Skyrim Special Edition

File information

Last updated

Original upload

Created by

Aelarr

Uploaded by

Aelarr

Virus scan

Safe to use

15 comments

  1. GioGr
    GioGr
    • premium
    • 44 kudos
    it seems when i use this my tree disappears from the unified menu but still works lol
    uninstalled it and found i had leveled up haha
    also could not make it show but by activating the items or the statue etc

    but as soon as i removed all translations now all work normal
  2. PriceofPryde
    PriceofPryde
    • member
    • 1 kudos
    So does this work with AE? 
    The .Net Scripts Framework (Which is apparently a requirement) isn't compatible with AE so is there a way around it?
    1. EppicWizzard
      EppicWizzard
      • member
      • 0 kudos
      You don't need the NSF, just install the base mod with MO2, download this translation but do not install it, just copy the esp file and overwrite the one from the base mod folder, it worked for me.
  3. EppicWizzard
    EppicWizzard
    • member
    • 0 kudos
    Lol, never mind, I found out how to make it work.
  4. M0rnbius
    M0rnbius
    • member
    • 0 kudos
    Any chance of a translation of the AddItemMenu version of the mod? 
  5. ff7legend
    ff7legend
    • premium
    • 1,369 kudos
    Custom Skills - Unarmoured Defense received an update (1.1.a) - meaning this translation is once again broken...
    1. Aelarr
      Aelarr
      • premium
      • 474 kudos
      No, it's not. Read the changelog, please. You can keep using the translation.
    2. ff7legend
      ff7legend
      • premium
      • 1,369 kudos
      Changelog does not show up for me...  I just checked.
    3. Aelarr
      Aelarr
      • premium
      • 474 kudos
      Click on the file version in Files section, it shows there. Nexus is being weird with changelogs lately.
  6. ff7legend
    ff7legend
    • premium
    • 1,369 kudos
    Any plans for an AddItemMenu translation?  Said file is under Optional Files on the original mod page.  Thank you.
    1. NYKevin
      NYKevin
      • supporter
      • 6 kudos
      I think you can make one yourself by doing the following:

      • Make a backup copy of Perk-Unarmoured.esp. If anything goes wrong, restore the backup. Alternatively, keep a copy of the mod archive after you install it, and reinstall it if anything goes wrong.
      • Open Perk-Unarmoured.esp in xEdit.
      • Delete the Faction, Non-Player Character (Actor), and Worldspace groups under Perk-Unarmoured.esp. xEdit may prompt you with a scary warning message that you're about to modify an ESP; click through this if it appears.
      • Close the window; when xEdit prompts you to save your changes, do so.

      I have not (yet) tested this, but it appears to make the ESP look identical to the AddItemMenu version, so it's probably correct.
  7. yhelbig
    yhelbig
    • member
    • 0 kudos
    Great mod.  Could you add a MCM to adjust exp gain rate?  zUDXpBase and zUDXpMult can be changed via the console, but a MCM option would be cleaner.
    Thanks
    1. Aelarr
      Aelarr
      • premium
      • 474 kudos
      Nope, sorry. I'm a translator, not the author of this mod.
  8. cubbyman1
    cubbyman1
    • member
    • 17 kudos
    won't these conflict?
    Water Strider 40: You can sprint on water while unarmored.
    Lesson of Vivec 30: You can breathe underwater while unarmored.
    1. chrishargrave
      chrishargrave
      • member
      • 0 kudos
      no because you only walk on water when sprinting not when walking or running