Skyrim Special Edition

File information

Last updated

Original upload

Created by

kryptopyr

Uploaded by

kryptopyr

Virus scan

Safe to use

97 comments

  1. DrMonops
    DrMonops
    • premium
    • 313 kudos
    Sticky
    Ordinator and Vokrii patches are now available on kryptopyr's Patch Hub!
    1. Alexiel26
      Alexiel26
      • member
      • 18 kudos
      I was just coming to ask this.

      Thank you
  2. FreshYoMama
    FreshYoMama
    • member
    • 3 kudos
    I cant use StopQuest SSR to stop the mod, the console just says "Item 'SSR' not found for parameter Quest" "Compiled script not saved"
    1. ArchGuardianAngel
      ArchGuardianAngel
      • supporter
      • 2 kudos
      you type StopQuest SSR_MainQuest
    2. Benjijneb
      Benjijneb
      • premium
      • 1 kudos
      Thank you!
  3. Squitchie
    Squitchie
    • premium
    • 0 kudos
    Mod conflict: The perk Nimble Fingers seems to intervene with Simply Knock (https://www.nexusmods.com/skyrimspecialedition/mods/14098?tab=description) in combination with mod "Just Knock - Simply Knock Dynamic Activation Key patch" (https://www.nexusmods.com/skyrimspecialedition/mods/103004?tab=description), when the door is locked at Novice level. The Bypass/Pick menu appears and the SimplyKnock event is cancelled. Removing the perk fixes that. Does anyone know of a patch or a solution to fix this?
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      Thanks for the heads up. I'll have a look and see if this can be patched.
  4. KingSIay
    KingSIay
    • member
    • 0 kudos
    I wanted to reset the pickpocketing perks after defeating miraak and assign them to something else, but somehow it literally reset the whole mod, all the perks are default now
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      That's not something I've run into before. What value does entering "getstage SSR_MainQuest" return?
  5. invinoveritas99
    invinoveritas99
    • premium
    • 13 kudos
    I really like how this mod makes lockpicking harder without investment in those skills. So far I'm having a lot of difficulty sneaking effectively and gaining levels in it; I guess I'll just have to persevere. 
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      Glad to hear you're enjoying the lockpicking aspect! Sneaking can be challenging at first, but as you do start leveling it, I expect you'll find it progresses more quickly. But we'd any appreciate any additional feedback!
    2. invinoveritas99
      invinoveritas99
      • premium
      • 13 kudos
      OK so having used this mod for 20+ levels now, as a thief, my first comment still remains actually the same.
      - This mod makes Lockpicking much harder, but in a good way, as you must invest in lockpicking skills (which is as it should be). Love it. 
      - Pickpocketing is challenging but fair. Again I think this mod's changes are good here. 
      - Sneaking is... there's something not quite right here. Moving even extremely slowly in shadow, NPCs spot me from a long way out. On the other hand, crouching still they cannot see me at all even walking right next to me (and sometimes bumping off me!) I've found it impossible to sneak up behind people even taking great care. So in summary I'd (respectfully) ask that you have another look at the sneaking part if you can find the time.

      NB: this is using Vokrii and the patch, if it matters. Sneak skill is about 38 (it's not levelling up very quickly for some reason?)
    3. DrMonops
      DrMonops
      • premium
      • 313 kudos
      Thanks for the feedback! I think the challenges you're experiencing with sneaking are more than likely tied to the Vokrii patch, as I don't recall it being that challenging with this mod alone. But I'll do some testing with and without the patch, and adjust things accordingly.
    4. invinoveritas99
      invinoveritas99
      • premium
      • 13 kudos
      Thanks very much for the ongoing support :)
      Sorry I should have said, I using this too: ENB Light Detection Fix at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) 
      Main issue is that; crouching still (not moving) I'm invisible even in a lit room. However the slightest movement even in shadow and they spot me from miles away.
  6. larakumsal
    larakumsal
    • member
    • 7 kudos
    Hey, is this mod compatible with Adamant Perk Overhaul ?
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      It would probably benefit from a small patch (which I'll look at as time permits), but if you load Adamant after this mod, they should be mostly compatible.
    2. hoangdai94
      hoangdai94
      • member
      • 38 kudos
      A patch for Adamant would be very much appreciated !!!
    3. DrMonops
      DrMonops
      • premium
      • 313 kudos
      Done. I'll try to get the Patch Hub installer updated and uploaded tomorrow. :)
  7. fibrewire47
    fibrewire47
    • premium
    • 12 kudos
    Will there be more skill Balances like Warrior Skills and Mages skills also?
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      We don't have any plans to at this time. SSR was originally published over a decade ago (wow!), and if you looked at kryptopyr's other early Skyrim mods, you can see she's partial to stealth & thievery-based gameplay. At the same time, in addition to general perk overhauls, there's also a lot of combat and magic overhauls, and I'm not sure we have anything unique to add that isn't already covered elsewhere.

      I guess the obvious question is, what would like to/expect to see in such hypothetical mods?
  8. kmr6324
    kmr6324
    • member
    • 1 kudos
    Oh my god. I installed this mod and found myself walking past the master grade chest.
    This is a really challenging level of difficulty.
    I've been playing this game for years, but it's the first time I've chosen to play lockpicking perk.
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      It's definitely a big departure from vanilla lockpicking.
  9. melchizedek92
    melchizedek92
    • member
    • 0 kudos
    i typed player.getav movementnoisemult in console and got 1.0, does it mean mods not installed properly ?
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      Do you have the Muffled Movement or Silence perks? If not, then it's installed correctly.
      If you had neither the Muffled Movement or Silence perks, then the value you get should be 1.0.
  10. andreaquirino
    andreaquirino
    • member
    • 1 kudos
    I have a question about how this mod handles the Conditioning perk. In Vanilla, as far as I know, Conditioning among the other effects negates the 10% movement speed penalty from wearing heavy armor. Does this mod also keep it this way?
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      The 10% movement speed penalty from wearing heavy armor is either incredibly poorly documented and/or was patched out of the game at some point; most of the information I can find on it is from 2011 or 2012.

      What I can tell you is that the Conditioning perk record in Skyrim.esm only applies the armor weight change, so if there is a movement penalty which is being negated by having the perk, that's being handled somewhere else (my best guess would be at the engine level, as there's no other references to the perk in Skyrim.esm). In which case, I would expect it to continue to function as normal, as this mod is only modifying the perk itself.
    2. andreaquirino
      andreaquirino
      • member
      • 1 kudos
      thank you very much for the fast and detailed answer :D
  11. LadyHorus
    LadyHorus
    • supporter
    • 25 kudos
    I am so glad you're bringing this to SSE, I can't wait to add it into my game again! Thank you so much! I cannot play Skyrim without it anymore.
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      Thank you for the lovely comment! :)