking for. Nothing too fancy, but not too plain either. Great job! Just wanted to ask, is this compatible with quaint raven rock mod? Thank you in advance
hi :) first : thank you! i rly love (all of) your small houses without useless clutter and placewasting. but sometimes i miss a place to plant something, so i dont have to travel from my prefered house and a house only for farming.
maybe, there is a plan for an optional file with a small garten?
thank you for the kind words!! at some point i plan to add gardening to all my houses i realized too late that i haven't put a place for planters but i'd like to, if you track the mods you'll see when the update comes :)
Hi there! I love this house along with your other works, and I was curious to see if a version with vanilla bedding/rugs would be a possibility? If not no worries! I just thought it couldn't hurt to ask. <3
This is a sturdy little home! Sometimes LAL drops me out in Solstheim and it can be quite a tough start so I like some small homes dotted about! It's certainly very handy for Ravenrock! Thank you for this! Endorsed! :-)
If you could do that that would be amazing, because even if i disable the dunmer settlements, the clockwork terminus entrance (which is compatible with the settlement overhaul, but get's transported inside a building) is on the furthest one - so it will conflict with that.
you're welcome!! thank you for the recommendation/request i actually like the new location a lot better, and the new key acquisition is actually really difficult so it feels more rewarding
This looks pretty cool. I may try to get it added in, I was still debating on if i had room to squeeze any more mods into my list as i'm reaching my limit even with some merges, and esl flagging lol. I had wondered about Quaint Raven Rock, i may give it a try and see if there's any issues.
Endorsed even if I can't get it into my upcoming modlist for a cozy little home option nonetheless.
No worries, I just loaded it up in game to take a look at . I didn't realize the new location you placed it wasn't in Raven Rock proper, so i wouldn't see it conflicting with Quaint Raven Rock tho when i went in to test i totally forgot to re-enable Quaint LOL. I was peaking at xedit and it made it look like it "could" have form ID's compacted for esl flag, I've only ever done this sparingly as that's something i have no knowledge on fully with what will and won't work lol. I may test it out tho nonetheless.
Either way, I did take a look at it, definitely a nice location and a nice quaint little spot to rest up after first stepping foot into that region. Comfy and cozy :)
Edit: Tried compacting Form ID's for esl flag and adding esl flag thru xedit, quick started in Raven Rock, was able to pick up the key, interact with a few parts of the home, and enter home and didn't observe any "obvious" issues from the xedit tweaking lol. As it stands I may not be able to use any Raven rock village overhauls due to load order constraints but maybe i'll leave this in as it seems to be working.
thanks so much for the kind words!! could you please send a private message with the esl file so i can try to reverse-engineer it to figure out how you got it working?
I'll see what I can do when I've got more time, sundays are a bit limited.
But all I did on my end was load up my plugins or at the very least the plugin for this home in xedit and anything it pulls as requiring as a master. then right clicked on the plugin list > Apply Script . The way I've always done this is from the pop up menu select the 'Find ESP Plugins which could be turned into ESL' script > click ok to run it.
This plugin was one it showed this message for > "Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header" . From there I right clicked on the plugin and selected the option to Compact Form IDs for esl, let it run, then went in and added the esl flag to the header.
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hope you have a wonderful weekend!
I know there's a mod that does that for Severin Manor, but the house is too feckin' big and I like my small quaint cottages. Thank you for reading this, and I love your mod!
thanks for the kind words :)
first : thank you!
i rly love (all of) your small houses without useless clutter and placewasting.
but sometimes i miss a place to plant something, so i dont have to travel from my prefered house and a house only for farming.
maybe, there is a plan for an optional file with a small garten?
i realized too late that i haven't put a place for planters but i'd like to, if you track the mods you'll see when the update comes :)
i actually like the new location a lot better, and the new key acquisition is actually really difficult so it feels more rewarding
Endorsed even if I can't get it into my upcoming modlist for a cozy little home option nonetheless.
thank you for the kind words!
EDIT: it won't let me flag it as esl, sorry
Either way, I did take a look at it, definitely a nice location and a nice quaint little spot to rest up after first stepping foot into that region.
Comfy and cozy :)
Edit: Tried compacting Form ID's for esl flag and adding esl flag thru xedit, quick started in Raven Rock, was able to pick up the key, interact with a few parts of the home, and enter home and didn't observe any "obvious" issues from the xedit tweaking lol.
As it stands I may not be able to use any Raven rock village overhauls due to load order constraints but maybe i'll leave this in as it seems to be working.
But all I did on my end was load up my plugins or at the very least the plugin for this home in xedit and anything it pulls as requiring as a master. then right clicked on the plugin list > Apply Script . The way I've always done this is from the pop up menu select the 'Find ESP Plugins which could be turned into ESL' script > click ok to run it.
This plugin was one it showed this message for > "Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header" .
From there I right clicked on the plugin and selected the option to Compact Form IDs for esl, let it run, then went in and added the esl flag to the header.
thank you!!